Fallout: The Frontier - Done, and it's a hilarious shitshow

The problem with the Frontier is the dev make the Courier as if they a legendary figure, they are just a mailman who got shot in the head twice and got caught in the middle of turf war.
Is like claiming USPS worker a legendary warrior.
To be fair, the Courier does do some pretty outstanding stuff over the course of the game. The problem is that The Frontier over-hypes the Courier.

If you listen to Radio New Vegas after completing most major quests, you aren't specifically namedropped. You're always a "third party" or "helpful individual". The Frontier acts like the Courier is a legendary person whom everyone knows about. ala The Lone Wanderer from Fallout 3. The Courier really isn't, at least not to that extent. So it gets super cringy when the characters in The Frontier start fangirling over you whereas characters in the Mojave are like "who the hell are you?"
 
To be fair, the Courier does do some pretty outstanding stuff over the course of the game. The problem is that The Frontier over-hypes the Courier.

If you listen to Radio New Vegas after completing most major quests, you aren't specifically namedropped. You're always a "third party" or "helpful individual". The Frontier acts like the Courier is a legendary person whom everyone knows about. ala The Lone Wanderer from Fallout 3. The Courier really isn't, at least not to that extent. So it gets super cringy when the characters in The Frontier start fangirling over you whereas characters in the Mojave are like "who the hell are you?"
Not to mention, the one time he does mention you directly, it's about the fact you was shot in the head, and recovered, nothing more nothing less. You could swear the people who make mods for FONV never even played the game.
 
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To be fair, the Courier does do some pretty outstanding stuff over the course of the game. The problem is that The Frontier over-hypes the Courier.

If you listen to Radio New Vegas after completing most major quests, you aren't specifically namedropped. You're always a "third party" or "helpful individual". The Frontier acts like the Courier is a legendary person whom everyone knows about. ala The Lone Wanderer from Fallout 3. The Courier really isn't, at least not to that extent. So it gets super cringy when the characters in The Frontier start fangirling over you whereas characters in the Mojave are like "who the hell are you?"
Maybe the mod works if you do it endgame?
Because some of the dialogue kinda makes sense of you did all the DLC especially lonesome road and did the main quest up to the Battle at Hoover Dam.

Not to mention, the one time he does mention you directly, it's about the fact you was shot in the head, and recovered, nothing more nothing less. You could swear the people who make mods for FONV never even played the game.
I remember that some of the devs didn't even play FNV but they played FO3 and some didn't even know Fallout
 
They can't even let the Courier save themselves and prove to the world how badass they are. Wouldn't it have been better if Wolfpack gets into trouble during their assault against the Legion, then the Courier breaks free and comes to their rescue?

Maybe. They amp the Courier up to bullshit levels of resiliency in Frontier, but prying himself off of a cross and still being combat effective might just manage to top them all.

Not to mention that Wolfpack is just a bad attempt at copying Noble Team from Halo or Delta Squad from Republic Commando, with none of the badass factor. If these guys are supposed to be important, let the Courier fight alongside them for a while, like the way you can fight alongside Joshua Graham and the Enclave Remnants. I mean, people who fight alongside the Enclave Remnants in New Vegas sure as shit won't question the kind of damage they can do, especially in the Legion playthrough where Judah Kreger and Doc Henry start peppering the battlefield with plasma grenades. Give them missions where the Courier fights alongside them and they prove to the Courier how important and cool they are.

It is absolutely fucking rushed, no questions there. The problem with the submod in question is that the rescue scene accomplishes exactly one thing: establish team leader Hardcase as a roughly Courier-tier combatant (possibly more, given he has a shotgun that ignores DT and enough health regen to make him effectively immune to small arms), even if only by virtue of his use as the player avatar. The problem is that this doesn't establish a bond between the player or Courier and the group, but it at least manages to indicate why they were such a big deal to the NCR troops. It's like if word got out to the Mojave NCR that the crazy mailman that's been bailing them out at every turn got dropped by the Fiends while trying to recover Pvt Ortega's husband: it's bullshit, and I get why the troops get so bent out of shape over it. Frankly, I wish they'd been more overt about it, say the discussion with Blackthorne having him mention the casualty count, and a line along the lines of "I paid a lot of blood for your life, and I did it in faith that you will make that sacrifice worthwhile" instead of the dick-sucky "only you can make the difference" spiel he gives. This could have at least opened up another line of motivation for the Courier, something of an "I honestly don't give a fuck about any of you, but I do owe you". The structural problems are immense, and the rescue scene is only one of them, but a competent fucking writer could probably have salvaged most of it into something that was at least worthwhile.

