Friday Night Funkin - Getting freaky on a friday night

I feel like most of the hate this game gets is either "bad cuz popular" or rhythm tards with a stick up their ass spewing shit like "You call THAT a rhythm game? Play Osu or Etterna if you want a real challenge heheh." I've cringed more looking at people's "hot takes" on this game being bad than looking at anything from the fandom. Maybe it's because it reminds me of the phase I went though when I got into games like this, but idk.
I will admit FNF is by far the most casual of the rhythm game genres and when I personally play rhythm games my draw is their punishing difficulty. FNF doesn’t seem to fill that because mods for this game are too easy or they’re unplayable because of engine limitations.
 
I will admit FNF is by far the most casual of the rhythm game genres and when I personally play rhythm games my draw is their punishing difficulty. FNF doesn’t seem to fill that because mods for this game are too easy or they’re unplayable because of engine limitations.
I agree that FNF is for casual players that want to learn rhythm games or just don't feel like doing a finger destroying chart. I've never been into rhythm games (other than a little Osu) until I played FNF, and seeing such an unwelcoming community of elitist shit on a more simple game for that reason just kinda stops me from wanting to try out any other rhythm game with these kinds of people. Also gatekeeping a rhythm game is pretty fucking autistic lmao.
 
I agree that FNF is for casual players that want to learn rhythm games or just don't feel like doing a finger destroying chart. I've never been into rhythm games (other than a little Osu) until I played FNF, and seeing such an unwelcoming community of elitist shit on a more simple game for that reason just kinda stops me from wanting to try out any other rhythm game with these kinds of people. Also gatekeeping a rhythm game is pretty fucking autistic lmao.
Which is surprising given that for the most part, say what you want about the weebery, rhythm game communities are generally low key. Robeats you’ll never hear someone shutting on you because you’re not good. Clone hero never has elitists and most of the content creators just show off their skill.
 
Which is surprising given that for the most part, say what you want about the weebery, rhythm game communities are generally low key. Robeats you’ll never hear someone shutting on you because you’re not good. Clone hero never has elitists and most of the content creators just show off their skill.
Never seen any hate from Robeats. The only big Clone Hero content creator I've seen is Acai, and he's chill af. It just feels like whenever FNF is brought up in other rhythm communities, it's widely agreed upon as a bad game. At least from what I've experienced. I guess most of the hate comes from rhythm pros upset that this unfinished flash game is more popular than theirs. Hopefully all of the engine's flaws will be fixed in the full game to give it a better reputation.
 
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Never seen any hate from Robeats. The only big Clone Hero content creator I've seen is Acai, and he's chill af. It just feels like whenever FNF is brought up in other rhythm communities, it's widely agreed upon as a bad game. At least from what I've experienced. I guess most of the hate comes from rhythm pros upset that this unfinished flash game is more popular than theirs. Hopefully all of the engine's flaws will be fixed in the full game to give it a better reputation.
By the standards of dedicated rhythm gamers, this is a pretty bad game. The charts are unimaginative, the timing is so loose as to be useless, and there's not much variety in the merely two dozen songs.

Of course, that isn't really the point of the game, OCs, lore, and shipping apparently is, and that's a niche that was only vaguely occupied by Hatsune Miku games up 'til now.

Like, what do you think the guy who perfected Super Meat Boy is gonna think of Sonic? It doesn't have anything that player is looking for, despite both being platformer games.
 
By the standards of dedicated rhythm gamers, this is a pretty bad game. The charts are unimaginative, the timing is so loose as to be useless, and there's not much variety in the merely two dozen songs.

Of course, that isn't really the point of the game, OCs, lore, and shipping apparently is, and that's a niche that was only vaguely occupied by Hatsune Miku games up 'til now.

Like, what do you think the guy who perfected Super Meat Boy is gonna think of Sonic? It doesn't have anything that player is looking for, despite both being platformer games.
Oh I know it's pretty mediocre for a rhythm game at the moment. I try to look at it from the developers' point of view though. It was created on a weekend for a small game contest, and it blew up in popularity so suddenly. The popularity is uncontrollable, and they're doing the best they can to improve it based on fans' opinions. It's unfair to compare a game that's only a few months old to more fleshed out rhythm games that have been out for over a decade. They're not claiming that their game is anywhere near the best, but the popularity makes it seem that way. Like I said before, hopefully all of its flaws will be gone when the full game releases.
 
