- Joined
- Jul 15, 2019
Dead space 3 in general was pretty disappointing. None of the enemies save for the bosses and regenerators are much of a challenge when you fully upgrade stasis. You can just use stasis and then mop the floor with enemies.
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the tutorial is never a big deal since it' like 10-15 seconds.Here's the thing about Pokémon. Why, after so many generations, have they never given you an option to skip the tutorial at the beginning? Game Freak, this is not my first Pokémon rodeo. I know to weaken the guy before I throw the ball, can you please just give me the balls and let me get started?
Forced cinematic cutscenes are a bane in any games that features them. At least give a convenient skip cutscene button.the tutorial is never a big deal since it' like 10-15 seconds.
I'm just pissy about USUM's cutscenes because it breaks immersion often.
Achievements that require a ridiculous amount of grinding (Gears of War being a prime example, who wants to re-up 40 times or get 100,000 versus kills FFS?)
Mega Man Battle Network had this problem too, which was especially annoying because the games had continuity, so you were most likely playing them in order.Here's the thing about Pokémon. Why, after so many generations, have they never given you an option to skip the tutorial at the beginning? Game Freak, this is not my first Pokémon rodeo. I know to weaken the guy before I throw the ball, can you please just give me the balls and let me get started?
Could talk for hours about dumb design decisions, take with grains of salt since I don't actually design games.
1. Matchmaking and pilot skill rating system in MechWarrior Online is an utter disaster, chassis and weapon balance is completely screwed, in game tutorials are a joke.
4. Mechwarrior 5 Mercs has such atrocious base AI routines that modders had to step in and fix them, and will spawn entire platoons of mechs, tanks and VTOLs basically right behind you. Modders fixed that too thankfully.
What do you mean? SoC's maps were great.all of the mapping in STALKER Shadow of Chernobyl
1)What do you mean? SoC's maps were great.
Iirc IVs were intended to be like Pokemon "genetics". Unlike EVs (effort values/stat exp), they are supposed to be static. The idea goes that not every member of a species is entirely alike. Some do better, some do worse; they all have quirks. In practice it led to every competitive player, myself included, becoming eugenicists the likes of which haven't been seen since the Third Reich.Fair enough, I’ll explain. Why should one member of a Pokémon species randomly be worse than another member of the same species? It just leads to wasted time in preparing for competitive play. You don’t gain battling skill by breeding Pokémon.
I'm completely lost here (especially on #1). What are you trying to show there?1)
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2) Linear little square maps with not enough space where you constantly get stuck (horrible running controls) and develop claustrophobia.
Well in all fairness, they had to basically rebuild Just Cause 3 from an online-only turn of the generation shitfest into an.... acceptable game in only a year. So making a new map and weather/army systems shouldn't have been that much harder.Just cause 4. Game is promoted to have a better map, some interesting system that allows you to control an army of your own, and there's even a "dynamic" weather system.
Turns out that most of this is all complete marketing fluff, and to pour salt in the wound, they remove one of the major points of the franchise. Destroyed buildings stay destroyed. Just cause 2 was the first game in the franchise to really introduce this feature, 3 adds on it, adding massive physics objects, and while 4 keeps those physics objects, the entire game is shifted to focus on a shitty mission structure to progress instead of, you know, destroying things, kind of the whole reason the game exists. Most of the missions are the same mission copied over and over, the worst of which are escort missions, and missions where you have to defend some guy doing a task over and over, which are basically a more annoying escort mission.
The weather system, one of the most talked about features of the game, ends up just mostly being tornadoes that are spawned and follow a set path, destroying whatever is in their way. The "Army of Chaos" as they called it, is just points given to you that allow you to "purchase" land once you've done the story missions, and there's just an infinite fight between your guys and the enemy on the borders of areas. The "upgraded map" has massive empty areas, more so than either of the previous games in the series.
Completely removed any trust I had in the developer Avalanche, and especially opened my eyes to the business practices of Square Enix. 4 had likely over a year less time allotted to development versus the previous game in the franchise, not that it would have really helped this game beyond potentially giving them time to have patched up some pretty egregious performance problems and bugs.
3 was also a downgrade in a few ways from 2, but it at least did a lot better at being a Just Cause game than 4. The only "fixes" other than bug fixes are shoddy dlc that mostly misses the point, and it's launch was far worse than it was for 3.Well in all fairness, they had to basically rebuild Just Cause 3 from an online-only turn of the generation shitfest into an.... acceptable game in only a year. So making a new map and weather/army systems shouldn't have been that much harder.
Either way, they really pooched it. Just Cause 3 was ready to break out like Witcher 3 or Oblivion, but then people played the game and realized it was shallow, had enemies spawning in right up your but and very buggy on PC (which is where most of the die-hard fan base prefered to play.) Now they have a dead franchise and their A team, which did Mad Max instead, has little to show for that either. Avalanche really, really, really fucked up.
Well first of all, the zone is not a linear rectangle that teleports you to a starting point where you go "deeper" into it.I'm completely lost here (especially on #1). What are you trying to show there?