
Backtracking with the new boat concluded for now, it's time to return to the Genbu Ravine. Given that a river flows through the whole thing, only one bank has been available until now.

After picking up someone's abandoned dessert near the entrance, it's time to explore.

It doesn't take long until he's accosted by crazies.


She leads with an Iku. As a pure Electric type the Air Cushion ability, she has no weaknesses. Aside, that is, from being just over half Baka's level.

Godhotline versus Nitori is a more traditional fight.

Perhaps this was the rare Puppeteer who actually used items. I wouldn't know.


MC-kun interrupts the frolicking of a nearby fairy before heading into the cave.

She follows the area theme of priority spam, but it isn't enough.

Do I know you?


A kappa guards some stairs right by the cave entrance.

Godhotline continues to prove a suitable response to the locals.

A yama-warawa is a mountain kappa. Apparently the river is preferable.


All that lies beyond her is a dead end, unfortunately. Taking the long way around shows it to be a hairpin, with this being the Wind-boosting one. Having been advised that Wind-types will be useful in the immediate future, it's given to Moon Wheat.


MC-kun interrupts a ghost's peaceful spot in the cave.

As always, the ghost carries a spirit. Moon Wheat picks up double-paralysis during the fight, but doesn't take much damage.

The ghost doesn't leave.

The only other thing of note that I find in the cave is this, on a loop back to the entrance. It's a 1.1x damage multiplier to all focused attack damage.

Next up is the cave which previously led us to the kappa hideout. There's an entrance on either side of the waterfall, with this being the previously-inaccessible one.

I'll do what I please.

With a tip of his cap, MC-kun departs.


He apparently wasn't expected on this side of the cave.


NoBadTactics weathers some super-effective priority spam, then ToTheMoon cleans up the rest.

Apparently the perpetual look of hunger on MC-kun's face is unmistakable.


Another kappa, but this one recognises MC-kun rather than just seeing a hungry, hungry human. He's pleased - no one in Gensokyo has yet acknowledged his blue checkmark, but it's a start.


Moon Wheat easily weathers Rika. At that point, an Iku appears and, once again, my habit of screencapping defeats on the notification of a super-effective attack fails me. She does exploit Moon Wheat's 4x weakness to Electric before she falls, however.

The wonders of fame.

Here, MC-kun leans the full extent of the wonders of travel-by-NPC: the path loops back by the previously-impassable water to the kappa who offers transport to the hideout, with no route that MC-kun can see.
A hideout being hidden does make sense, in the end.

MC-kun considers mugging the kappa. He's not much one for vegetables - the sweets everyone sells for Puppets are much more appealing - but food is food.

That, however, has him worried.

Apparently he's not the only prospective cucumber thief in the area.


Another kappa asserts the superiority of rivers to mountains. This one doesn't want to fight, despite blocking the path to an item.

They're an accuracy boost.

Soon enough, MC-kun has a chance to exit the ravine and the path forks.

To the west is a rather ominous sign.


To the north is a tengu with an equally-ominous warning.

To the northwest is a rest stop. Take it easy. The confectioner inside sells hyper potion equivalents, so it's clear that we're getting on the game.

Flush with cash after selling off his vendor trash, MC-kun is feeling pretty rich and buys
a small amount of food for a normal person more than his fair share.
The travelling salesman has a handful of TMs Feeling flush with cash, MC-kun buys the lot in the way of the lottery winner and so renders himself immediately poor once again.

What use is money if you don't spend it all on frivolities, after all? Without Mario memorabilia, all Gensokyo has is TMs.

As always, there's gossip to be had in the rest stop. This kappa is treated to MC-kun's lengthy boasts about how quickly he chased off the invaders.

Remember to stay hydrated!

If he were paying enough attention to respond, MC-kun would be torn between saying that only his experience matters and that it is indeed important to listen to the stories of diverse POCs and transwomen.

MC-kun looks to the thousands of Tweets he's made since unlocking the power of the Nintendo handheld and perhaps even to this.

With that, it's on to the Road of Liminality, since it seems like a side area.


What precisely this ghost was found doing is a mystery.