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The Kickstarter is officially over, it raised over 2.2 million dollars. Now all we have to do is wait 1-2 years.
 
The game's pretty catchy. I'm a sucker for rhythm games so it stole my heart real fast. FNF is rather challenging though and it definitely has its flaws (inputs can be hard, feedback sucks, really bad difficulty progression - the game just drops hard stepmania tech on you sometimes) but succeds as a proof of concept for a Kickstarter so I felt confident to back it and don't give a shit about waiting; I waited for omori goddamnit. With time and funds I think it's possible that the game will be well polished.
 
Fuck yeah I hope all that money goes to good use. Really excited to see what this game will become.
They’ll also be updating the free version occasionally with samples of songs as they’re being developed
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Great job guys, can you lift the Newgrounds exclusivity already, it’s been a month
 
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I guess most of the hate comes from rhythm pros upset that this unfinished flash game is more popular than theirs.

Oh I know it's pretty mediocre for a rhythm game at the moment. I try to look at it from the developers' point of view though. It was created on a weekend for a small game contest, and it blew up in popularity so suddenly. The popularity is uncontrollable, and they're doing the best they can to improve it based on fans' opinions. It's unfair to compare a game that's only a few months old to more fleshed out rhythm games that have been out for over a decade. They're not claiming that their game is anywhere near the best, but the popularity makes it seem that way. Like I said before, hopefully all of its flaws will be gone when the full game releases.
I mean, if you think I'm being unfair, I'd be happy to talk about how Rayark completely changed the entire genre with nearly every release, or how Beat Saber was a similar experimental concept that had become the biggest rhythm game going by this point in it's life, despite requiring expensive hardware. I could even go retro and bring up Amplitude. It'd be pointless, though, because as I said, that's not what fnf is about. Don't take it personally that kids messing around in a rhythm format doesn't appeal to the bemani monsters, and don't close your ears to perfectly valid criticism with 'jealous of popularity lol'.

For my part, I quite like the game, warts and all. It does what it needs to and no more. It'll be fascinating to see if they can actually make something better out of the kickstarter - if they can manage it, I predict long and fruitful game dev careers for everyone involved.
 
I mean, if you think I'm being unfair, I'd be happy to talk about how Rayark completely changed the entire genre with nearly every release, or how Beat Saber was a similar experimental concept that had become the biggest rhythm game going by this point in it's life, despite requiring expensive hardware. I could even go retro and bring up Amplitude. It'd be pointless, though, because as I said, that's not what fnf is about. Don't take it personally that kids messing around in a rhythm format doesn't appeal to the bemani monsters, and don't close your ears to perfectly valid criticism with 'jealous of popularity lol'.

For my part, I quite like the game, warts and all. It does what it needs to and no more. It'll be fascinating to see if they can actually make something better out of the kickstarter - if they can manage it, I predict long and fruitful game dev careers for everyone involved.
Nah, I don’t ignore valid criticism of the game. If someone came to me and said “I don’t like the game because the input is wonky, the charting is messy, the timing is off” or something like that, I would completely understand and agree that those are issues the game has. I don’t expect most experienced rhythm gamers to enjoy the game, I just don’t want them to put down others that do. The “bad cuz popular” crowd more appeals to non-rhythm gamers that are just tired of seeing it everywhere I suppose.

Also, yeah, I wish nothing but the best for the devs. I hope this game succeeds even further than it has and they can improve on it in the future.
 
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and seeing such an unwelcoming community of elitist shit on a more simple game for that reason just kinda stops me from wanting to try out any other rhythm game with these kinds of people. Also gatekeeping a rhythm game is pretty fucking autistic lmao.

That's the rhythm game community in a nutshell. Extremely insular and full of spergs that think their favorite game is absolutely perfect, and fuck you if you ever dare play Guitar Hero. Hell, fuck you if you can't even beat whatever is the hardest song on the hardest difficulty. It's a pretty nasty place.

I just tried FNF for the first time, and it's pretty nice to see something DDR-related that's fresh and new. That game's been stale as all hell for a long, long time.
 
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