- Joined
- May 30, 2014
So been playing a bit of Galactic Civilizations III recently, and have been enjoying myself, and was wondering what other 4xs are popular around here besides Civilization.
Currently playing on the 3rd largest map size with around 25 races, and things are going fairly competitive for me, the main problem being I seem to have pissed off the one race in the galaxy that has specialized in lasers, while my defensive techs were oriented against the mass drivers of my 3 neighbors. Needless to say that war is going poorly, and I've even seen a planet lost already.
My other favorite space 4x is Distant Worlds, although it's not really a Civ-alike the way GalCiv is, instead being realtime based (in the way paradox games are, not like the way like Anno 2070 is), which some intelligent automation options for larger empires. The part I really like about it is that you have to manage civilian space travel as well, trade lanes will develop on their own as privatly owned ships create their own economic paths, and as the government you need to ensure such lanes are free from piracy, war raids, etc. It also has generation options for a more space opera feel, such as your race just stepping into the stars while large empires already exist, some on the rise, some crumbling under their own weight, wars already raging, etc, instead of the usual planet/resource scramble most 4x games start with (Galciv to it's credit at least has good plot justification for the planet scramble in it's background lore).
So anyone else play 4x games, Civilization included.
Currently playing on the 3rd largest map size with around 25 races, and things are going fairly competitive for me, the main problem being I seem to have pissed off the one race in the galaxy that has specialized in lasers, while my defensive techs were oriented against the mass drivers of my 3 neighbors. Needless to say that war is going poorly, and I've even seen a planet lost already.
My other favorite space 4x is Distant Worlds, although it's not really a Civ-alike the way GalCiv is, instead being realtime based (in the way paradox games are, not like the way like Anno 2070 is), which some intelligent automation options for larger empires. The part I really like about it is that you have to manage civilian space travel as well, trade lanes will develop on their own as privatly owned ships create their own economic paths, and as the government you need to ensure such lanes are free from piracy, war raids, etc. It also has generation options for a more space opera feel, such as your race just stepping into the stars while large empires already exist, some on the rise, some crumbling under their own weight, wars already raging, etc, instead of the usual planet/resource scramble most 4x games start with (Galciv to it's credit at least has good plot justification for the planet scramble in it's background lore).
So anyone else play 4x games, Civilization included.