Unpopular Opinions about Video Games

Twilight Princess is a shitload of fuck.

The world is devoid of life and even after you roll back the Twilight there is nothing to do and no way to help the kingdom. Characters are boring and interchangeable. Gameplay is by-the-numbers and represents the very worst of formulaic Zelda. And the tears of light segments are worse than the three Philips CD-i games combined.

The sky temple was okay and the boss of the arbiters ground was fun. Okami literally did everything better.
Been forever since I played it, but I agree that Twilight Princess is very blah

Most people hate the opening hours of the game but I enjoyed the sections where you’re collecting the light seeds (or whatever they were called) and clearing the Twilight from Hyrule. Everything about the Twighlight creatures, Midna and Zant was all very mysterious and interesting.

Once the Twilight is gone the whole game just turns into Ocarina of Time-lite, complete with (surprise) Ganondorf being behind everything the whole time.
 
Twilight Princess is a shitload of fuck.

The world is devoid of life and even after you roll back the Twilight there is nothing to do and no way to help the kingdom. Characters are boring and interchangeable. Gameplay is by-the-numbers and represents the very worst of formulaic Zelda. And the tears of light segments are worse than the three Philips CD-i games combined.

The sky temple was okay and the boss of the arbiters ground was fun. Okami literally did everything better.
It felt like the first new Zelda that didn't have any new ideas so they just put in Zelda-like things as if they were following a recipe. The dungeons felt like a chore where you immediately noticed that you needed a spinny-grabby thing to manipulate the spinny-grabby socket and after a while you found that uninspired shit item that lets you progress. There was no sense of wonder or surprise.
 
I have been playing The Original God of War Trilogy..I am playing the second one currently and...

The first one is..bad. Now some of my issues could be because I am playing it on PS Now..but Holy Shit the Pandora's Box tower lasts...FOREVER, and the god damn leveling sucks dick, a game where Blocking is a required combat element shouldn't lock counter attacks from perfect blocks behind a massive grind.
 
Speaking as a massive Final Fantasy fan, I don't think the first one has aged particularly well. It's really tedious; battles take way too long even with battle speed set to max, and the random encounter rate is insane. It makes traveling anywhere a complete slog, especially when you get to the point where nothing on the overworld challenges you anymore. There's no equivalent of Holy Protection from Dragon Quest where you can make the low-level encounters fuck off; having to wade through a sea of goblins that pose zero threat feels like a waste of time. And the level scaling feels fucked in the early game. There's a reason people abuse the Peninsula of Power, and it's because the early monsters give so little experience that it takes an eternity just to level up to where you can feasibly tackle the Marsh Cave and the Cavern of Earth. When you get the canoe, the grind and balancing get better, but the grind in the early game is unbearable.

It's not even because FF1 is an old JRPG, because I played through the first three Dragon Quests and Mother 1 and had a much better time with those games. FF1 just plain lacks a lot of the polish, mechanics, and interesting worldbuilding that make those other games enjoyable.
 
Speaking as a massive Final Fantasy fan, I don't think the first one has aged particularly well. It's really tedious; battles take way too long even with battle speed set to max, and the random encounter rate is insane. It makes traveling anywhere a complete slog, especially when you get to the point where nothing on the overworld challenges you anymore. There's no equivalent of Holy Protection from Dragon Quest where you can make the low-level encounters fuck off; having to wade through a sea of goblins that pose zero threat feels like a waste of time. And the level scaling feels fucked in the early game. There's a reason people abuse the Peninsula of Power, and it's because the early monsters give so little experience that it takes an eternity just to level up to where you can feasibly tackle the Marsh Cave and the Cavern of Earth. When you get the canoe, the grind and balancing get better, but the grind in the early game is unbearable.

It's not even because FF1 is an old JRPG, because I played through the first three Dragon Quests and Mother 1 and had a much better time with those games. FF1 just plain lacks a lot of the polish, mechanics, and interesting worldbuilding that make those other games enjoyable.
Not gonna Lie I am with you in that boat, The Spells Per Level thing is absurdly awful, Spells/Equipment is hideously expensive and Monks are just OP.
 
