Ace Combat

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They nuked themselves 7 times to avoid surrendering, just to surrender anyways
I'm pretty sure 0 shows that was to halt the allied advance. Logically, if Osea occupied the whole country they could dictate terms however they liked, while this way the Belkan government still would have some leverage.

Technically a wall of nuclear detonations is total overkill to halt an enemy advance but it looks cooler so that's that.
We're definitely back. I loved all the little references to AC04 with the ISAF planes in M13 and M14, Lifeline in the desert is also inspired by the original Lifeline. The plot is also much more engaging that 7's trainwreck. Plane selection is lame just as it was in AC6 however, safe to assume the reason in this case could be multiplayer. Also fuck Enso Order, such a dumb faceless main antagonist that you cannot punish in any way, did they also retcon my beloved General Resource into inheriting the neural COFFIN interface instead of developing it on their own? Either way, the crypto and token stuff was unpalatable, out of touch, and hard to relate to.. funny considering the eponymous DAO was a literal Ethereum scam that changed the rules of the game as soon as they got played themselves. What I'm glad about is that Sotoans are so comically evil you don't feel as bad going all out on them like you do for Belkans (a special kind of autism), Yukes or Eruseans.
The strong implication was that Enso and GR are run by the same people. There's also the fact that GR's goals in AC3 are practically the same as Enso's in AC8. DD even explains the Enso execs will just liquidate what they have and move it under different companies they control. Enso also worked heavily with GR and the X-40 was a joint Enso-GR project.

The dumb part comes from how Enso is even legally incorporated considering they practically run themselves like an organized crime group, with shell companies and obscured ownership. Why would any government give these guys free reign? How do they pay taxes? How do the mysterious execs pay taxes? If they can't, why hasn't Enso been audited for tax evasion?

It seems sort of that the writers wanted to integrate blockchain and generative machine models into the story and didn't think much of the logsitics. Standard for AC games come to think of it.
 
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The dumb part comes from how Enso is even legally incorporated considering they practically run themselves like an organized crime group, with shell companies and obscured ownership. Why would any government give these guys free reign? How do they pay taxes? How do the mysterious execs pay taxes? If they can't, why hasn't Enso been audited for tax evasion?
I thought the execs are known, but Enso Order is so large that responsibility diffusion became too strong to actually convict any named individuals.
The corporation could be held criminally responsible, but every employee just blamed some unkown rogue element within Enso.
This does happen in real life, just not for having instigated a massive war involving bombarding cities with rods of God.
It's implausible, but not impossible.
 
Finally got to do some Emergency Sorties properly today.

Arsenal Bird: Not really harder than 7, but it's weapons do more damage this time around.

Alicorn: Severely nerfed. Kinda surprised it went down with like three minutes to spare on the clock.
 
Alicorn is supposed to be the challenging one of the 3, from what I've heard a lot of people have been struggling to complete it when it comes up. FWIW both times I fought it were victories though.

Chandelier, amusingly enough, is the only one I've had losses on. Early on in ACO no one flew down the barrel to hit the core, despite the AWACS telling you that's what you have to do. I guess there aren't many AC6 enjoyers out there. Haven't lost on that since like day 2 of online though, so people have figured it out at least.
 
Chandelier, amusingly enough, is the only one I've had losses on. Early on in ACO no one flew down the barrel to hit the core, despite the AWACS telling you that's what you have to do. I guess there aren't many AC6 enjoyers out there. Haven't lost on that since like day 2 of online though, so people have figured it out at least.
Chandelier is definitely the tankiest, the bird gets raped every time, alicorn can win if your team is bad but the chandelier just eats so much in the core.
 
Alicorn is supposed to be the challenging one of the 3, from what I've heard a lot of people have been struggling to complete it when it comes up. FWIW both times I fought it were victories though.

Chandelier, amusingly enough, is the only one I've had losses on. Early on in ACO no one flew down the barrel to hit the core, despite the AWACS telling you that's what you have to do. I guess there aren't many AC6 enjoyers out there. Haven't lost on that since like day 2 of online though, so people have figured it out at least.
Alicorn was easy peasy for me. Somewhat struggled with Arsenal Bird, but only because I wasn't expecting it to hit as hard as it does this time around.

