I mean it less like that, modern games have a problem of "I know exactly what this game is 100% before I even start the game". I have that with most modern games, most recently with my playthrough of the Mummy Demastered cause I basically knew everything about the game in the first 5 minutes whereas going into system shock or dino crisis, I had the general idea of what to do, around 30% but individual mechanics, map layout, resource management, code hunting, item hunting, item interactions, weapon power levels, switch hunting things like that were all "fuck around and find out". It was slightly tedious but it was fun, I was invested in playing more.