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People were just used to having multiple of the same class with different builds, because that's the way you had to do it in D2. D3 just allows you to change your spec at any time, eliminating the need to ever have more than one of a class. I don't know about the "linear" comment, but I guess that has to do with the fact that most (if not all, I don't remember) of the areas aren't randomly generated.Can anyone elaborate on the hate Diablo 3 gets -- apart from the always online & pay2win shit. I heard alotta people saying how 3 was much more linear and had less customization. I haven't played any previous Diablo or Diablo-like games, but am curious to know what was lost, and what made the old games so special for many people.
Can anyone elaborate on the hate Diablo 3 gets -- apart from the always online & pay2win shit. I heard alotta people saying how 3 was much more linear and had less customization. I haven't played any previous Diablo or Diablo-like games, but am curious to know what was lost, and what made the old games so special for many people.
People were just used to having multiple of the same class with different builds, because that's the way you had to do it in D2. D3 just allows you to change your spec at any time, eliminating the need to ever have more than one of a class. I don't know about the "linear" comment, but I guess that has to do with the fact that most (if not all, I don't remember) of the areas aren't randomly generated.
D3 is just a lot easier than D2 in general, and a lot of old-time fans don't appreciate having their hands held. The game was developed by a completely different dev team, and apparently they had "if games are easier, more people will like them" too far ingrained in their minds from the development of WoW to do anything else.
People were just used to having multiple of the same class with different builds, because that's the way you had to do it in D2. D3 just allows you to change your spec at any time, eliminating the need to ever have more than one of a class. I don't know about the "linear" comment, but I guess that has to do with the fact that most (if not all, I don't remember) of the areas aren't randomly generated.
D3 is just a lot easier than D2 in general, and a lot of old-time fans don't appreciate having their hands held. The game was developed by a completely different dev team, and apparently they had "if games are easier, more people will like them" too far ingrained in their minds from the development of WoW to do anything else.
I think Diablo 3 hate originates more around circa 2012-2013 when it actually did suck. The campaign was short as hell and there wasn't that much end-game material beyond trying to get max stat items. There was also the auction house which meant that some people spent thousands of dollars on items. And then there were the lore-spergs, but really who cares about the lore of Diablo.Can anyone elaborate on the hate Diablo 3 gets -- apart from the always online & pay2win shit. I heard alotta people saying how 3 was much more linear and had less customization. I haven't played any previous Diablo or Diablo-like games, but am curious to know what was lost, and what made the old games so special for many people.
Can anyone elaborate on the hate Diablo 3 gets -- apart from the always online & pay2win shit. I heard alotta people saying how 3 was much more linear and had less customization. I haven't played any previous Diablo or Diablo-like games, but am curious to know what was lost, and what made the old games so special for many people.
My biggest issue with D3 had nothing to do with the gameplay. It WAS too easy, but ultimately it was the atmosphere that killed the game for me. D1 and D2 were creepy, threatening games wheras D3 was full on heroic fantasy.I think Diablo 3 hate originates more around circa 2012-2013 when it actually did suck. The campaign was short as hell and there wasn't that much end-game material beyond trying to get max stat items. There was also the auction house which meant that some people spent thousands of dollars on items. And then there were the lore-spergs, but really who cares about the lore of Diablo.
Most everything was fixed with the expansion. Personally I think Diablo 3: Reaper of Souls influenced WoW to a great degree with Mythic+ runs essentially being a copy of Greater Rifts from Diablo, and the new WoW transmog system being similar.
In light of the fact that it’s a different dev team, how do diablofags generally feel about the Torchlight games? It’s made by a guy that made a Diablo clone who actively sought out the original Diablo devs.People were just used to having multiple of the same class with different builds, because that's the way you had to do it in D2. D3 just allows you to change your spec at any time, eliminating the need to ever have more than one of a class. I don't know about the "linear" comment, but I guess that has to do with the fact that most (if not all, I don't remember) of the areas aren't randomly generated.
D3 is just a lot easier than D2 in general, and a lot of old-time fans don't appreciate having their hands held. The game was developed by a completely different dev team, and apparently they had "if games are easier, more people will like them" too far ingrained in their minds from the development of WoW to do anything else.