Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Avoid this like the plague. I'll spare you the rant.

Try checking The Trove for your system of choice. There should be plenty of one shots you can browse through and skim. Can't recommend any by name since my group rarely uses published material. Last I looked there were a lot of Adventurer League one shots, but then I've never heard anyone ever talk about how good 5e adventure material is since it tends to be railroady as fuck and the AL DMs aren't allowed to kill players.
I'm currently in a group running BitD- what's so bad about it? The first session was okay.
 
I'm looking for some good one shot adventures. Any system or theme, as long as it's stand alone and can be played in a single session.

I tried looking on the internet, but all the recommendations I find are either board games (Hero Quest), or are self contained narrative games (Ten Candles, Blades in the Dark).

I've played The Mutator for Savage Worlds. I know of One Page Dungeon, but I've not played any of them.

You could probably look into translated Japanese TTRPGs, since those are usually designed with oneshots in mind.

It's a heist game where you don't actually plan the heist and just roll dice so you can steal currency that doesn't buy anything worth having.

You could just say it's an offshoot of the PbTA plague.
 
It's a heist game where you don't actually plan the heist and just roll dice so you can steal currency that doesn't buy anything worth having.
Yeah, the first session gave me the impression of the first half. I get not wanting to role-play every single moronic dead-end people playing, say, Shadowrun end up chasing, but "just go right to the action and make up bullshit later" swings too far in the other direction. I like this group, long-time people, so I'll give it a chance, but the system doesn't seem very good.
 
My group had fun with Blades, but it didn't feel like a long term game, but more of a palate cleanser one shot type system. The upgrade system was wonky, and the money system was pretty useless.

Still, we ran a cruise ship into a church while simultaneously blowing up a warehouse full of whale oil and raining blubber on the surrounding cityscape, neither of which had anything to do with our primary objective, so it wasn't all bad.

Oh yeah, and one time we instigated a race riot, then blew up a bridge over a fjord, then stole a blimp, all as part of an infiltration scheme, so that was fun too.
 
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Heist shit is always fun. Sadly the game's on hiatus thanks to COVID fucking up everyone's schedules, but I'm still waiting for the fallout from inciting a war between biker gangs to disguise the art heist we did to disguise the data we yanked from the group that was using the art gallery as a front.
 
Contemplating doing a mecha company quest at some point. I've gotten back into them courtesy of a few I found interesting.
 
I don't know where this goes, so its going here. Tracy Hickman reposted a meme.
1613020829819.png

It got people mad
https://comicbook.com/gaming/news/critical-role-dungeons-and-dragons-dragonlance-tracy-hickman/
The growth and future of Dungeons & Dragons' player base is better defined by the rise of Critical Role than a fixation on past campaign settings and projects. Earlier this year, Tracy Hickman and Margaret Weis announced a new trilogy of Dragonlance novels, marking the revitalization of one of Dungeons & Dragons' most popular worlds. While the Dragonlance fans celebrated the news, Hickman seemingly framed the announcement as a pushback against modern D&D trends, sharing a meme on Facebook that unfavorably framed the characters of Critical Role compared to the "tradition" of Dragonlance. He eventually removed his post after clarifying that he found the meme amusing and that "he likes both" Dragonlance and Critical Role, but his post still drew heavy criticism from fans both old and new.


Putting aside the most problematic aspects of the meme ("Reject Modernity, Embrace Tradition" stems from Umberto Eco's Eternal Fascism, which uses both phrases as criteria for a fascist regime), it's still disappointing to see Hickman share an attack on a popular D&D franchise. In many ways, Critical Role mirrors the path that Dragonlance took towards stardom. Both started off as home games and grew to become extremely popular franchises sanctioned by the owners of D&D, and both franchises thrive on inter-character drama more than strict adherence to the plot. Both franchises also have passionate fanbases, which have contributed greatly to their wider relevance outside of the world of tabletop roleplaying games. However, the meme does unwittingly point out how representative Critical Role is to Dungeons & Dragons and its continued relevance in modern society.

The meme shared by Hickman directly compares the characters of Critical Role to the protagonists of the Dragonlance series. The Dragonlance characters are a mix of "traditional" fantasy races that include half-elves, humans, elves, dwarves, and a kender, a fantasy race unique to the Dragonlance series. These were and remain standard character options in Dungeons & Dragons. However, one of the major shifts to occur in the game between the debut of Dragonlance and today is the embrace of non-traditional character races. That's reflected in the cast of Critical Role, whose characters include a tiefling, a half-orc, an aasimar, a halfling who until recently was a goblin, and a firbolg. All of those races have roots in older versions of the game, but have become increasingly more common and popular for players to use in recent years. While humans are still a popular Dungeons & Dragons choice, you'll see just as many bullywugs, tortle, and tabaxi when sitting down at a D&D table.


