- Joined
- Feb 2, 2020
The game in question doesn't even show up in my storefront because I have the Walking Simulator tag blacklisted, I thought we were past the Walking Simulator era but I guess the blacklist is just doing too good of a job lol
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You're right, that's exactly what I said. You're definitely not projecting or anything. Who plays games right when they launch anyway? It's extremely common for games from generations with internet-connected consoles to launch broken because of an unrealistic deadline. The publisher, not the developer, makes the decision to release an unfinished product because they want profit sooner and don't care if consumers pay $60 for a game that's borderline unplayable. Sometimes they even ship a beta version on discs then have a day 1 patch. Not that I approve of these practices, but they've unfortunately become industry standard.Did you actually play New Vegas at release? The game was neigh unplayable. More so than any Bethesda game.
You're also completely negating that they didn't have to do any engine development, and also had support from Bethesda when issues did arise.
Not to mention, there's been plenty of games that have been developed in a year or less that were not nearly as unplayable as New Vegas was at release.
But hey, they had a deadline so it's okay if the game is sloppy shit at release. As long as it eventually gets good, then it can be proclaimed a shining example of top quality.
Which is ironic, because IMO the refund policy is probably the biggest thing they have done to help quell piracy - most games I pirated were to see if they were worth buying and would work on my PC, but now that I know I can refund games if they suck, I don’t need to do that anymore.Valve was literally forced to introduce a refund policy after they were sued in Australia for violating their consumer laws.
If it was Valve's choice they would still have no refund policy at all.
Well, Valve shot themselves in the foot by saying "your laws don't apply to us because we're Americans!" twice.Which is ironic, because IMO the refund policy is probably the biggest thing they have done to help quell piracy - most games I pirated were to see if they were worth buying and would work on my PC, but now that I know I can refund games if they suck, I don’t need to do that anymore.
and a lot of other people I know are similar.
I hate the atmosphere these people create in the game industry. Developer Simps and cocksuckers are the scum of the earth. Not someone who paid for your shitty game and then returned it for being shit.These comments!
"This game was great, and to all the people who played it and returned it, you are the scum of the planet and I hope you get herpes on your face."
"The refund exploitation really sucks, but on the bright side I wouldn't have found this game if this situation didn't happen - I came straight here after reading about it in the news. Hopefully many others will have a similar reaction to me and you'll get enough funding for your next game! Until then, don't let a bad situation ruin an otherwise promising career and lifelong passion."
I hate fragile customers. Is it a value or not. Enough fee fee reviews.
10:00 for two hours? I would do it too.
Guys remember Myst? That was like a handful of dudes YEARS ago.
Well, Valve shot themselves in the foot by saying "your laws don't apply to us because we're Americans!" twice.
But I've been looking into it and it turns out that the Aussies are pretty anal about that refund policy; it's at the point to where buying an warranty is almost superfluous. But I'm not sure if there's expiration date for an refund, over there.
Well, you don't have to be ashamed to admit that you play those anime for porn games, we won't judge you...much.I've literally played free browser games that kept me playing for over two hours
At least Stanley Parable had multiple endings.There are a few walking sim games that are 2 hours and under that are (imo, of course) $10+ and well worth the experience to keep.
That Dragon Cancer, The Beginner's Guide, The Stanley Parable, Superliminal if you don't suck at puzzles.
Tldr: don't trust indies whenever their sob stories make the news
I don't know the current numbers but the rule of thumb for publishers used to be that 80% of the lifetime sales could be expected in the first two weeks of launch. This type of thinking can still be seen, if the price of a game is dumped shortly after release it's because it underperformed during the launch window.Who plays games right when they launch anyway?
I guess it's a matter of preference then. I prefer not to play games that aren't finished, so I usually wait until they've patched out the many bugs that are always present at launch instead of overpaying for an unfinished product like the overwhelming majority. You're welcome to pay $60 apiece to bug test games before I buy the patched version for <$20 though, if that's what you're into.I don't know the current numbers but the rule of thumb for publishers used to be that 80% of the lifetime sales could be expected in the first two weeks of launch. This type of thinking can still be seen, if the price of a game is dumped shortly after release it's because it underperformed during the launch window.
In conclusion, who play games at launch? The overwhelming majority.
I actually, genuinely, unironically believe this. Subjecting yourself to the bugginess at launch is nothing but a matter of your own lack of patience.it's okay if the game is sloppy shit at release. As long as it eventually gets good, then it can be proclaimed a shining example of top quality.
I actually, genuinely, unironically believe this. Subjecting yourself to the bugginess at launch is nothing but a matter of your own lack of patience.
Fine, in a perfect world every game gets released in a complete state. But that's not the world we live in, and you should know that.
I personally don't have any hang-ups about playing games a year, two years, five years after release date. And if the final product is great, it's great. Not my problem some people volunteer themselves to pre-order or betatest.
I'm not defending releaseing games unfihisned. I'm with you on that, and all it says about the "horrible trends for game development" and all that. I do wish games weren't released unfihisned.This is one of the most retarded takes I've ever seen. Especially when we are talking about Obsidian who have had at least 3 of their games fixed by fan patches. (New Vegas, Alpha Protocol and KOTOR 2 come to mind)
This doesn't even get into how it's a horrible trend for game development, as most are not going to be able to pull a Hello Games stay solvent fixing or waiting for fans to fix their games for 2+ years.