I'm bothered that the AWACS in the Alicorn fight keeps referring to it as an "Alicorn-class" sub, when Alicorn was the name of the specific Super Scinfaxi-class vessel. I hope someone got fired for that blunder.

As someone who literally bought a 360 to play AC6, I'm probably the exact core demo for a fight with Chandelier lol.

Payouts are good on emergency sorties. I went from thinking I was going to have to really grind to get enough cash to unlock my Morgan's level cap, but instead was able to do it in hardly any time at all.
 
If it's because of the adaptive triggers, try re-binding the buttons so the yaw and throttle/brake controls are inverted. I just could not get used to the normal controls.

Naw it's more because all my muscle memory is on a hotas. I came to the party late for ace combat with 7, and project wingman. I also found out that I could flawlessly bind a hotas in PCSX2 and went back and played all the PS2 titles with a hotas since they have had in engine support for it since 2.
 
Interviews:
Music
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Designing the Endurance
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The Japanese government has something to say about Strangereal
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Working on the visuals and developing Cloudly
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Sound design
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Character design and DD's secrets
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Online mode
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Kono and Katabuchi
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The short story Tracing Arcs in the Sky - I'll get it transcribed later
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Naw it's more because all my muscle memory is on a hotas. I came to the party late for ace combat with 7, and project wingman. I also found out that I could flawlessly bind a hotas in PCSX2 and went back and played all the PS2 titles with a hotas since they have had in engine support for it since 2.
I wouldn't know, earliest I've played was 3, and not the cool JP one either.
Finally got to do some Emergency Sorties properly today.

Arsenal Bird: Not really harder than 7, but it's weapons do more damage this time around.

Alicorn: Severely nerfed. Kinda surprised it went down with like three minutes to spare on the clock.
Could be that you played on a lower difficulty level on the Alicorn, and that's why it felt nerfed. Don't know how/if you could manipulate the difficulty for better rewards.
Arsenal Bird? Spam lasers and burst missiles all you want, but for raw damage per second, the MGP is my go to
 
FlyAwayNow is writing AO3 fanfics about Kate than doing the Project Wingman artbook. TOTAL CASCADIAN DEATH
 
Character concept art. You can see the aforementioned issue with Pike's and Jenkins' bios.
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D.D looks like he wears an Apple watch, Baxter's probably rocking a Samsung. If I have spare time later, I'll have a crack at recreating his watch skin. Is it just me or does some of Tasha's concept art look like Emma Watson?
 
No it isn't and no they didn't. They put a minimal amount of effort into the multiplayer. It's just Infinity but even shittier somehow. The missions are way too short, scrambles and emergency sorties are way too rare, and the plane leveling is insanely unbalanced and tedious. Co-Op Assault in particular is basically ruined by LAAMs. Whichever team has more long range A2A missiles wins, almost every time. For how much they were hyping up the multiplayer it's way too barebones. The multiplayer seriously needed longer missions that people could play cooperatively rather than shitty 5 minute point races where there's not anywhere close to enough targets for all players to actually feel engaged and a PvPvE mode where you get your asshole ripped apart by an autistic faggot with a max level plane who's been playing online for 12 hours a day for the last week straight.
I apologize for my post about MP since you are 100 percent right, MP is so fucking dogshit. Whilst I personally outplay my opponents in PVP, I get fucked over thanks to the bullshit. I am a rape victim.
 
I think the multiplayer will get better with time because it seems pretty clear that they went all in on the campaign and half assed a revival of infinity. Infinity was supported for 4 years after release, so I imagine we'll be seeing themed battle passes for the other titles.

Right now it has a dog shit grind but as someone who regrettably spent well over 2000 hours grinding war thunder's jets anything feels better by comparison.
 
Also, I shit myself inside out when I saw Q-Games in the AC8 credits.

If you're not familiar, Q-Games is the outfit of Dylan Cuthbert, former star programmer of Argonaut Software (of Star Fox fame) and the man currently fucking Miyamoto's daughter:

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Funny how life comes full-circle like that sometimes.
 
I have yet to get an Emergency Sortie super boss despite playing online for almost 30 hours. I've had 3 Scrambled and none since full launch.

This RNG system to do content sucks.
Join the r/acecombat discord server 🤮

If you can avoid getting groomed they have a scramble channel where people send invites for emergency sorties and scrambles
 
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