Oddly enough, I would have tolerated the vertibird sequences more, if only the lore and context behind them made more sense. For example, have it so that some Enclave leftovers signed on with the Frontier NCR and taught them how to manufacture vertibirds, and they're attacking with a vertibird fleet to level the Legion base instead of just rescuing some dumb mailman.

I (and the mod in question) were specifically referring to the piloting sequences. They're functional, and that's another testament to the prowess of their technical guy, but all they ever do with it is "spin in circles, mag dump approaching vertibird". I don't want rotary-wing Ace Combat, I want to run CAS, navigating through the skyscrapers to conduct airstrikes on dug-in Legion troops.
 
Maybe. They amp the Courier up to bullshit levels of resiliency in Frontier, but prying himself off of a cross and still being combat effective might just manage to top them all.
I'd even go a step further and say that the Courier has been tortured for days on end, yet still have them be combat-ready and capable of snapping someone's neck. I remember making an RP of some character I was writing where she broke free of prison after being tortured for God knows how long, only for her to start blowing people's brains out when her enemies were besieged by her allies. If the Courier did that, you bet your ass people won't question the Courier's fighting chops after they rescue themselves.

It is absolutely fucking rushed, no questions there. The problem with the submod in question is that the rescue scene accomplishes exactly one thing: establish team leader Hardcase as a roughly Courier-tier combatant (possibly more, given he has a shotgun that ignores DT and enough health regen to make him effectively immune to small arms), even if only by virtue of his use as the player avatar. The problem is that this doesn't establish a bond between the player or Courier and the group, but it at least manages to indicate why they were such a big deal to the NCR troops. It's like if word got out to the Mojave NCR that the crazy mailman that's been bailing them out at every turn got dropped by the Fiends while trying to recover Pvt Ortega's husband: it's bullshit, and I get why the troops get so bent out of shape over it. Frankly, I wish they'd been more overt about it, say the discussion with Blackthorne having him mention the casualty count, and a line along the lines of "I paid a lot of blood for your life, and I did it in faith that you will make that sacrifice worthwhile" instead of the dick-sucky "only you can make the difference" spiel he gives. This could have at least opened up another line of motivation for the Courier, something of an "I honestly don't give a fuck about any of you, but I do owe you". The structural problems are immense, and the rescue scene is only one of them, but a competent fucking writer could probably have salvaged most of it into something that was at least worthwhile.
As I said before, they shouldn't have the mission be a rescue op in the first place. Just have Hardcase and Wolfpack attack because it's a Legion stronghold, not because some mailman they hired turned into Princess Peach. Have it so that Hardcase's objective is to kill a Legion VIP in that area to cripple their war effort, then have the Courier break themselves out and assist. You can keep most of the scene, just change a few lines and have most of Wolfpack die trying accomplish their objective while the Courier gets to be the one to finish it and kill the Legion VIP. That way, the NCR Exiles are actually forced to recognize the Courier as a badass who broke themselves out of captivity and accomplished something that Wolfpack couldn't do on their own. Instead of feeling bad because Wolfpack died for you, you get to be the one that finished the fight for Wolfpack, so the rest of the NCR Exiles start looking at you as a viable replacement for Hardcase.

I (and the mod in question) were specifically referring to the piloting sequences. They're functional, and that's another testament to the prowess of their technical guy, but all they ever do with it is "spin in circles, mag dump approaching vertibird". I don't want rotary-wing Ace Combat, I want to run CAS, navigating through the skyscrapers to conduct airstrikes on dug-in Legion troops.
And the funny thing is? Older games already did this well. Halos 3 and Reach, as well as the original 2004 Star Wars Battlefront allowed you to load up on a gunship and start raining righteous fury down on the enemy.

Halo Reach even had their gunship level be set in a burning cityscape, as you see skyscrapers falling apart as the enemy glasses one part of the city after another, and you're in a gunship firing on enemy turret positions and enemy aircraft as you're trying to salvage what's left of your forces' position in the city.

Battlefront 2004, on the other hand, allows you to load up a gunship with several allies and rain fire down on the battlefield, on maps such as the Bespin platforms, Tatooine's Dune Sea, Geonosis, and a night level set on Kashyyyk. Battlefront II 2005 allowed you to do the same thing, but only in space, as you load up a gunship to either bombard the enemy capital ship or board it with a squad to cause havoc inside.

They could have just done that, allowed you to load up on a vertibird to start bombarding Legion fools on the ground while flying around Portland's skyscrapers.
 
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To be fair, the Courier does do some pretty outstanding stuff over the course of the game. The problem is that The Frontier over-hypes the Courier.

