Age of Wonders - the chad of 4x autism

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This thread will mostly be for discussing Age of Wonders: Planetfall and Age of Wonders 4.
So, let's begin.

What is Age of Wonders: Planetfall
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Emerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.

Build your empire with one of six unique factions, ranging from the militant Vanguard to the dinosaur-riding Amazons and the cyborg-zombies of the Assembly. Progress through each faction’s missions using your wits, military strength and diplomacy, exploring planetary ruins and encountering other survivors as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia in a deep single player campaign, on random skirmish maps, and against friends in multiplayer.

What is Age of Wonders 4
Steam Link
Rule a fantasy realm of your own design in Age of Wonders 4! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn.
Triumph Studios’ award-winning strategy series has emerged into a new age, evolving the game’s iconic empire building, role-playing, and warfare to the next level. A new storytelling event system and hugely customizable empires provide an endlessly replayable experience, where each game adds a new chapter to your ever-growing saga.
Powerful Wizard Kings have returned to the realms to reign as gods among mortals. Claim and master the Tomes of Magic to evolve your people, and prepare for an epic battle that will determine the ages to come.

Closing thoughts
If your brand of autism is a match, the games are incredibly fun. Each has a different system that allows an absurd amount of customization for your armies and heroes.
My favorites so far are Voidtech Assembly for Planetfall and for AoW4 it's Race (Sneaky, Ferocious, Hardy) + Culture (Dark) + Society (Artifact Hoarders + Mana Channelers) with an emphasis on Tome of Corruption and Tome of Revelry.
 
Are there options to disable female voices, and turn brown people into either greenskins or White people in these games?
What a great autistic start for this thread.
In Planetfall, the races are premade and you can only visually customize your commander. Most humanoid units wear helmets or similar gear and you rarely see the skin tone and when you do, it's usually white.
In AoW4, you can customize everything, from how your race looks (i.e human/elf/goblin/mole/avian/wolf/insect etc) to how long the arms/legs are, the skin color and more. This is just the basic stuff, as in game you can turn them demonic, angelic, into naga and a plethora of other options. These customization are for both your racial units and commander.

There's no option, outside of mods, to disable voices of female models. That's stupid.
But, for everything else, it's not a matter of "turn X into Y" but how you build them from the ground up. You'll only see darkies if you make darkies.
 
How does this compare to the HOMM series? I never played any AoW, I guess because there was always enough HOMM for me, but now that is not the case.

If AoW4 is a good enough stand in for it (eapecially with that whole you can delete the niggos option), then I'm sold. I also somewhat enjoyed King's Bounty/Armored Princess/the Viking one if it strays closer to that.
 
How does this compare to the HOMM series? I never played any AoW, I guess because there was always enough HOMM for me, but now that is not the case.

If AoW4 is a good enough stand in for it (eapecially with that whole you can delete the niggos option), then I'm sold. I also somewhat enjoyed King's Bounty/Armored Princess/the Viking one if it strays closer to that.
There's some common elements, but it's an entire different animal.
In HOMM, you only build stuff in your settlement, but in AoW, you have sectors(Planetfall) and provinces(AoW4) that make you think more strategically how to expand and also allow your settlements to have specializations (one City may be build to produce exclusively food to support the Empire and another City will be your go to recruitment center because of bonuses).
In HOMM, you have your Hero and the unit stacks and you go around the map clearing stuff and kicking the teeth of AI. AoW has the same thing, but your units can be customized to an insane degree, outside of the Hero's specializations. Like with HOMM4, your Hero is part of combat and can die. You can cast spells in battle and on the strategic map.
The story campaigns of HOMM are infinitely better and while AoW4 has some story scenarios also, the focus is on the sandbox experience. You have a lot of options in creating and customizing those custom maps.

If you want the classical HOMM experience, I think this game's better Songs of Conquest but I have no idea how deep the tranny rot goes there, so you'll have to research that aspect yourself.
I would suggest you give AoW4 a try, just to see what the faction creator can do, and refund it if it's not to your liking.
 
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I've played this series since the first one. The new ones are good, with that 4X eurojank feel. It was always fun to abuse magic, especially in the first few with just locking an enemy city down with summoned mountains, and then gassing his entire army.
 
My current faction.

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They love to fuck and make babies, they're good at shooting magic shit and they're evil cunning cunts who'll fight tooth and nail.
That's the theme I was going for.
 
My current faction.

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They love to fuck and make babies, they're good at shooting magic shit and they're evil cunning cunts who'll fight tooth and nail.
That's the theme I was going for.
They remind me of the Dark Elves from Warhammer Fantasy. They have to fuck a lot to replace the population since they're so backstabby and sacrifice hungry.
 
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The game is fun. I only played the fantasy one.

You can choose your race and customise it. Your ruler can be of your race, or not.