Speaking as a massive Final Fantasy fan, I don't think the first one has aged particularly well. It's really tedious; battles take way too long even with battle speed set to max, and the random encounter rate is insane. It makes traveling anywhere a complete slog, especially when you get to the point where nothing on the overworld challenges you anymore. There's no equivalent of Holy Protection from Dragon Quest where you can make the low-level encounters fuck off; having to wade through a sea of goblins that pose zero threat feels like a waste of time. And the level scaling feels fucked in the early game. There's a reason people abuse the Peninsula of Power, and it's because the early monsters give so little experience that it takes an eternity just to level up to where you can feasibly tackle the Marsh Cave and the Cavern of Earth. When you get the canoe, the grind and balancing get better, but the grind in the early game is unbearable.

It's not even because FF1 is an old JRPG, because I played through the first three Dragon Quests and Mother 1 and had a much better time with those games. FF1 just plain lacks a lot of the polish, mechanics, and interesting worldbuilding that make those other games enjoyable.
I've played the first 3 Dragon Quests, the first 3 Final Fantasies, and the First 3 Ultimas.

Only Dragon Quest has held up for 3 consecutive installments. Final Fantasy 1 is probably the best out of the trilogy because 2 has weird leveling and 3 is absolute ass in every way possible.

Ultima, well Ultima didn't get really popular until 4 for good reason. Ultima Zero/Akalabeth at least ends sooner than everything else and that was more of a proof of concept, but it probably held up better than any of the first 3 Ultimas and had viable exploits around most of the bullshit. Using the Lizardman exploit you can clear all 10 levels in like less than an hour and it's also currently free on GOG, but you want the 90's version installed since that allows saving. Do lizard man exploit, rape shit, get enough money to generate a ton of ladders and resources, you're basically set to speed run the ground zero for all Videogame RPGs ever made. Ladders are valuable because they allow you to go up an down dungeon levels without needing to navigate your way through RNG generated shit. Most guides tell you to set the lucky number to 6 IIRC because that's what generates the whole levels in the game, it's also the least pain in the ass set up to go through and has the most documentation IIRC.
 
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3 is absolute ass in every way possible.
I don't really agree with this. III's probably one of my favorites in the series, because it took a lot of the stuff from 1 and went wild with it, like the multiple airships and being able to swap out character classes. There's a far greater degree of customization with it than even Dragon Quest III, because unlike DQ3 you didn't have to go to a specific location late in the game if you wanted to swap out classes. FFV does render it a bit obsolete since V's job system is far more refined (being able to carry over job skills is a huge improvement), and the last dungeon is awful no matter what version of the game you play, but out of the first 3 FF games it's the one I enjoyed the most, and it's also why I find the first game so disappointing because it's not that far off from what I liked about III.

From my perspective, I is tedious, II is utterly broken, and III is where the series started to hit its stride. Some of it is bias since III was the first Final Fantasy I ever played, but it's held up quite well even after I started venturing into the later games.
 
Once the Twilight is gone the whole game just turns into Ocarina of Time-lite
Because western fans, in particularly the ones who's first and only Zelda was Ocarina of Time threw a massive shitfit over Wind Waker for looking and daring to not be OoT but with different dungeons. So this was meant to be a major bone thrown at them (complete with Temple of Time as a dungeon), only for them to not like it because it wasn't exactly like Ocarina, and they didn't like wolf Link, and other reasons (I don't know about others, but an ex of mine refused to play it because Midna starts out as, in his words, a bitch). This led to them doing something radically different with Skyward Sword, but apparently I'm the only one who liked that one.
 
This led to them doing something radically different with Skyward Sword, but apparently I'm the only one who liked that one.
I enjoyed Skyward Sword too, and I don't think it gets enough credit for trying out something new. I understand why people don't like it because it is heavy on the motion-controls, Fi can be annoying, and the game is really long, but on the whole I thought it was inventive and I loved how the controls felt for the sword and a good chunk of the items.
 
