I don't know if anyone posted this but Pat sums up some of the disgust the FGC has with Smash players:
Okay, so the gist of this, as I'm understanding, is that there was a person at a Melee tournament throwing a big hissy fit (of course, only
after they lost) because their controller isn't able to do back-dashing or dash-backs or whatever it's called.
http://www.meleeitonme.com/back-dashes-smash-turns/
"Back dash" is literally being able to turn
5 frames faster than normal because there's no animation for the character to turn around. The only way to do this is an have a controller which is functionally broken because the control stick does an unintended function where if you release the control stick, it will give a slight input in the opposite direction when the control stick snaps back.
Only an estimated 1-3% of controllers malfunction in this specific way, and trying to use this in Melee to be able to back dash (which, once again, is a difference of 5/60th of a second) requires learning an entirely different playstyle to compensate. And
of course, the controllers that
are broken this way aren't consistent, with the malfunction occasionally just fixing itself. This further adds to the ridiculousness, because now Melee players are using what they call "advanced tech" which literally doesn't work most of the time because it's completely random and based on their hardware.
Pat, who has actual FGC experience, explains that using a functionally broken controller or a controller which allows you to play the game fundamentally differently than a normal controller would be considered cheating in a real fighting game, which is a very good point. Ironically enough, there was actually a controller named
"The Smash Box" that was on Kickstarter for a while which was made
specifically to do these techniques in Melee which, once again, requires you to completely relearn the game, costs an inordinate amount of money, and gives its users an unfair advantage. But the most significant issue, as Pat mentions, is that the game was in no way ever intended to be played this way.
Gonna disagree on just having more stupids due to numbers; they're just fundamentally exceptional.
You have to be a massive sperg if you take a party game and rip most of the stuff out of it. If you have to remove items, only play on one map, remove most of the characters, and exploit glitches to kind of make a fighting game from it, you not only suck at the game and are an Ultra-John, you likely only play it because it's the closest to feeling like a badass since you get wrekt in even entry tier fighting games.
Like, playing Smash like a Tourney Fag is like playing just that one racing mini-game in Pokemon Stadium and proclaiming you're a "pro" racing gamer. They are the only tools I know of that make Darksydephil look pro.
This does perfectly exemplify what you were saying. I never really thought about it, but yes, a majority of high level players for Melee carry around about 4-5 controllers and this is literally the reason why. A majority of Melee is people playing the game it absolutely was
not intended to be played. And they cause so much hassle for tournament organizers that are specific to Melee because they require CRTs to be lugged around, specific options for each and every game, and now they even need rare controllers that aren't consistently functional.
Melee players are infamous for throwing tantrums about each new entry of the Smash series that isn't broken the exact same way Melee is, as well. I can imagine that this level of specificity and entitlement can cause players to delude themselves to the point that they think they own the FGC and deserve to be treated like royalty. Just look at that video, even. The speaker brings up incredibly valid, irrefutable points and the Melee players respond by downvoting the video and just insulting the speaker without addressing what he said. This sort of mindset is why videos like this exist: