- Joined
- May 25, 2015
Been playing a bit of this lately.
It's a weird hybrid of RTS/Mecha/MOBA games, with a bit of Herzog Zwei thrown in there for good measure. You build units, fling them at outposts alongside creep lines and pilot your transforming robot around the battlefield to fight the other dude's transforming robot. In between matches, you can, like, upgrade your transforming robot with shit you either buy with the in-game currency ("Kudos") and buy new units.
Matches are frantic, on average lasting only a maximum of twenty minutes.
It's developed by Carbon Games, a studio formed by the dudes who did Fat Princess.
It's a weird hybrid of RTS/Mecha/MOBA games, with a bit of Herzog Zwei thrown in there for good measure. You build units, fling them at outposts alongside creep lines and pilot your transforming robot around the battlefield to fight the other dude's transforming robot. In between matches, you can, like, upgrade your transforming robot with shit you either buy with the in-game currency ("Kudos") and buy new units.
Matches are frantic, on average lasting only a maximum of twenty minutes.
It's developed by Carbon Games, a studio formed by the dudes who did Fat Princess.
Been using two 'mechs so far. The Paladin is Chinook-based support mech that uses auras to buff units and is pretty tanky. It doesn't really stand out offensively, though
Warthog's stats suggest it to be a versatile 'mech, but it's good for one thing, mostly. It can attack really well, and in ways other mechs can't do (attack aerial enemies on the ground, and vice versa) at all. Thus, I use it to strafe tanks and press my assaults.
Warthog's stats suggest it to be a versatile 'mech, but it's good for one thing, mostly. It can attack really well, and in ways other mechs can't do (attack aerial enemies on the ground, and vice versa) at all. Thus, I use it to strafe tanks and press my assaults.
Last edited: