3D Computer Graphics General - "Hey guys welcome to another Blender tutorial" *deletes cube* "OK here's how to make a donut"

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Colon capital V

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Welcome to 3D / CGI Art General

I'm surprised we haven't had a thread like this yet, so what better time than now for any 3D artfags to discuss and share their Computer Generated artwork and tools with others.

Let's get the basics out of the way first:
Blender
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This is pretty much the go-to program for any beginner 3D artist. It's free and open source and very feature-rich that offers a multitude of use cases for 3D design. There's a million tutorials out there to get you started on how to use it. Good for hobbyists who want to dabble in 3D while not having to pirate or shuck out $1,000+ for any paid 3D Software from tech giants. There's also an endless surplus of add-ons you can add to make your workflow easier if you so wish.
Website
Download
Support
Community Help
Add-ons

Source Filmmaker
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3D animation software developed by Valve in order to make movies inside of the Source game engine for games like TF2 and Half-Life 2. Only reason I'm putting this here is because it's the only other popular and free option for 3D animation besides Blender. A lot of funny or garbage stuff can be found out of this tool, but in rare moments you'll get a gem like Emesis Blue made entirely within it.
Requires Steam to run it.
Steam Page
Website
Tutorial Playlist (made by Valve employees)
FAQ
Steam Community
Wiki

FreeCAD
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CAD stands for "Computer-Aided Design." It's a way to digitally create 2D drawings and 3D models of real-world products before they're ever manufactured. This is for more serious real-world applications regarding size and dimensions when modeling a product. You can use something like Blender for models, but this is geared towards actual industrial engineering design.
Website
Download
Wiki
Community Forum

Autodesk Maya & 3DS Max (and really everything else from the Autodesk suite)
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Now we're getting into the more industry standard stuff and with it is paid 3D Software. Maya and 3DS Max are what's currently used for big budget films, TV shows, and games. I'm grouping them both here as they are functionally the same, but Maya is more geared towards animation/film workflows while 3DS Max is just an all around 3D modelling tool, at least from a quick cursory search about the two.
They are not cheap at all (nearly $2,000 annually for each), this is for people or companies that are serious about getting into 3D graphics as a career. Piracy is an option, but always take into account other things like if your PC is powerful enough to run these programs and "is the familiar workflow really worth it to keep using these programs? Or should I cut my losses and start new on Blender?"
Maya Page
3DS Max Page
Tutorial Catalog

Obscure 90s 3D Software
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I know something like this would be achievable in Blender/Maya depending on the lighting, version, render engine, etc. But I figured I'll go ahead and cover this too as it's something a lot of 3D artists have a fondness for and want to replicate. I'll just copypaste this megathread (A) from r/retrocgi that should cover all there is to know about 90s CGI and what you should use:

Bryce 3D​

Landscape/terrain generator, basic modeler and animator, renderer (Windows/Macintosh)

Buy here (latest version) or download for free (old version)

Blender​

Modeler, animator, renderer (Windows/Macintosh/Linux)

Download for free

3D Studio​

Modeler, animator, renderer (MS-DOS)

Download for free

3D Studio MAX​

Modeler, animator, renderer (Windows)

Buy here (latest version) or download for free (old version)

Infini-D​

Modeler, animator, renderer (Macintosh)

Download for free

POV-Ray​

Raytracer (Windows/Macintosh/Linux)

Download for free

Anim8or​

Basic modeler, animator, renderer (Windows)

Download for free

Art Of Illusion​

Modeler, animator, renderer (Windows/Macintosh/Linux)

Download for free

Ray Dream Studio / Designer​

Modeler, animator, renderer (Windows/Macintosh)

Download for free

Carrara​

Modeler, animator, renderer (Windows/Macintosh)

Buy here (latest version) or download for free (old version)

Lightwave 3D​

Modeler, animator, renderer (Windows/Macintosh)

Buy here (latest version) or download for free (old version)

Poser​

Modeler, animator, renderer (Windows/Macintosh)

Buy here (latest version) or download for free (old version)

TrueSpace​

Modeler, animator, renderer (Windows)

Download for free

StrataVision 3D​

Modeler, renderer (Macintosh)

Download for free

Sculpt 3D / 4D​

Modeler, raytracer (Amiga)

Download for free


Others: Seamless 3D, Wings 3D, Softimage|3D, Vivid Raytracer, Simply 3D, Extreme 3D, OpenFX, GroBoto

There's a lot more 3D programs I could link but let's be real, they're all basically the same and are expensive as fuck. There might be 1 program better suited for a specific task than the other, but by that point it's all in a matter of preference and computing power. It's like choosing between what drawing app do you use or what DAW do you make music in.

As for me personally, I've dabbled a bit in Blender in the past but never really got super serious or far into it. Mainly following a beginner tutorial, mess around with placing objects and sculpt dumb bullshit before shelving it until the next time I feel like I want to pick it up again. This was basically most of what my learning "efforts" amounted to:
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So feel free to post about anything 3D/CGI related, either your own original creations or discussion about the medium and process of it. Quick shoutout to the 90s CGI Aesthetic thread if you want a tour of early 3D renders from back in the day; it's more of a gallery rather than a general hub for 3D creation.
(Sorry if the OP looks a bit disjointed, I tried using the "horizontal lines" to better section off each part, but they're the same color as the message box when you hit post, Josh fix it NOW :stickup:)
 
Seeing the Maya logo makes me cringe. I am currently studying animation and games in my school and that is one of the major components. I fucking suck at it, I am a bad student when it comes to this stuff. No, I'm not posting my models because they are so fucking shit. End this misery, I only ever liked 2D stuff.
 