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A place I can post my unpopular opinions? Don't mind if I do:

-Doom 3 is a fun game when you play with mods on custom maps

-Dawn of War II has potential to be fun if you mod it and play on custom maps

-Warhammer 40,000: Space Marine was overrated

-Doom (2016) should have come out with developer tools instead of the limited SnapMap

-Not going to bother playing Doom Eternal if there's no way to make any custom user content

-Civilization IV: Colonization is more fun than the original when you play with mods

-Republic Commando was overrated, but had untapped potential (I enjoyed playing that game so I'm not dissing it)

-Star Wars Battlefront II (2005) threw out the baby with the bathwater from Star Wars Battlefront (2004)

-Space Empires IV is a better made game than Space Empires V

-Warcraft: Orcs and Humans didn't age as poorly as people say

-Fortnite's concept is pretty good. I just want a first-person version of it

-I should be allowed to hit female npc's in Tony Hawk's Pro Skater 3

-Lego Star Wars: The Complete Saga just isn't the same without green and orange blaster bolts

-Halo 2: Vista would have been a way better game than Halo: Combat Evolved if the developer tools were released with the game

-Age of Empires II is for plebs, Cossacks: Back To War is for intellectuals like me

-Minecraft deviated too far away from the Medieval fantasy theme

-Roblox is impressive with how flexible the engine is, kind of like Unity and Unreal

-We need a Warhammer 40,000 themes MMO. Or at least a FPS that is as well made as Unreal Tournament 2004 or TimeSplitters 2 with up-to-date graphics and doesn't violate the lore the way Fire Warrior and Dawn of War did.

-Team Fortress Co-op in Quake 1 is more fun than Sven Co-op (I've played both)
 
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I enjoyed Skyward Sword too, and I don't think it gets enough credit for trying out something new. I understand why people don't like it because it is heavy on the motion-controls, Fi can be annoying, and the game is really long, but on the whole I thought it was inventive and I loved how the controls felt for the sword and a good chunk of the items.
People complain about the repetition of environments and that's fair, but at the same time people love Majora's Mask...

I didn't play most of Skyward Sword, just watched while doing other things, occasionally taking over because of my stamina when it comes to prolonged high-speed flailing. Things like being able to whip the horn out of the hands of goblins so they can't raise the alarm was cool, a good use of motion controls and it felt fresh.

This could be an unpopular opinion but I don't like it when a game give you too much information like exact damage range and dps. It takes the fun out of trying to feel out if one thing is better than the other. I prefer "Damage: 117 [you're not told the range, dps or crit%], this holy hammer is good against ghosts! [and insects, but you'll have to figure that one out yourself]"
I don't want to know a weapon is good, I want to believe it's good after testing it out.
 
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Things like being able to whip the horn out of the hands of goblins so they can't raise the alarm was cool, a good use of motion controls and it felt fresh.
The whip was one of my favorite items in a game that introduced a lot of cool items. Like the beetle and it's ability to strike distance objects for activation, or grab out of reach items, or drop bombs on unsuspecting enemies. And even smaller things like the expanded use of the bug net, and the gust bellows.
 
Even with all it's flaws, shortcomings, and broken promises, I like Cyberpunk 2077.
It's okay, but "okay" isn't really good enough after all the hype they threw at it. I enjoyed my playthrough and other than a couple of audio lags, didn't have any of the problems people were reporting. I won't go back to it, though; it just wasn't that absorbing. Also, why are there no "good" endings, only a less shitty one?

On topic for the thread: I have never been so bored playing vidya as I was playing any of the Final Fantasy games. Total dogshit. XV is a particularly bad iteration.
 
It's okay, but "okay" isn't really good enough after all the hype they threw at it. I enjoyed my playthrough and other than a couple of audio lags, didn't have any of the problems people were reporting. I won't go back to it, though; it just wasn't that absorbing. Also, why are there no "good" endings, only a less shitty one?

On topic for the thread: I have never been so bored playing vidya as I was playing any of the Final Fantasy games. Total dogshit. XV is a particularly bad iteration.
It needed at least another two or three years minimum in my honest opinion and I'm hoping the DLC/content updates will actually be worthwhile and either fix or make up for that disastrous release.
 
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fighting games aren't as difficult to get into as folks can make them out to be. With the right practice partner, and a good, focused plan for learning in the beginning, many people can get much further than they would think.
Nah, fighting games are all about button mashing.

If you can get your hands into enough of a spasm to press each button on the controller at least once per second, you can win against someone who actually learned the "moves" and "combos".
 
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