Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

I used to think that until I realized the uninspired faggot who made that game just copied 1 to 1 another better game called harvest moon.
It's not a 1 on 1 copy, it's inspired by and a tribute to because he played the hell out of HM/SOS when he was younger. Farming sims are a genre too, and they all follow tropes like
Cozy, relaxing atmosphere
Buying seeds and supplies
A town with npcs with backstories you slowly learn as you become friends.
Et cetera.

He's also developing another game that has nothing to do with Stardew/HM/SOS right now, Haunted Chocolatier.

His studio name "concerned ape" is in reference to "global warming" and all the heccin injustice happening in the world (libshit)
Has he said anything about this or you're making up the global warming/injustices of the world part? Which injustices of the world? Did he specifically mention "global warming"?
I never heard this, when he did some Reddit AMA he answered the question about his name in a joking manner.
 
Boring, untalented, mediocre terminally online people with aphantasia aggravated with HRT having got access to user-friendly tools for game development flood the indie scene with their digital kipple just like what Indians do with the field of mobile apps.
How to make epic lesbian ff knockoff in Java tutorial! PART 5!
 
Boring, untalented, mediocre terminally online people with aphantasia aggravated with HRT having got access to user-friendly tools for game development flood the indie scene with their digital kipple just like what Indians do with the field of mobile apps.
You get to where you tune most of it out since you can just glance at genres and like a few screenshots and instantly get what is being copied and pasted everywhere. My thing has always been one of the games is fine but when you have 10 of the same type of game by the same type of people isn't that the same issue they bitch about with the mainstream AAA industry?
 
You can usually just tell from the trailer and screenshots or sometimes even just the way the game describes itself what it has to offer.
Some of the slop that's coming out these days puts me to sleep before i've even hovered my mouse over the "add to cart" button, you really do need something that looks and is exciting to captivate my mind and thus valuable time and money.

Not that I often look at random indie games out of nowhere, its usually triple A titles that paint themselves as an utter slogfest, but that's not to say there aren't plenty of smaller studios that completely miss the mark and end up with a passably mediocre spinoff of a popular franchise, like all the cozy games since stardew valley feel like uninspired attempts to mimic the player experience of said game but fall short in every way.
Finding an engaging gameplay loop and supporting that with a suitable narrative, game feel and presentation is a process that simply requires diligence, patience and intuition that some people find hard to grasp.

As a side I think this is why some of the more niche roblox games that are strewn about can be so satisfying to play despite being made on.. well.. roblox. Sometimes its literally someone's unfiltered imagination put into videogame format and it beams with personality because of it, they put an idea in front of the player and if the genre is somewhat to their liking they can experience it in full, and those are the experiences I personally feel are most worthwhile.
 
A new game was released recently, on June 30th, titled Spy Drops.
Preservetube
Local archive:

The game is available for the Nintendo Switch and on Steam, where it currently has mixed reviews:
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The game appears to be a pretty blatant clone of Metal Gear: Solid, except instead of Snake it's a cutesy animu girl. It attempts to recreate the PS1 aesthetic, but does not do so well. The textures are incredibly pixelated and low resolution, lower than actual PS1 games. This is, of course, characteristic of transvestite slop OH SO RETRO games.
The levels are randomly generated. And, while I have not played the game (and don't plan to), it's clear that this is a large negative. Randomly generated levels lack SOVL, and therefore the gameplay itself will not be entertaining.
The voice "acting" is "AI" generated as well.

At the price of $14.99 I would not purchase this game. Frankly, I wouldn't even pirate this.
 
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A new game was released recently, on June 30th, titled Spy Drops.
Preservetube
Local archive:
View attachment 7727278
The game is available for the Nintendo Switch and on Steam, where it currently has mixed reviews:
View attachment 7727279

The game appears to be a pretty blatant clone of Metal Gear: Solid, except instead of Snake it's a cutesy animu girl. It attempts to recreate the PS1 aesthetic, but does not do so well. The textures are incredibly pixelated and low resolution, lower than actual PS1 games. This is, of course, characteristic of transvestite slop OH SO RETRO games.
The levels are randomly generated. And, while I have not played the game (and don't plan to), it's clear that this is a large negative. Randomly generated levels lack SOVL, and therefore the gameplay itself will not be entertaining.
The voice "acting" is "AI" generated as well.

At the price of $14.99 I would not purchase this game. Frankly, I wouldn't even pirate this.
The open world is the biggest thing that hurts MGSV, because it loses a lot of the incredibly tight focus of the prior games' level design - and level design is THE most important part of an action-stealth game. Procedurally-generated levels can work for some games, but they're a slop game design element and as such don't belong in an inherently artisanal genre.
 
A new game was released recently, on June 30th, titled Spy Drops.
Preservetube
Local archive:
View attachment 7727278
The game is available for the Nintendo Switch and on Steam, where it currently has mixed reviews:
View attachment 7727279

The game appears to be a pretty blatant clone of Metal Gear: Solid, except instead of Snake it's a cutesy animu girl. It attempts to recreate the PS1 aesthetic, but does not do so well. The textures are incredibly pixelated and low resolution, lower than actual PS1 games. This is, of course, characteristic of transvestite slop OH SO RETRO games.
The levels are randomly generated. And, while I have not played the game (and don't plan to), it's clear that this is a large negative. Randomly generated levels lack SOVL, and therefore the gameplay itself will not be entertaining.
The voice "acting" is "AI" generated as well.