If you listen to Radio New Vegas after completing most major quests, you aren't specifically namedropped. You're always a "third party" or "helpful individual". The Frontier acts like the Courier is a legendary person whom everyone knows about. ala The Lone Wanderer from Fallout 3. The Courier really isn't, at least not to that extent. So it gets super cringy when the characters in The Frontier start fangirling over you whereas characters in the Mojave are like "who the hell are you?"
To be fair, that ball was halfway dropped by Obsidian themselves. They wrote the main game as you described, with you spoken of as a mostly unremarkable third party if they even mention your role in the events at all, while some DLC ending slides do explicity say the courier and his deeds became legend. Dead Money is particularly egregious about this, with the story of the courier reaching God or the fused personality somewhere way the fuck out east, and Christine somehow hearing the stories retold in the goddamned isolated Sierra Madre.
 
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Well, keep in mind by the end of the main quest line the Courier is a legend. They decisively won the Second Battle for Hoover Dam, siding with Caesar has him appoint you his heir-designate through the coinage, and the NCR awards you their top civilian award at a massive ceremony. The Independent ending has you defeating both the NCR and Legion forces, driving them away from your brand-new city-state, and the House ending has you become his chief Lieutenant and public face with the outside world, and provided quote, "every luxury at his disposal" by Mr. House. Considering he had the very best of Old World tech at his disposal thanks to inventing half of it, that's a lot of luxury.
 
I remember Fallout 2 with Vault City, that was a parody of wokeness or post-modernism? Damn, i can't remember clearly what's inside more than the brown leader girl.
I would not go that far.

To be fair, the Courier does do some pretty outstanding stuff over the course of the game. The problem is that The Frontier over-hypes the Courier.

If you listen to Radio New Vegas after completing most major quests, you aren't specifically namedropped. You're always a "third party" or "helpful individual". The Frontier acts like the Courier is a legendary person whom everyone knows about. ala The Lone Wanderer from Fallout 3. The Courier really isn't, at least not to that extent. So it gets super cringy when the characters in The Frontier start fangirling over you whereas characters in the Mojave are like "who the hell are you?"
Under one of the underpasses in New Vegas there is a historian that talks about the heroes of Fallout 1 and 2 as though they're popular myths that have no place in real history. Its a pretty funny commentary on historians, but it also shows how limited information spreading is.
 
To be fair, that ball was halfway dropped by Obsidian themselves. They wrote the main game as you described, with you spoken of as a mostly unremarkable third party if they even mention your role in the events at all, while some DLC ending slides do explicity say the courier and his deeds became legend. Dead Money is particularly egregious about this, with the story of the courier reaching God or the fused personality somewhere way the fuck out east, and Christine somehow hearing the stories retold in the goddamned isolated Sierra Madre.
Those DLC ending slides usually talked about the Courier AFTER the Second Battle of Hoover Dam, so Dog/God and Christine hearing about a legendary Courier isn't that ridiculous after said Courier became a national hero/New Vegas icon/banana republic dictator. What is ridiculous is Christine hearing those stories in the Sierra Madre Casinop, but I suppose she heard about it from some visitors.

Well, keep in mind by the end of the main quest line the Courier is a legend. They decisively won the Second Battle for Hoover Dam, siding with Caesar has him appoint you his heir-designate through the coinage, and the NCR awards you their top civilian award at a massive ceremony. The Independent ending has you defeating both the NCR and Legion forces, driving them away from your brand-new city-state, and the House ending has you become his chief Lieutenant and public face with the outside world, and provided quote, "every luxury at his disposal" by Mr. House. Considering he had the very best of Old World tech at his disposal thanks to inventing half of it, that's a lot of luxury.
But that's the thing: the Frontier takes place before the Second Battle of Hoover Dam, at which point you're just some rando working for the great powers. You only become a legend AFTER the main quest is over, and by that point, you can utterly fuck over any faction in the Frontier if you wish.

The NCR Courier could have the NCR forces descend upon Blackthorne's goons and eradicate them all for their desertion in the name of the Bear, the Legion Courier would have the Mark of Caesar and possibly Legate Lanius to bully the Northern Legion with and force Legate Valerius to submit control of the Northern Legion to them, and the House/Independent Courier would have more than enough Securitrons to eradicate the Brotherhood Crusaders as well as the other factions. I think the only faction that will be somewhat challenging would be the Portland Enclave, and by that point, the Courier could either have eradicated or allied with the Mojave BoS, giving them more than enough experience or firepower needed to eradicate even those losers.