More importantly, the characters of Critical Role aren't defined by their race nor do they conform to popular fantasy tropes. While the characters of Dragonlance mostly conform to the traditional heroic roles (save for the immensely popular anti-hero Raistlin), the characters of Critical Role are unique and informed mostly by the choices of their players rather than their class, background, or fantasy race. While Critical Role shouldn't be seen as an absolute or standard for a modern D&D game, it does better reflect what you see at more tables than a thick fantasy novel featuring homogeneous characters.


Of course, there's not really a competition between Dragonlance and Critical Role. Tabletop gaming is certainly big enough for both franchises, and there's no reason why both worlds can't co-exist. But it's important to remember why the makers of Dungeons & Dragons have embraced Critical Role so wholeheartedly - the show represents a more inclusive and open take on both fantasy and tabletop gaming, one defined by player choice and shared storytelling limited only by the imagination of the players rather than adherence to tradition and reliance on nostalgia and the past.
 
Hoes always mad.

Although this makes me laugh:
More importantly, the characters of Critical Role aren't defined by their race nor do they conform to popular fantasy tropes. While the characters of Dragonlance mostly conform to the traditional heroic roles (save for the immensely popular anti-hero Raistlin), the characters of Critical Role are unique and informed mostly by the choices of their players rather than their class, background, or fantasy race. While Critical Role shouldn't be seen as an absolute or standard for a modern D&D game, it does better reflect what you see at more tables than a thick fantasy novel featuring homogeneous characters.
Critical Role characters are defined by their script, as played by paid actors, whose main goal is to entertain the audience as opposed to actually play the game. While zany shit happening at the table is common in D&D games, I hate that these assholes keep trying to pretend Critical Role is a spontaneous, true-to-life RPG experience when it's in fact worse than any "reality show" you see out there.
 
Yeah, that's the thing; Critical Role is in ordinarily scripted, and the only times they go off script is when the dice really decide to make them work at actually playing a game by going screwy with the results.

As for the rage, it's probably because they couldn't nuke the Dragonlance writers like they wanted to do.
 
Yeah, that's the thing; Critical Role is in ordinarily scripted, and the only times they go off script is when the dice really decide to make them work at actually playing a game by going screwy with the results.

As for the rage, it's probably because they couldn't nuke the Dragonlance writers like they wanted to do.
At least when people complained about Dragonlance back in the day it was for mechanical and setting purposes (kender, gully dwarves, railroady modules/books leaving everything done) or how the setting shit the bed post Summer Flame instead of "omg a tiddy" or made up cultural appropriation bullshit.
 
I don't know where this goes, so its going here. Tracy Hickman reposted a meme.
View attachment 1911857

It got people mad
https://comicbook.com/gaming/news/critical-role-dungeons-and-dragons-dragonlance-tracy-hickman/
The growth and future of Dungeons & Dragons' player base is better defined by the rise of Critical Role than a fixation on past campaign settings and projects. Earlier this year, Tracy Hickman and Margaret Weis announced a new trilogy of Dragonlance novels, marking the revitalization of one of Dungeons & Dragons' most popular worlds. While the Dragonlance fans celebrated the news, Hickman seemingly framed the announcement as a pushback against modern D&D trends, sharing a meme on Facebook that unfavorably framed the characters of Critical Role compared to the "tradition" of Dragonlance. He eventually removed his post after clarifying that he found the meme amusing and that "he likes both" Dragonlance and Critical Role, but his post still drew heavy criticism from fans both old and new.


Putting aside the most problematic aspects of the meme ("Reject Modernity, Embrace Tradition" stems from Umberto Eco's Eternal Fascism, which uses both phrases as criteria for a fascist regime), it's still disappointing to see Hickman share an attack on a popular D&D franchise. In many ways, Critical Role mirrors the path that Dragonlance took towards stardom. Both started off as home games and grew to become extremely popular franchises sanctioned by the owners of D&D, and both franchises thrive on inter-character drama more than strict adherence to the plot. Both franchises also have passionate fanbases, which have contributed greatly to their wider relevance outside of the world of tabletop roleplaying games. However, the meme does unwittingly point out how representative Critical Role is to Dungeons & Dragons and its continued relevance in modern society.

