Fallout series

Fallout 3 is less buggier than New Vegas for me on the Xbox 360.

Full voice acting was the worst thing to happen to RPGs. Text is cheap, voices take time and money, and thus developers start cutting options. Low intelligence was the one that really got the shaft in the Fallout series.

Depends. Text-only RPG games get boring after a while, especially since the visuals and gameplay for those games aren't even that advanced. People would rather just play real-life, pen-and-paper D&D games on their own, since they can write their own scenarios rather than rely on someone else's video game for the limits of their role-playing experience.

Voice, visuals, and gameplay are the only thing RPG video games have over real-life D&D segments. Morrowind and older RPGs are boring enough that I'd rather bust out an old D&D board and some dice, make up my own story, get some old playing cards or action figures, and play with friends. But games like Skyrim, Paper Mario, KOTOR, and Mass Effect are flashy, lifelike, and visceral enough that I'm willing to play by the rules of the game-makers rather than make my own RPG. (Paper Mario doesn't have VOs, but still has the gameplay and visuals to make me actually care.)
 
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Fallout 3 is less buggier than New Vegas for me on the Xbox 360.


Depends. Text-only RPG games get boring after a while, especially since the visuals and gameplay for those games aren't even that advanced. People would rather just play real-life, pen-and-paper D&D games on their own, since they can write their own scenarios rather than rely on someone else's video game for the limits of their role-playing experience.

Voice, visuals, and gameplay are the only thing RPG video games have over real-life D&D segments. Morrowind and older RPGs are boring enough that I'd rather bust out an old D&D board and some dice, make up my own story, get some old playing cards or action figures, and play with friends. But games like Skyrim, Paper Mario, KOTOR, and Mass Effect are flashy, lifelike, and visceral enough that I'm willing to play by the rules of the game-makers rather than make my own RPG.
I can still play Morrowind fine so long as I have the code patch, some graphics overhauls, and a few essential mods that change the way the engine works a bit, like a mod to get rid of the bullshit die rolls when attacking so at worst you just do bare minimum damage. It's dated but playable if you love the game.

But yeah, they fixed those issues in later games not gonna lie.
 
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I can still play Morroind fine so long as I have the code patch, some graphics overhauls, and a few essential mods that change the way the engine works a bit, like a mod to get rid of the bullshit die rolls when attacking so at worst you just do bare minimum damage. It's dated but playable if you love the game.

But yeah, they fixed those issues in later games not gonna lie.
The fact that mods, code patches, and graphic overhauls are needed to make Morrowind serviceable makes me think that it's not worth getting when compared to a D&D story that I can craft myself and play with friends. Oblivion and Skyrim, on the other hand, can be played right out of the box, and the same goes for Fallout 3 and New Vegas, which is why I play them and put up with their difficult sections because the gameplay experience is fun enough.
 
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The fact that mods, code patches, and graphic overhauls are needed to make Morrowind serviceable makes me think that it's not worth getting when compared to a D&D story that I can craft myself and play with friends. Oblivion and Skyrim, on the other hand, can be played right out of the box, and the same goes for Fallout 3 and New Vegas, which is why I play them and put up with their difficult sections because the gameplay experience is fun enough.
I mostly put up with it because I fucking love Morrowind and always will.
 
The fact that mods, code patches, and graphic overhauls are needed to make Morrowind serviceable makes me think that it's not worth getting when compared to a D&D story that I can craft myself and play with friends. Oblivion and Skyrim, on the other hand, can be played right out of the box, and the same goes for Fallout 3 and New Vegas, which is why I play them and put up with their difficult sections because the gameplay experience is fun enough.
Morrowind however it's old, younger than arena/daggerfall (where you needed shit like mithril, silver, iron swords for specific enemies...) fo'sho but it still old on a deus ex 1 level... beth upped the dumbness with oblivion and the level scaling but toned it down on skyrim by allowing every enemy deal at least 20 percent direct damage to your character, meaning a wolf can still kill you if you take tons of hits.

only similar games to Morrowind i can think of are the Neverwinter and Drakensang series which has annoying dice rolls. you can grind your blade onto the face of the enemy but if the dice says, you MISSED, pleb.

meanwhile on Fallout 4 which has voice acting there's only so much you can go, very few No options while the rest it's yes with extra steps, on FO3 meanwhile you have tons of other filler to pick and can even backstab the guy with some text dialogue, New Vegas simply rapes FO3 in that aspect by even allowing a very-limited INT1 options like the vagrant in freeside and mr.fantastic i think? the retard on poseidon, both are part of the ARCHIMEDES quest btw.
 