He's got a Komachi, which is promptly drained by ToTheMoon. At level 28, though, it means that we've reached the average level of the forest from last episode for Puppeteers.

Apparently what he was doing was, in fact, nothing.

Across the river is another dessert. Someone has been very careless, but MC-kun isn't going to turn down jelly.


Also blocked by the river is a TM that no-one can learn.

At the end of a lengthy grassy path, one-tile wide for most of its length, MC-kun finds a Rare Candy.


He is then promptly (and correctly) identified as a lover of food stalls. Realising what must lie ahead, he immediately regrets spending all his money.

Godhotline is not one to miss out on the opportunity to throw out a 120-power super-effective Clearing Mist.

If you're always hungry, food is always tasty.

MC-kun too likes candy floss. A messy eater, he's not one to care for the consequences.


Y-you too.


She has two identical copies of Ringo. ToTheMoon sweeps both.

So do I. Buy me an apple, friendo.
She does not, leading MC-kun to a long Twitter rant about the need to exterminate the obsolescents for the superior future.

MC-kun is far too fat for carnival games.

The stalls, meanwhile, are manned by ghosts. This one suffers greatly for having no hands.


You go, my dude. Youkai belong in camps. I'll definitely take one.


As a red-blooded Bostonian, MC-kun's notion of carnival food differs a fair bit, but he's certainly willing to stuff anything edible down his throat.


All while pilfering the stalls as he goes.


His kleptomania is interrupted only by the presence of a drunken Puppet sleeping in a barrel.


Further down the road, he finds the brunt of the stalls and continues to steal.


Another barrel containing another oni Puppet. This one MC-kun catches, in part because of the novelty and in part because it's a 2hu 11 character and thus implicitly worth catching.

A ghost nearby catches me by surprise and I miss its dialogue, as well as the fight itself, in which a slightly-damaged ToTheMoon heals off a Komachi.

Imagine if someone in the Human Village were planning such a thing.

Good luck with that, kid. My Sealing Threads did nothing to the turtle at the Hakurei Shrine.

An explanation as to where the girl found tortoises swiftly follows.

Lay it on me, friendo.

MC-kun might be the only person in Gensokyo not capable of danmaku, regardless of his self-professed skills with a .308.


I'm apparently not enough of a weeb to be sure of what's going on here.

Despite being in a consumerist trance, MC-kun still takes the time to make an offering.

Leaving the youkai to her devices, MC-kun proceeds.

There's more to be stolen.



More to be acquired, too.

I'll be having the blue.

An Eiki Puppet judges MC-kun for his crimes against taste, but Moon Wheat is more than a sufficient counter.

Yeah, maybe I'll have some of that. And everything else.

Suitably warned, MC-kun beats his retreat. That simply won't Dew™ it for him.

MC-kun is no coward and heads straight forward.

Soon, glowing wisps fill the air.


Not to be deterred, MC-kun sets about pilfering the dead.


The ghosts are as talkative as ever; the second doesn't notice MC-kun kicking over its cairn.

The water doesn't seem suitable to MC-kun's little inflatable raft. There's a larger rowboat here, but no ferryman. MC-kun knows that he has nowhere near the strength to paddle against the currents and so doesn't steal the boat.


That'll show them for dying young.

This ghost seems to regret not being able to cross the river.

This one, meanwhile, benefits from the shinigami's absence.


There's a spooky TM lying about in the grass. No-one can learn it, although it seems solid enough.

I've not consolidated this line and the next like I usually do, because it does play to a nice effect.

MC-kun isn't scared of huts that would drive him insane. He's encountered one before in the Bamboo Forest of the Lost, after all. His only regret is not having bought more hallucinogens at Eientei.

It wouldn't help him if he had, though. It's locked.

Against the eerie background of the Sanzu River, MC-kun catches an Eiki. As much as he admires the police state of his birth, he won't be making use of her. It largely serves as a way to show off the background, since there don't seem to be any trainers around at the moment.
Not having suffered at all, MC-kun decides that he's done with the river and Road of Liminality for the meanwhile and backtracks.


With that, the moment MC-kun has been dreading arrives. He feels winded just looking at the mountain before him.