Here is my current blender project. I think I'm getting close to finishing it.
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Joking aside I've found a "free" version of a massive CGCookie blender course explaining a bunch of blender disciplines. Did some initial work with the mesh modeling track but I paused for a bit to go and learn actual pen(cil) and paper drawing since I feel like I'm missing some fundamental artistic sense. I enjoy it but I'm equally as shit at 2D as I am at 3D.
 
I have been messing around on blender for just over a year now, just as a hobby as i like creative passtimes and learning technical skills. Not created anything in a few months, started out sculpting, then box modelling, texturing and then i burned myself out learning the animation side of things and since have developed "writers block" so to speak.
I Found this channel to be one that levelled me up the most.

I have also developed a distain for the term "Workflow" ever since starting learning 3D.
 

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I have been messing around on blender for just over a year now, just as a hobby as i like creative passtimes and learning technical skills. Not created anything in a few months, started out sculpting, then box modelling, texturing and then i burned myself out learning the animation side of things and since have developed "writers block" so to speak.
I Found this channel to be one that levelled me up the most.

I have also developed a distain for the term "Workflow" ever since starting learning 3D.
These don't look too bad for a hobby. Have you ever thought about planning a short project, like a 90s-style lost film? The robot bug and flower remind me of the late 90s and early 2000s.
 
These don't look too bad for a hobby. Have you ever thought about planning a short project, like a 90s-style lost film? The robot bug and flower remind me of the late 90s and early 2000s.
I have loads of ideas but can never be arsed to execute them. Just been practicing rigging and keyframe animation, and trying to master good lighting and atmosphere. Might throw together some simple cartoony creatures and have them bumble about for ipad toddlers on youtube for a few million views. Wouldn't mind creating stuff for Ads or Content creators intros/titles etc if it gets me a few quid.
 

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I have loads of ideas but can never be arsed to execute them. Just been practicing rigging and keyframe animation, and trying to master good lighting and atmosphere. Might throw together some simple cartoony creatures and have them bumble about for ipad toddlers on youtube for a few million views. Wouldn't mind creating stuff for Ads or Content creators intros/titles etc if it gets me a few quid.
That looks so awesome, dude.
 
Is there actually a single reason to use anything other than blender besides "its le industry standard" (which blender is practically the industry standard anyways) I can see why you would want to use something like photoshop over a FLOSS image editor but in terms of 3d modelling and animation I think the difference between corporate niggerware and libre stuff is very minimal as far as I know. The only thing I can think of that would be better than blender is something that's more focused as blender trys to do a little bit of everything which can be bad in some aspects.
 
Is there actually a single reason to use anything other than blender besides "its le industry standard" (which blender is practically the industry standard anyways) I can see why you would want to use something like photoshop over a FLOSS image editor but in terms of 3d modelling and animation I think the difference between corporate niggerware and libre stuff is very minimal as far as I know. The only thing I can think of that would be better than blender is something that's more focused as blender trys to do a little bit of everything which can be bad in some aspects.
I used to post on /3/ now and then and the whole place was retards arguing blender vs Zbrush etc. It is the same everywhere: sega v nintendo, Gibson vs Fender etc. The person using the tool is what counts towards a good result, sure some programs will be better in certain aspects of creation and process than others, but they are not magical things that make the user better at creating. They are just instruments you need to learn if you want to improve.
I think Blender is fantastic and if not for it being free i probably would never have tried my hand at 3d art. Thinking of donating monthly to them out of thanks for the pleasure it has given me, and i reckon if i got hold of any other software i would now be capable of adapting easily.
 

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I am dabbling with game development and have reached the point where I am going to need to actually learn an artistic skill to create assets for my game. After trying out 2d pixel art last week, I am trying out 3d art this week and find it much more intuitive. After watching a 10 min tutorial on Blockbench I am able to create some quick and dirty assets, still need more practice, but at least I can have SOMETHING to work with while I continue to develop my game. Here is a kiwibird I threw together, still need to work on texturing, but at least I am getting somewhere.
 

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I am dabbling with game development and have reached the point where I am going to need to actually learn an artistic skill to create assets for my game. After trying out 2d pixel art last week, I am trying out 3d art this week and find it much more intuitive. After watching a 10 min tutorial on Blockbench I am able to create some quick and dirty assets, still need more practice, but at least I can have SOMETHING to work with while I continue to develop my game. Here is a kiwibird I threw together, still need to work on texturing, but at least I am getting somewhere.
Watch your topology if you are modeling game assets.
 
Got the itch again so going to try starting a project.
Also i have noticed a reduction in the brightness of my renders after i upload them, anyone have any ideas as to what causes this? Is it a resolution issue maybe.
 
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