- Joined
- Sep 7, 2016
A separate but similar question to the thread title is "What is the dumbest idea you've encountered in an otherwise good game" but couldn't really come up with anything off the top of my head. Not getting the strongest weapon in FF12 won't make the game worse but the chest thing is such spectacularly shit idea, such a tiny detail that is so dumb yet someone put it in there.Small other thing kind of related, but early on the story has an NPC ask you to join their resistance. It's even written in a way where refusing just re-prompts you giving you the impression you can't turn them down, but after 3 requests its finalized that you won't join them. Ultimately, nothing about the plot changes from this, but the game will reward you with a great accessory for joining them, but only if you refuse them a couple of times first.
In a completely different game, FFXII, the strongest weapon in the game is hidden in a chest in a late game dungeon. The devs thought it'd be a great idea to make it so 4 completely random and arbitrary chests spread out throughout the entire fucking game replaces the strongest weapon with trash should you open them.
What the fuck is up with Square-Enix just shitting on people that didn't buy the strategy guide?
Dodging lightning in FFX was dull but someone thought it would be a good addition to the game.
In FF6 I got Shadow off the floating continent on my first playthrough. The game giving me the option to wait made me suspicious, so I waited. Never thought of it as bad game design, I actually really like it.