Report: EA Is Remastering The ‘Mass Effect’ Trilogy At Long Last (Unconfirmed)

I'm kinda mixed about this because on the one hand it allows for more versatility with your character but on the other it negates the point of the class system, which was a lot more important in the first game when you had to choose what build you wanted Shepard to have. Vanguards were super useful in the first game, and it feels as though they were limited to shotguns and pistols for balancing reasons. If there was a weapon you couldn't equip, you brought along a character who could use it, like Garrus with his sniper rifles for example.
It's not like you can't get that bonus skill from doing in game achievements. When I did my Sentinel run before ME2 came out, I ran with assault rifle as the bonus skill, since Sentinels in ME1 don't need anything else. Otherwise, Vanguard all the way. Seriously, pistols were the most broken weapon in ME1 once you modded them right, didn't need anything else.
 
Honestly the only thing I want really fixed in terms of gameplay would be the morality system to Mass Effect 2 because it's an incomprehensible mess. It's not based on the meters you accumulate, rather it's based on the percentage of paragon and renegade choices you make throughout the game. The meters don't actually mean anything. This is why you can have an almost full meter but still not meet the speech checks for things like resolving your squadmates' arguments; it's because the invisible morality percentage isn't high enough. So if a speech check requires a 75% paragon score, it's literally based off whether 75% of the choices you made were paragon, not if the meter is 75% full. Nothing in the game informs you of this, and it's really fucking confusing, especially if you're going for mostly paragon but made a not-insignificant number of renegade decisions.

Mass Effect 2 is already guilty of forcing you to choose one moral path if you want the best results, but I don't think people realize just how bad it really is.
 
destroy ending all the way. even in my first playthrough before all the stupid theories were being thrown around, I thought Control and Synthesis seemed like reaper indoctrination tricks or something. Not to mention destroy is literally the "captain anderson" ending. why the fuck would i go down the exact same path that corrupted the illusive man just because the reaper control ai is like "nah bro, it totally won't fuck with your head"?

Honestly the only thing I want really fixed in terms of gameplay would be the morality system to Mass Effect 2 because it's an incomprehensible mess. It's not based on the meters you accumulate, rather it's based on the percentage of paragon and renegade choices you make throughout the game. The meters don't actually mean anything. This is why you can have an almost full meter but still not meet the speech checks for things like resolving your squadmates' arguments; it's because the invisible morality percentage isn't high enough. So if a speech check requires a 75% paragon score, it's literally based off whether 75% of the choices you made were paragon, not if the meter is 75% full. Nothing in the game informs you of this, and it's really fucking confusing, especially if you're going for mostly paragon but made a not-insignificant number of renegade decisions.

Mass Effect 2 is already guilty of forcing you to choose one moral path if you want the best results, but I don't think people realize just how bad it really is.

IIRC the whole thing was jank because it somehow factored your ME1 save import on top of it too.
 
The fact that they're not showing any gameplay concerns me a bit. The only reason I can see of switching over from my owned copies of ME to the remaster is the gameplay, especially ME1's gameplay. While some may call me a filthy normie for saying so I actually preferred the streamlined gameplay of 2 and 3 over 1. My main point with the remasters is will they change the gameplay in meaningful ways beyond an engine switch and shaders? I don't know, this feels a bit off to me. We'll see what happens in the future.
 
engine switch

still ue3. there's a puff-piece out there "where they were totally talking with timmy tencent about using ue4" but decided against it "to keep the gameplay and atmosphere intact" (= license to expensive, not to mention porting 3 games into a new engine, of which at least one is typical bioware-jank).
 
still ue3. there's a puff-piece out there "where they were totally talking with timmy tencent about using ue4" but decided against it "to keep the gameplay and atmosphere intact" (= license to expensive, not to mention porting 3 games into a new engine, of which at least one is typical bioware-jank).
plus from PCGamer you'll get an talk about the script UE3 uses and they don't want to convert into C++ because hiring people for a remaster seems expensive (specially cpp).

they will tweak the tank's cyberpunk driving and said to streamline the ME1 combat a bit, meanwhile we still probe planets on ME2 as boringly as ever.
 
Honestly the only thing I want really fixed in terms of gameplay would be the morality system to Mass Effect 2 because it's an incomprehensible mess. It's not based on the meters you accumulate, rather it's based on the percentage of paragon and renegade choices you make throughout the game. The meters don't actually mean anything. This is why you can have an almost full meter but still not meet the speech checks for things like resolving your squadmates' arguments; it's because the invisible morality percentage isn't high enough. So if a speech check requires a 75% paragon score, it's literally based off whether 75% of the choices you made were paragon, not if the meter is 75% full. Nothing in the game informs you of this, and it's really fucking confusing, especially if you're going for mostly paragon but made a not-insignificant number of renegade decisions.

Mass Effect 2 is already guilty of forcing you to choose one moral path if you want the best results, but I don't think people realize just how bad it really is.
That's why you go renegade for life
 
I had written this series off after what a clusterfuck it became but it would be pretty groovy to replay the original game after 13 years.
 
What is the point of a class sytem if you can use every weapon types? ME1 was all about team play, each squad member had something to bring to the combat.
One good thing: they've made a default Femshep model for the 3 games, although I wish they had made a face that looked like the artwork instead of that ugly man-jawed woman from ME3.
I wonder if they're going to tweak the gameplay of ME2. I remember that playing as an adept was a pain in the ass sometimes.

to streamline the ME1 combat a bit
I wish they wouldn't do that. They started streamlining/casualizing the gameplay in ME2 and by ME3 they removed everything that made ME1 great and fun.

Im down for 3's multiplayer if they bring it back, Biotic God Volus is great fun
A remaster/remake of ME3 multiplayer would have been nice. More customization, a text chat, emotes, etc. but that would require a lot of work and Bioware doesn't want that. I miss those week-end community challenges.
 
Back