- Joined
- Feb 13, 2022
I'm surprised we haven't had a thread like this yet, so what better time than now for any 3D artfags to discuss and share their Computer Generated artwork and tools with others.
Let's get the basics out of the way first:
Blender

This is pretty much the go-to program for any beginner 3D artist. It's free and open source and very feature-rich that offers a multitude of use cases for 3D design. There's a million tutorials out there to get you started on how to use it. Good for hobbyists who want to dabble in 3D while not having to pirate or shuck out $1,000+ for any paid 3D Software from tech giants. There's also an endless surplus of add-ons you can add to make your workflow easier if you so wish.
Website
Download
Support
Community Help
Add-ons
Source Filmmaker

3D animation software developed by Valve in order to make movies inside of the Source game engine for games like TF2 and Half-Life 2. Only reason I'm putting this here is because it's the only other popular and free option for 3D animation besides Blender. A lot of funny or garbage stuff can be found out of this tool, but in rare moments you'll get a gem like Emesis Blue made entirely within it.
Requires Steam to run it.
Steam Page
Website
Tutorial Playlist (made by Valve employees)
FAQ
Steam Community
Wiki
FreeCAD

CAD stands for "Computer-Aided Design." It's a way to digitally create 2D drawings and 3D models of real-world products before they're ever manufactured. This is for more serious real-world applications regarding size and dimensions when modeling a product. You can use something like Blender for models, but this is geared towards actual industrial engineering design.
Website
Download
Wiki
Community Forum
Autodesk Maya & 3DS Max (and really everything else from the Autodesk suite)
Now we're getting into the more industry standard stuff and with it is paid 3D Software. Maya and 3DS Max are what's currently used for big budget films, TV shows, and games. I'm grouping them both here as they are functionally the same, but Maya is more geared towards animation/film workflows while 3DS Max is just an all around 3D modelling tool, at least from a quick cursory search about the two.
They are not cheap at all (nearly $2,000 annually for each), this is for people or companies that are serious about getting into 3D graphics as a career. Piracy is an option, but always take into account other things like if your PC is powerful enough to run these programs and "is the familiar workflow really worth it to keep using these programs? Or should I cut my losses and start new on Blender?"
Maya Page
3DS Max Page
Tutorial Catalog
Obscure 90s 3D Software



I know something like this would be achievable in Blender/Maya depending on the lighting, version, render engine, etc. But I figured I'll go ahead and cover this too as it's something a lot of 3D artists have a fondness for and want to replicate. I'll just copypaste this megathread (A) from r/retrocgi that should cover all there is to know about 90s CGI and what you should use:
Bryce 3D
Landscape/terrain generator, basic modeler and animator, renderer (Windows/Macintosh)
Buy here (latest version) or download for free (old version)
- Bryce 5 User Manual
- Creating surreal 3D landscapes
- Bryce 3D Free Tutorial
- Learning Bryce 7
- Setting up Bryce on WINE
- Making Surreal 'Trapper Keeper Art' on Windows 95
Blender
Modeler, animator, renderer (Windows/Macintosh/Linux)
Download for free
- How to make PS1 style graphics
- How to make PS1-esque graphics with Blender 2.8
- How to make graphics look 90s CGI-ish?
- How to imitate early CGI style animation?
3D Studio
Modeler, animator, renderer (MS-DOS)
Download for free
3D Studio MAX
Modeler, animator, renderer (Windows)
Buy here (latest version) or download for free (old version)
- 3D Studio MAX Quick Tutorial Outline
- 3DS MAX Basics
- Demo 1996
- 3D Studio MAX 3.1 Castle Flyby Scene Tutorial
Infini-D
Modeler, animator, renderer (Macintosh)
Download for free
POV-Ray
Raytracer (Windows/Macintosh/Linux)
Download for free
- Official POV-Ray Documentation
- POV-Ray Lessons
- POV-Ray Descriptions, Tutorials and Examples
- A Short Introduction to POV-Ray
- Mike's POV-Ray Page
- Render Geometric Shapes on a Realistic Environment
- 3D Animation
- povmodeler (GUI modeler for POV-Ray)
Anim8or
Basic modeler, animator, renderer (Windows)
Download for free
Art Of Illusion
Modeler, animator, renderer (Windows/Macintosh/Linux)
Download for free
Ray Dream Studio / Designer
Modeler, animator, renderer (Windows/Macintosh)
Download for free
- Ray Dream Studio Tutorials
- Ray Dream Tutorials, Tips and Links (archived)
- Ray Dream Studio 5 Training Pack
- Ray Dream Designer Demo
- Ray Dream Studio Extensions
Carrara
Modeler, animator, renderer (Windows/Macintosh)
Buy here (latest version) or download for free (old version)
- What Is Carrara - Intro
- Cool Carrara Tricks
- Carrara Information Manual
- 3DXtract E-zine (tutorials, tips, tricks)
- Carrara Resources
- Plug-ins for Carrara
Lightwave 3D
Modeler, animator, renderer (Windows/Macintosh)
Buy here (latest version) or download for free (old version)
- Lightwave 6 Manual and Tutorial
- Lightwave 3D 4 Advanced Features
- Lightwave Tutorials
- Lightwave Tutorials for the Amiga
Poser
Modeler, animator, renderer (Windows/Macintosh)
Buy here (latest version) or download for free (old version)
TrueSpace
Modeler, animator, renderer (Windows)
Download for free
StrataVision 3D
Modeler, renderer (Macintosh)
Download for free
Sculpt 3D / 4D
Modeler, raytracer (Amiga)
Download for free
- Sculpt 3D Manual
- Sculpt 3D basic usage
- Making of Crystalball logo in Sculpt 4D
- Modeling a Light bulb in Sculpt 4D
- Sculpt 4D Hidden Commands
Others: Seamless 3D, Wings 3D, Softimage|3D, Vivid Raytracer, Simply 3D, Extreme 3D, OpenFX, GroBoto
There's a lot more 3D programs I could link but let's be real, they're all basically the same and are expensive as fuck. There might be 1 program better suited for a specific task than the other, but by that point it's all in a matter of preference and computing power. It's like choosing between what drawing app do you use or what DAW do you make music in.
As for me personally, I've dabbled a bit in Blender in the past but never really got super serious or far into it. Mainly following a beginner tutorial, mess around with placing objects and sculpt dumb bullshit before shelving it until the next time I feel like I want to pick it up again. This was basically most of what my learning "efforts" amounted to:
So feel free to post about anything 3D/CGI related, either your own original creations or discussion about the medium and process of it. Quick shoutout to the 90s CGI Aesthetic thread if you want a tour of early 3D renders from back in the day; it's more of a gallery rather than a general hub for 3D creation.
(Sorry if the OP looks a bit disjointed, I tried using the "horizontal lines" to better section off each part, but they're the same color as the message box when you hit post, Josh fix it NOW