You can choose aligment and other traits, and a main "style" that determines your units.
Feudal is basic middle ages, High is lotr elf styled, dark is the sauton/dark elf look, industrial is dwarf crafts and stuff, barbarian is Conan stuff, wizards is... magic stuff, duh, and there are two expansion ones, tribals who are barbarians with elemental twist, and reavers who are steampunk conquistadors.

You get 6 magic branches, dark-nature, chaos-order and magic-materialism (dwarf autism). Some are opposed for events but you can max it all out.

You can have humans, elves, dwarfs, hobbits, some navi looking things, lizard people and a list of other animal hybrid types for furries to love.

You got heroes, you can fully edit them save for skills. You got cities. You can do a lot, be good, be bad. I like it when games give you freedom.

You want dark order and industry loving wolfmen? Go ahead. You want nature loving chaotic raider hobbit mages? Sure.

It isn't like the rest of Serious Business Paradox games as they are just the publisher. It is fun, campy, and very liberal in letting you do what you want.

And yes, you can make barbarian black ork kangs, the skin and hair colour is consistent for your race (and leader if it is of the same race), unless you enchant them to like angels who always have white hair, demons black hair, etc.
 
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I've been playing this game like mad.
Beat Grexolis on Hard and I still don't get why so many people complained about it.
No cryo tomes. No blight tomes. No mythic units. Just racial stuff.
It's like with Malenia from Elden Ring, where r*dditors bitch and moan that it's hard, but once you get there and if you're competent enough, it's no big fucking deal.
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I wanted to make a Warhammer Dark Elf themed faction, but I couldn't find anything that would resemble their whole slavery shtick. Might have to take a crack at modding and see if I can make a custom tome or something. I am a lazy bastard, unfortunately, so who knows when I will ever get to that.
 
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Merciless slavers trait, subjugating raid, war slaves empire tree perk?
Geez, I must be blind to have missed those. Then again, I am only around 4 hours into the game, and I often restart cause I always feel like I could improve my early game.
 
I wanted to make a Warhammer Dark Elf themed faction, but I couldn't find anything that would resemble their whole slavery shtick. Might have to take a crack at modding and see if I can make a custom tome or something. I am a lazy bastard, unfortunately, so who knows when I will ever get to that.
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Gave it a shot and only chose thematic stuff for Druchii .
Do note, Merciless Slavers and some other traits are unlocked in the Pantheon tree. I only did the first story missions and unlocked most everything I wanted.
 
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We're getting a new expansion pass.
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DLC 1:
  • The Oathsworn Culture, based on unique warrior codes that provide rewards to those strong enough to adhere to their ethos. Swear the Oath of Righteousness to focus on annihilating evil, the Oath of Strife to wage war only against the strong and worthy, or the Oath of Harmony to try and avoid war whenever possible.
  • Intrigue Events that threaten your empire, focused on dishonorable crises like betrayals and assassinations.
  • Two new forms, allowing players to lead empires of strong Simians and lumbering Ogrekin.
  • Four New Tomes, granting rulers the arts of Discipline, Shades, Calamity, and Prosperity, each adding new units alongside spells of inner strength, outward destruction, and more.
  • So Much More, from new mounts to new music, new ancient creature lines, new realm templates and an interface skin and beyond!

DLC 2:
  • Giant Kings:
    Restore the Elder Giants to their rightful place as masters of the Astral Sea! Delve deep beneath the surface for ancient treasure, wield long-forgotten crystal magic, and discover the powers of a fallen empire. This expansion includes a new Giant ruler type, adds new dwellings and hand-crafted map regions to the game, and will launch in Q2 2025.

DLC 3:
  • Archon Prophecy:
    The forces of light are yours to command in a grand war against the corruption of Urrath. Consult the oracles to shape both your own fate and the fate of the realms through hidden prophecies. Includes a new culture, new prophecy events, and new story content, launching in Q3 2025.
 
I just hope it will not devolve in to a paradox dlc strategy - selling hundreds pointless dlc just to milk more and turning a game in to a clasterfuck of disjointed game mechanics.
Sometimes less is more.
 
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I just hope it will not devolve in to a paradox dlc strategy - selling hundreds pointless dlc just to milk more and turning a game in to a clasterfuck of disjointed game mechanics.
Sometimes less is more.
Technically, Paradox is the publisher, not the developer, so there's some hope.

I judge a developer by it's track record and I'm personally happy with their previous content. I wanted Planetfall 2, but more content for AoW4 isn't too bad either.
Apparently, this title is their most popular so far, so I don't begrudge them making a business decision to capitalize on it.

Time will tell, but so far the game's not been tainted by politics and it seems to be nerds making games for other nerds.
I even seen one of their devs stream (for upcoming dlc) and I like their vibe, they seem fun.
That's just my opinion anyway.
 
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