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Anyone considering trying Morrowind should check out OpenMW. It's an fan-made reimplementation of Morrowind's engine. You need an original installation of Morrowind to use the assets but it works out-of-the-box and pretty much has feature parity with the original. The only gameplay difference is that the Lady birth sign works slightly differently.
 
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Anyone considering trying Morrowind should check out OpenMW. It's an fan-made reimplementation of Morrowind's engine. You need an original installation of Morrowind to use the assets but it works out-of-the-box and pretty much has feature parity with the original. The only gameplay difference is that the Lady birth sign works slightly differently.
OpenMW is great. They even have a version for Android called Open Microwave that works pretty well. Even allows mods.
 
God, can you imagine if someone managed to make Open Fallout and got a working version on phones?
Taking the wasteland wherever you go in your pocket. Now that would be glorious.
 
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God, can you imagine if someone managed to make Open Fallout and got a working version on phones?
Taking the wasteland wherever you go in your pocket. Now that would be glorious.
A mobile version of 1 and 2 would be fucking incredible. I kind of can't believe Bethesda hasn't capitalized more on the old games since they still hold up so well.

...although maybe if Average Joe Cowadoody played one of the earlier Fallouts, they'd realize what a shit Bethesda has taken on the franchise and that sure wouldn't be good for them.
 
I took some screenshots of my character Angelo; Fo4 isn't the best game but I still enjoy playing it

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It's so rare to hear genuine yelling in voice acting even today which is part of what makes doornan seem so unique
Oh, boy, do I know that feel. Combat barks are the worst, because they never convince me that the guy is SCREAMING AT THE TOP OF HIS FUCKING LUNGS BECAUSE IF HE DOESN'T GET HEARD, PEOPLE ARE GOING TO DIE. I don't know if it's because VA's charge extra if they have to go home and have a cup of tea afterwards, or just because they don't want to scare the CoDdies, but it always bugs me.

Then again, if I ever made a shooter, it would accurately reflect the minuscule chance that your hand grenade is defective and goes off the moment you pull the pin, so I'm probably not the main target audience.
 
Oh, boy, do I know that feel. Combat barks are the worst, because they never convince me that the guy is SCREAMING AT THE TOP OF HIS FUCKING LUNGS BECAUSE IF HE DOESN'T GET HEARD, PEOPLE ARE GOING TO DIE. I don't know if it's because VA's charge extra if they have to go home and have a cup of tea afterwards, or just because they don't want to scare the CoDdies, but it always bugs me.

Then again, if I ever made a shooter, it would accurately reflect the minuscule chance that your hand grenade is defective and goes off the moment you pull the pin, so I'm probably not the main target audience.
That last part is pretty dumb, yes. As to the first part, any shooter that had actual military combat conversation would need to be rated Adult Only for "Exceedingly Profane, Obscene, and Vulgar Language". Never mind the endless dicks you'd see drawn around the base because Marines are closeted fags.
 
Morrowind however it's old, younger than arena/daggerfall (where you needed shit like mithril, silver, iron swords for specific enemies...) fo'sho but it still old on a deus ex 1 level... beth upped the dumbness with oblivion and the level scaling but toned it down on skyrim by allowing every enemy deal at least 20 percent direct damage to your character, meaning a wolf can still kill you if you take tons of hits.

only similar games to Morrowind i can think of are the Neverwinter and Drakensang series which has annoying dice rolls. you can grind your blade onto the face of the enemy but if the dice says, you MISSED, pleb.

meanwhile on Fallout 4 which has voice acting there's only so much you can go, very few No options while the rest it's yes with extra steps, on FO3 meanwhile you have tons of other filler to pick and can even backstab the guy with some text dialogue, New Vegas simply rapes FO3 in that aspect by even allowing a very-limited INT1 options like the vagrant in freeside and mr.fantastic i think? the retard on poseidon, both are part of the ARCHIMEDES quest btw.
Which again, shows that fully voice-acted RPGs do not lack for options. FO3 and NV are fully voice-acted. It's just the lack of options in FO4 due to lack of imagination on the part of the devs.

And let's not fool ourselves. Many times in older games like Morrowind, the "extra options" for dialogue just gets you canned speeches concerning their opinions on certain matters, much like Oblivion dialogue, but without any voice acting.
 
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