Under one of the underpasses in New Vegas there is a historian that talks about the heroes of Fallout 1 and 2 as though they're popular myths that have no place in real history. Its a pretty funny commentary on historians, but it also shows how limited information spreading is.
Basically, the only people who truly knew the story about the Vault Dweller and the Chosen One are Tandi and a few others like Marcus. And many of them are probably dead.
 
Okay so just found this video, it seams the drama of Frontier may be spilling over into other mods. Specifically TKMantis got banned from F4NV due to being outspoken during the Frontier shit show.


I really hoped Frontier would have been forgotten at this point, however if seams this mod turned lolcow shit show is still burning on fumes for drama.
 
The mod is a wannabe COD and blatantly copies even the same campaign items like airstrikes, reinforcement markers, and artillery strikes with a chopper gunner on top of that for the story. Even copies the shitty melodrama. Especially when you are rescuing the player's character as generic forgettable NCR dude 323124312. The working car innovation is nice for NV, but it was done better via ancient sumerian motorcycle mounts modded into oblivion during the mid-late 2000's.

Never saw any of the freak troon lizards that rumors had spread around about it.
 
You lads need to realise that in the immortal words of George Carlin. "There's a club. And you aint in it.". As someone who dabbled in Beth game modding I was never in it too. I have this awkward neuroticism about not wanting to be around kiddie fiddlers. Can't be helped. Only the rope can help there. I garuntee the F4NV devs were seething and shitting themselves over Frontier. They all know each other. This drama shouldn't even be happening. Discord groomers travel in packs of troons. TKMantis was wary of Frontier and made some videos about how fucked the mod team were. And somehow for a supposedly completely unrelated mod that warranted a ban?

Because they have shit to hide too. I can smell Sneedclave in the air tonight. Ironically enough, if the modders just didn't bitch about this no one would care. But now Sneedclave is getting the shakes so I hope the F4NV devs like having their entire personal lives on blast because of their own fragility.
 
The mod is a wannabe COD and blatantly copies even the same campaign items like airstrikes, reinforcement markers, and artillery strikes with a chopper gunner on top of that for the story. Even copies the shitty melodrama. Especially when you are rescuing the player's character as generic forgettable NCR dude 323124312. The working car innovation is nice for NV, but it was done better via ancient sumerian motorcycle mounts modded into oblivion during the mid-late 2000's.

Never saw any of the freak troon lizards that rumors had spread around about it.
everyone talks about the scene stolen from The New Order but there's also that one scene stolen from Black Ops 2 (I'm talking about the qte scene where you are resisting being brainwashed to kill another soldier which is similar to a scene from BO2 where Woods is interrogating Kravchenko and you have to resist Reznov's programming).

 
You lads need to realise that in the immortal words of George Carlin. "There's a club. And you aint in it.". As someone who dabbled in Beth game modding I was never in it too. I have this awkward neuroticism about not wanting to be around kiddie fiddlers. Can't be helped. Only the rope can help there. I garuntee the F4NV devs were seething and shitting themselves over Frontier. They all know each other. This drama shouldn't even be happening. Discord groomers travel in packs of troons. TKMantis was wary of Frontier and made some videos about how fucked the mod team were. And somehow for a supposedly completely unrelated mod that warranted a ban?

Because they have shit to hide too. I can smell Sneedclave in the air tonight. Ironically enough, if the modders just didn't bitch about this no one would care. But now Sneedclave is getting the shakes so I hope the F4NV devs like having their entire personal lives on blast because of their own fragility.
I know nothing about this mod, but isn't it, from what I can derive from the title, a design from scratch port of the New Vegas game to the Fallout 4's modding engine? What the fuck could you possibly do to screw something as simple as that up?
 
I know nothing about this mod, but isn't it, from what I can derive from the title, a design from scratch port of the New Vegas game to the Fallout 4's modding engine? What the fuck could you possibly do to screw something as simple as that up?
They promised they'd just be putting NV in F4 and making it look pretty. And to be fair the screenshots I've seen show they've done a pretty good and understated job of this. But now they're "improving" content like the NCR questline. So my peace of mind about the mod is about to go in the bin dramatically. FNV was not a perfect game. I just don't trust Beth modders to wipe Todd's arse let alone make changes to FNV.
 
They promised they'd just be putting NV in F4 and making it look pretty. And to be fair the screenshots I've seen show they've done a pretty good and understated job of this. But now they're "improving" content like the NCR questline. So my peace of mind about the mod is about to go in the bin dramatically. FNV was not a perfect game. I just don't trust Beth modders to wipe Todd's arse let alone make changes to FNV.
So it's basically like what happened with Final Fantasy 7 Remake then? Why are they doing this?
 
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