The meme shared by Hickman directly compares the characters of Critical Role to the protagonists of the Dragonlance series. The Dragonlance characters are a mix of "traditional" fantasy races that include half-elves, humans, elves, dwarves, and a kender, a fantasy race unique to the Dragonlance series. These were and remain standard character options in Dungeons & Dragons. However, one of the major shifts to occur in the game between the debut of Dragonlance and today is the embrace of non-traditional character races. That's reflected in the cast of Critical Role, whose characters include a tiefling, a half-orc, an aasimar, a halfling who until recently was a goblin, and a firbolg. All of those races have roots in older versions of the game, but have become increasingly more common and popular for players to use in recent years. While humans are still a popular Dungeons & Dragons choice, you'll see just as many bullywugs, tortle, and tabaxi when sitting down at a D&D table.


More importantly, the characters of Critical Role aren't defined by their race nor do they conform to popular fantasy tropes. While the characters of Dragonlance mostly conform to the traditional heroic roles (save for the immensely popular anti-hero Raistlin), the characters of Critical Role are unique and informed mostly by the choices of their players rather than their class, background, or fantasy race. While Critical Role shouldn't be seen as an absolute or standard for a modern D&D game, it does better reflect what you see at more tables than a thick fantasy novel featuring homogeneous characters.


Of course, there's not really a competition between Dragonlance and Critical Role. Tabletop gaming is certainly big enough for both franchises, and there's no reason why both worlds can't co-exist. But it's important to remember why the makers of Dungeons & Dragons have embraced Critical Role so wholeheartedly - the show represents a more inclusive and open take on both fantasy and tabletop gaming, one defined by player choice and shared storytelling limited only by the imagination of the players rather than adherence to tradition and reliance on nostalgia and the past.
Tin foil hat time. I don't follow the drama around tabletop games in general, and especially TTRPGs, so when a controversy hits my ears (or forums/servers I read) then it must be a pretty big deal. eg. I didn't know Paizo was considered shit until I posted here and I got corrected.

I say this because the WotC lawsuit against the authors of DragonLance was one such news story. Long story short, WotC announced they planned to screw over the writers of DragonLance without technically breaching their contract by refusing to approve any drafts of the books, the writers sued, and WotC immediately settled and agreed to honour their original contract.

My theory: This mountain out of a molehill nontroversy about a milquetoast meme is going to be an attempt by WotC to justify cancelling the books, perhaps as part of a morality clause. Though I'm not a law kiwi so I don't know how viable that strategy is.
 
My theory: This mountain out of a molehill nontroversy about a milquetoast meme is going to be an attempt by WotC to justify cancelling the books, perhaps as part of a morality clause. Though I'm not a law kiwi so I don't know how viable that strategy is.
Pretty easy if you're retarded and spend enough time botting or alt'ing to try and make up bullshit, which I suspect twitter idiots always of doing given that the percentage of fake accounts is well over 50%.
 
At least when people complained about Dragonlance back in the day it was for mechanical and setting purposes (kender, gully dwarves, railroady modules/books leaving everything done) or how the setting shit the bed post Summer Flame instead of "omg a tiddy" or made up cultural appropriation bullshit.

Kender are justified by leading to the vampire kender in Ravenloft.
 
I'm not familiar with Dragonlance (I was always more of a Grehawk, Dark Sun and Spelljammer guy), but what's people's beef with the Kender?
 
Yeah, that's the thing; Critical Role is in ordinarily scripted, and the only times they go off script is when the dice really decide to make them work at actually playing a game by going screwy with the results.

As for the rage, it's probably because they couldn't nuke the Dragonlance writers like they wanted to do.
This is why I don't watch role playing shows like this.

Too bad WotC killed off Dragonlance and the authors dismissed the lawsuit. While there's supposedly going to be new books released, with WotC's current track record I have no faith in them.

At least I have The Unspoken Name, The Black Song, and Forest of Souls to read.

I'm not familiar with Dragonlance (I was always more of a Grehawk, Dark Sun and Spelljammer guy), but what's people's beef with the Kender?
Kender are hyper ADHD hobbits who can't help but steal everything in sight and leads to that being their only character trait. They're also fearless to the point where only the Great dragons could put any fear into them so they'll never run away. They also don't leave you the fuck alone. You also have the history of players playing them as flamboyantly gay thieves.

Seriously, I'd rather have a gully dwarf in my party.
 
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