At the price of $14.99 I would not purchase this game. Frankly, I wouldn't even pirate this.
"Inspired by stealth action from the 90's"

It's clearly mostly inspired by Metal Gear you can just say it was specifically inspired by that game. It's just a minor thing that bothers me when I see "inspired by games of this era" when the most inspiration they take is from like 1 or 2 games. Lumping a whole decade into like a few games just slightly triggers my tism lol.

The open world is the biggest thing that hurts MGSV, because it loses a lot of the incredibly tight focus of the prior games' level design - and level design is THE most important part of an action-stealth game. Procedurally-generated levels can work for some games, but they're a slop game design element and as such don't belong in an inherently artisanal genre.
The game has a lot of stuff that i think it unique to Metal Gear but making it open world made it feel like a tighter Ubisoft open world game. I think MGSV handles stealth way better but the open world adds a lot of nonsensical things that could happen when it was better having more linear design in terms of stealth.
 
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Boring, untalented, mediocre terminally online people with aphantasia aggravated with HRT having got access to user-friendly tools for game development flood the indie scene with their digital kipple just like what Indians do with the field of mobile apps.

Снимок экрана 2024-06-08 153743.webp


I'd understand if they used asset packs and simple editors for practice, and then move on to something more complex - to make an actual product. But most of the devs we discuss here end up staying in this underdeveloped state, because they refuse to grow past drawing textures in Paint and making low-poly models on purpose. It's just much easier, and there's a market for it. Good games will always earn more money and be more beloved, but the precedent to make retroslop has already been made, and we'll have to deal with this until the gaming industry collapses as a whole, I guess.
A new game was released recently, on June 30th, titled Spy Drops.
Off-topic, but the icon of the channel that posted this looks like someone came on a blue screen.
 
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Once again, I will raise Stardew Valley as the perfect antislop independent game.
Coded/drawn/composed by a single guy.
Only asks you to buy the game once. Has been consistently delivering massive additions to the game for free for 10 FUCKING YEARS.
No politics, no indoctrination, no globohomo, no pronouns.
Every canon couple is straight.
You can date someone of your same sex but if doesn't mattee because the game never forces it. You can play the entire game up to date without coming across ANY homosexual behavior.
Themes of family, taking care of nature, living slow, valuing what's really important. The game doesn't use the name of Jesus Christ Himself but you celebrate both His birth (Christmas, dubbed as the Feast of the Winter Star) and His resurrection (Easrer, dubbed as the Egg Festival).
Music is wonderful and one theme in particular manages to make me misty.
ConcernedApe stays out of politics 100%, he also did a hEckInG transphobia by not even giving the time of day to the troons asking for pronouns, which don't even show up in game because a) you can wear any article of clothing regardless, b) every npc addresses you by your name or just "farmer" and c) he correctly identified this as the usual transsexual technique of trying to make you bend the knee because they get off on it.

It's a farming sim and a slow game too, so clealy not for everyone. But if you dig it, don't be surprise you open the game and blink and suddenly 3 hours have passed.
Stardew is a good game, why play shit like fantasy life or Nintendo farm simulator #1000 when the best of the genre is 15 dollars, modable, frequently updated. And I don’t even really like this cozy game genre (maybe mii games come close) but theres so much to do in this game that will just pass the time, however for every stardew valley there’s 100 indieslop games,
I want to give all of you a tip, NEVER get graveyard keeper. as fun as playing a dark spooky version of stardew valley sounds it is a grindfest fetch quests craftslop nightmare, it lures you in thinking you’re gonna manage a cemetery and fight ghosts and zombies with a decent art style but belive you me it’s not at all, it’s one of those crafting A to get B to craft C to craft D but than you have to get a new machine to craft E
 
https://www.timeextension.com/news/...-genesis-game-accused-of-using-stolen-artwork
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Kai Magazine Software, the developer of homebrew games like Metal Dragon, Life on Mars, and The Secret of the Four Winds, has been accused of using stolen artwork on its upcoming Western-themed shooting gallery Death & Lead (alternatively titled Dead & Lead).
Some examples Krokodyl highlighted, for instance, include Kai Magazine Software lifting animations from classic video games like Shinobi III (1993) and Wild Guns (1994), and perhaps more egregiously copying the work of a Vietnamese pixel artist named Dwayne Tran.
We tried to reached out to Kai Magazine Software on three separate occasions for a comment to see if they had any response to these allegations, but have yet to hear back.

Of note is that this is hardly Kai's first rodeo; they've been doing this even back when they were making MSX homebrew, they don't care and will just keep on doing it, unless there is significant pushback.

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Wow. That's pretty interesting.
I saw the video title and artwork and just assumed that it was a rant on AI.
This was actually quite common back in the early 2010s indie days.
Examples like Dead Pixels ripping off Mega-Man (good game though) or Pocket Rumble ripping off a bunch of other fighting games.
 
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