Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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It's 'graphics', not 'jraphics'
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Bethesda's next big IP: Starfield is rumored to be coming out later this year and I'm curious about what Kiwis here think about it. I think Bethesda will for sure announce something at the Xbox showcase later on this year and I think they're gonna do a repeat of Fallout4/Fallout 76 where they announce in the summer and blitz marketing for a fall/winter release. Anyways I'm definitely curious on how it turns out but will definitely not pre-order following the F76 fiasco, what do people here think?
 
Playing through a heavily modded Skyrim SE currently. Thanks to Nexus support, Skyrim is as good as Bethesda will ever get (if you attribute FNV to Obsidian of course).

Todd Howard blew his stock entirely on the bare-faced lies told over FO76; to the point where he himself became the meme. I will never again buy, let alone pre-order, any Bethesda Game Studios (or whatever they are now) title.

Never forget:
 
I thought something was actually announced when I saw the thread.

Anyways, it's a space game and it's being made on the Creation engine. It will either have none of the expected features of a space game because of that janky engine, or it will barely work. Probably both.
 
what's even the point of talking about AAA games anymore, they all sell like hotcakes and they're all unplayable (with varying degrees of literalness, but being literally unplayable still doesn't affect sales). May as well talk about the intricate details of how your mcdonalds cheeseburger was prepared.
 
I imagine it will be of higher quality since Microsoft will be breathing down Todd's neck, but that's probably just wishful thinking on my part.

Expect absolute garbage. If it's that bad you won't care and if it's better you'll be pleasantly surprised.
 
Any Bethesda game still using the archaic, hastily coded, obsolete, modified gamebryo "Creation" engine is doomed to mediocrity at best and suckage at average.
Abandon that fucking thing already. And abandon your animation engine as well.
They're already hellbent on monetizing mods and killing community efforts, so they can't even use the "We like to keep the same engine to keep our games modder-friendly. Modders understand our engines now and we don't want them to relearn everything by switching over to something different" excuse anymore.

Read what you just wrote and are trying to compare. Gamebryo by itself is a decent RPG engine, but Bethesda's modified builds are garbage. Hastily put together in an effort to assemble Morrowind 20 years ago, the reason why Bethesda games are so buggy. They use a modified engine that skipped most of it's debugging stage to save on costs and ship on time, and when the time came to update and upgrade for Oblivion, they never rewrote the engine properly or addressed the bugs and spaghetti code, but rather just built on top of it; like building a house over a rickety bridge. And they did the same thing again for F3. Their half-assed Creation engine is still based on Morrowind code so the bugs stick regardless, as with F4 and F76. You think the people who coded Morrowind still work at Beth or that BGS has a blueprint and log of engine source code from 1999? Hell, BGS Austin really must've hated Todd after he had them try and program multiplayer on an engine made for SP and that breaks so easily when trying to add more open variables like extra players.
 
Skyrim was a downgrade in terms of 'character development' from FO3 and any game now is made with 'how can we sell services' attached. Space game with a currency attached means any of the 'ships' will be locked in some way. People talk about FO76 'fiasco' but FO4 was a boring slog. no company is developing a game with writing in mind. It's literally developed to be played en masse by people on Twitch with a 'tight' gameplay loop that draws people in. Problem is there are countless Space games involving ships and I doubt there will be much 'ingenuity' in terms of the plot. It's probably gonna turn out as a "Bethesda'd" No Mans Sky
 
Hope it is good as I really think Besesda COULD put out an amazing sci-fi game. But I'm not going to kid myself, it is going to be buggy as fuck on release and never get better. Bethesda has learned nothing from F76 except that paypigs will pay for slop and then more for microtransactions. Starfield is a new IP and thus fertile ground for Paid mods, scummy single-player microtransactions and the lot. This is especially so now that big daddy Microsoft is looking to recoup their money.

I will avoid it until it is years out and a decent modding community has fixed the game.
 
Fingers crossed that it will be halfway decent, but I'm not having high hopes for it. Bethesda games have steadily been getting sloppier and sloppier, and I doubt that Starfield (and the next TES game) are going to buckle that trend when you consider the state of Bethesda nowadays.

I'm not expecting it to be quite *as* bad as Fallout 76, but that's not saying much.
 
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Fingers crossed that it will be halfway decent, but I'm not having high hopes for it. Bethesda games have steadily been getting sloppier and sloppier, and I doubt that Starfield (and the next TES game) are going to buckle that trend when you consider the state of Bethesda nowadays.

I'm not expecting it to be quite *as* bad as Fallout 76, but that's not saying much.

They're insisting they use the Creation engine for it. I guarantee you, not even as some sort of jeer against Bethesda or it's staff, it will be worse than FO76.
Literally the only hope this game has is if they decide to use any engine that isn't the Creation engine. I don't care, use fucking RPG Maker, literally anything would be better. At least the programmers would have an easier time with RPG Maker than they would with the fucking Creation engine.
I mean, have you heard the horror stories about Fallout? How cars aren't self-propelled, but move through silent, invisible explosions spawning behind them? About how trains are actually hats on top of an NPC that's running really fast? This is the shit the programmers have to put up with, this is what they spend all their time doing, not improvements or bug fixes but just desperately trying to figure out how to use this goddamn thing and how to get around it's countless limitations using the most clever tricks they can muster on their paychecks.
There is no hope for this game.
 
Starfields going to suck not because of gameplay issues but because it’s going to be charmless. Oblivion became popular initially because of its technical accomplishments*, but has endured because of its style. Same for Morrowind, Skyrim, and Fallout 3. 110% modern Bethesda doesn’t have that ability to apply to an all new IP.
 
I'm not going to doompost yet. Could it be bad? Sure, that is a possibility. I just don't want that to be the mindset I have until I see and experience the game myself.

I do think it will have a Creation Club-style of monetization. I don't like the trend of further monetizing a singleplayer game through microtransactions. I am okay with full-sized expansions, but that's it.
 
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