An idea for game devs to counter fake woke brigades - Aka preventing a Get Woke Go Broke scenario

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How about, STOP LETTING THE AUDIENCE DICTATE ART! Have some fucking creative integrity! People don't know what the fuck they want until they get it. For example all the open world shit. No one realized how much they wanted that shit until after the popularity of Fallout and Elder Scrolls Then audiences started crying for open world shit, leading to hundreds of games trying to appeal to the audience and haphazardly adding in open-world mechanics poorly in attempt to appease fans.

So many games that just added shit tons of open landscapes with nothing to do after that just so they could say they were open-world.

Here's an idea: HAVE A FUCKING IDEA OF YOUR OWN and stop letting marketers make game devloping decisions
 
How about, STOP LETTING THE AUDIENCE DICTATE ART! Have some fucking creative integrity! People don't know what the fuck they want until they get it. For example all the open world shit. No one realized how much they wanted that shit until after the popularity of Fallout and Elder Scrolls Then audiences started crying for open world shit, leading to hundreds of games trying to appeal to the audience and haphazardly adding in open-world mechanics poorly in attempt to appease fans.

So many games that just added shit tons of open landscapes with nothing to do after that just so they could say they were open-world.

Here's an idea: HAVE A FUCKING IDEA OF YOUR OWN and stop letting marketers make game devloping decisions
Games are like films, man: some are made as art, but most are a product.
 
How about, STOP LETTING THE AUDIENCE DICTATE ART! Have some fucking creative integrity! People don't know what the fuck they want until they get it. For example all the open world shit. No one realized how much they wanted that shit until after the popularity of Fallout and Elder Scrolls Then audiences started crying for open world shit, leading to hundreds of games trying to appeal to the audience and haphazardly adding in open-world mechanics poorly in attempt to appease fans.

So many games that just added shit tons of open landscapes with nothing to do after that just so they could say they were open-world.

Here's an idea: HAVE A FUCKING IDEA OF YOUR OWN and stop letting marketers make game devloping decisions
Yeah, trying to appease people will only stifle your game's creative potential. Build the game that you want to make!
 
Games are like films, man: some are made as art, but most are a product.
Hence why most of them suck. But as long as a shit ton of faggots can get high on the hype and buy shit they'll still get made. That's why I don't play very many video games, but a select few that actually have some passion behind them.
 
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Alternatively, why not challenge the SJWs into making their own "woke" games? It's not like it'll be uglier than that thing Brianna Wu did.
 
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