It doesn't take long to reach the first Puppeteer of the route.


She has two identical copies of Shizuha. A shame, but we're hopefully close enough to the level 30 power spike that it shouldn't happen too much more often.

Don't quit your day job, friendo.


The cruel game keeps us away from this waterfall, shown also from the ravine below.


Signs and locals are equally welcoming. Even the dead were friendlier.

For a moment, MC-kun thinks he's encountered a schizo. It's almost nostalgic; there were always plenty of those on the streets of Boston.

Instead, it's something else entirely.

Do you have a Twitter? Please! I just need someone else in Gensokyo to understand.

His pleas are seemingly to no avail, though.

A little further along is the Electric-type hairpin.


Off in a crevice is a Skill Card. It gets taught to ToTheMoon, meaning that between her and NoBadTactics we now have decent Nether coverage.


At last, a change to fight tengu rather than just being threatened by them.


More variety has not yet come to pass; NoBadTactics slices her way through two copies of Momiji.

MC-kun is quite confident in his ability not to get lost. It isn't as if he's spent plenty of time just wandering around the Forest of Magic.
He makes it a little further before being accosted by a fairy.


I've got a perfect-IV Cirno.

The game continues to show the value of clicking every rock.
A good while and many rests later, MC-kun spots a sign of human activity: a bridge across the river, now far below. As he starts to cross, he's approached.


Do I know you?
Reimu doesn't even have a blue checkmark.
So you're wandering around this place now, huh?

Just so you know, the are you're standing in was not originally a place for humans.
The tengu may be a noisy bunch, but I do wonder if they've got any more dangerous.

Not the one I fought.
Nonetheless, if you say you want to pass, how about showing me how strong you are?


Bring it, pal.

Reimu represents the first increase in power we've seen in a long time, as befits a rival. ToTheMoon takes a swing at a Power Aya, but a quick switch on Reimu's part ensures that it only deals substantial damage to a Defence Suika instead. The team really is hideously overlevelled at this point.


Suika sets up a sandstorm, but doesn't accomplish anything with it, as Moon Wheat is ready for the kill.

Aya returns and Moon Wheat once again finishes what ToTheMoon started.

Last up is Power Reimu, her ace and only one level behind Moon Wheat, the lowest-levelled member of MC-kun's team. She is faster, as one would expect, and deals a fair chunk of damage, but it's not enough.


As if you could stop me.


Great, a snack.


Having handed out a warning, Reimu departs.
Across the bridge is a waterfall MC-kun can descend in his boat. It doesn't lead to the cave Reimu was mentioning, but there are some things of note to see.


A low-powered attack that slows is noteworthy.

As is a far-off hut, high above. For now, though, all MC-kun can do is continue to take the river downstream back to the start of the zone. A useful shortcut for descent, no doubt, but a mortifying one at his level of fitness for having to repeat the climb.

When he eventually, returns, MC-kun finds the cave, as well as a kappa merchant. He's carrying an assortment of repels, heals and Sealing Threads, but MC-kun is dead broke and couldn't afford anything even if he wanted it.

Inside the nearby hut is a tengu, who doesn't have any omens of doom to spout.


MC-kun is very familiar with the principles of work avoidance and takes the implicit offer of a rest and full-heal, alongside catching his breath

MC-kun wouldn't jeopardise a rest spot.

With that, it's into the cave. It seems like a large one.


A fairy displays the usual burning intelligence of its kind.

It throws a Minoriko at Godhotline, to no avail.

The strongest.

Never missing the chance to collect a Subterranean Animism 2hu, MC-kun grabs a Yamame.


A little deeper into the cave is a journalist. Stunning and brave.

He packs a Hatate, the very image of modern journalism, phone in hand. She lands a priority crit on ToTheMoon, but it does nothing between a bad type matchup and the level gap.

Baka is the strongest. Simple as.

It's the equivalent to the Red Ring from earlier: a small buff to all spread attacks.

At this point, the path broadens. I imagine I'd hate this if Flash was required in this game.


Straight ahead is a hungry youkai. MC-kun considers asking for a bite.


Neither Not-Benben nor the actual Benben can stand up to Moon Wheat.

I;m thinking about thos beans.

All she has for him, however, is a Rare Candy, not any manjuu.


To the east is a TM that is probably useless outside of PvP.


As well as another glutton. He's feeling quite at home.


The crits come fast and loose, as both Ichirin and Murasa land critical hits on Moon Wheat and ToThe Moon respectively, but it's ultimately hopeless on both sides.

She's got that right.

ToTheMoon also picks up a new option for a skill. It doesn't currently seem useful; we've not seen any evasion tanks so far this game.


To the east are an infodump tengu and, presumably, her lunch. MC-kun gaffles it without a second thought.

From there, it's deeper into the caves. From here, things start splitting enough that I'm not going to bother trying to keep a reader well-oriented, because the cave becomes system of twisty little passage, all alike. It's not all that bad, but screenshots don't do it justice.

It's not a system devoid of loot, however.


A ladder deeper into the caves leads, thankfully, to a dead end with a not-especially-useful item.


MC-kun gets slightly lost in the caves and wanders into a tengu who questions his ability to read. She's probably right.



He can definitely outfight her, though. Moon Wheat takes care of one Hina, then ToTheMoon takes over for a Nitori and another Hina.


A cloaked youkai seems about as confused as MC-kun as to why they're fighting.

All she has is a Nitori, which ToTheMoon drains.

MC-kun isn't sure why; nothing so far has seemed threatening.


This youkai doesn't want to fight; just to talk about her quest to touch fluffy tail.


Another tengu wanting an interview with the now-famous MC-kun.


I once again fail to get a screencap of an Iku, while Godhotline eliminates an Aya.

Nah. It's all about grabbing a controversy from Twitter and just saying what you want people to think.

An exit lies beyond. It looks dangerously like the critical path, so I explore elsewhere.

Up yet another ladder, for example.


MC-kun is gravely offended at being called a youkai.

Moon Wheat mercilessly puts down a Hina.

Stealing her lunch sounds like a good act of vengeance.

Thanks to the wonders of modern fashion, Deplorable no longer has strings and lurks in a box rather than a bucket. MC-kun informs her of this, helpfully.


What a coincidence. So am I.

That offer is accepted. MC-kun is always eager for fame and followers.

Another exit here, but this one seems far less critical.


Instead, there's a whiner.

A charm too, by the hut we saw from the river earlier.

Inside the hut is Hina, who twirls around to speak to MC-kun as he approaches her. He takes the Akyuu Puppet as a sign that she's probably not here to fight.



Hina is a service provider. Not playing a Nuzlocke, I hadn't noticed until now that there isn't a release button by default. She'll spin Puppets away if required. It's not something MC-kun wants, however.
With that, it's back to what seemed to be the essential exit.

Just outside is a very important catch: Leftovers. I'd eagerly give them to Deplorable, but she's currently messing around with a Curing Charm for a different approach.

Also nearby are the twin harvest goddesses, in the flesh (as it were).



Minoriko jumps from musing to fighting in a flash.


She leads with her sister and follows with herself, but Godhotline one-shots both.

MC-kun hopes so. Maybe it'd convince those obsolete farmers to just move to the city and buy their food from a grocer.



Shizuha is less talkative but it's a second fight, same as the first.

The trees nearby seem pretty green.


The famed awoo girl herself blocks MC-kun's path.

She opens with a Hina, which swiftly falls to Moon Wheat.


At that point, she reveals her ace: Speed Momiji holds on at 1 HP against NoBadTactics with its ability before the second attack ends it.

All that remains is a Nitori, which ToTheMoon easily handles.


MC-kun goes where he pleases.


Up the nearby stairs are a familiar duo, once again blocking the path.


Instead, MC-kun has to follow the river as it snakes its way up the mountain, leading to another fight with a kappa.


ToTheMoon and Moon Wheat fight their way to victory, although the team is looking nearly bruised enough to use the first healing items in a long while.

Thankful, MC-kun makes his escape.


What follows appears be be another cave, but we fortunately don't have to traverse it. As MC-kun emerges immediately in the Tengu Village, this episode has gone over 300 images and it's time for it to conclude.