An Incredibly Autistic Theory About a Game That Was Released over a Decade Ago - Back and to the left.

jebsurge

Inspector Faggot
kiwifarms.net
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Nov 7, 2017
This contains spoilers for Valkyria Chronicles. I noticed something strange during the cutscene where
Isara dies.
There are three main points of interest.





Exhibit A: Isara and Rosie about to shake hands.
ujiwmh.png

Take note that Rosie is directly in front of Isara. Also take into account that Rosie is taller and wider than Isara.





Exhibit B: The Snipers
mueeek.png

If there were multiple snipers who had the element of surprise, why was only one shot fired initially?





Exhibit C: The bird's-eye view
bidnjm.png

And finally, the most damning piece of evidence. It would be physically impossible for someone standing anywhere behind the buildings in the bottom left to fire the shot that killed Isara.
 
What is even your point? You will find similar inconsistencies in almost every game. It's simply a combination of a weak engine + bad programming + plot/story line. Sometimes, the devs just need to push an agenda without the actual means. I feel autistic even typing that.
 
*sigh*

Valkyria Chronicles gives me such mixed feelings now. On one hand, I have a lot of fond memories of the game around the time it came out. Characters were really likable and relatable and the game had quite a few emotional moments. Plus how many games had a whole bunch of voiced nonessential side characters with their own backstory to have on your squad?

On the other hand, looking back, the gameplay is busted at a fundamental level. Most missions, all you have to do is apply a defense boost to Alicia or one of your other scouts, run past all the enemies, use a grenade to knock people out of the enemy base camp, cap it and BOOM. You win in just a single turn before the enemy could do anything. Doesn't help that the game grades you based on how fast you complete a mission. Both of which run a bit contrary to a STRATEGY game. Hell, the goddamn strategy guide itself even suggests you aim for a B rank in some missions instead of an A because it's more fun to do that if I recall correctly.

And yeah, the game had some instances of plot conveniences and inconsistencies like the scene showed in the OP. The scene in particular is also an example of gameplay/story segregation. In-game, one of your guys can survive a tank shell to the face so long as one of your guys gets a medic to him/her in three turns. But in the cutscene? One shot and Isara is dead. Never to come back. It's a common issue in a lot of games like this. *COUGH COUGH Final Fantasy games in general COUGH COUGH* But the point still stands.

Still, despite all of its issues, I can't help but look back a bit fondly of the game. Really helped me get through my last couple years in high school. But the game still had a lot of untapped potential looking back.
 
So? She was a pretty flat and boring character anyway.
 
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Game got kinda boring once you learned the quirks or "exploits".

Glitched at the finale for me and i couldn't do anything. That kinda sucked.
 
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Here's another Valkyria Chonicles theory:

Someone at Sega really regrets killing Selvaria Bles.

She's been dead for 4 games and shown up in three of them.
 
I got it after it was released on steam. I had probably seen it mentioned in some magazine a few times when I was a kid. I had no idea what I was missing.
*sip*

*sigh*

Valkyria Chronicles gives me such mixed feelings now. On one hand, I have a lot of fond memories of the game around the time it came out. Characters were really likable and relatable and the game had quite a few emotional moments. Plus how many games had a whole bunch of voiced nonessential side characters with their own backstory to have on your squad?

On the other hand, looking back, the gameplay is busted at a fundamental level. Most missions, all you have to do is apply a defense boost to Alicia or one of your other scouts, run past all the enemies, use a grenade to knock people out of the enemy base camp, cap it and BOOM. You win in just a single turn before the enemy could do anything. Doesn't help that the game grades you based on how fast you complete a mission. Both of which run a bit contrary to a STRATEGY game. Hell, the goddamn strategy guide itself even suggests you aim for a B rank in some missions instead of an A because it's more fun to do that if I recall correctly.

And yeah, the game had some instances of plot conveniences and inconsistencies like the scene showed in the OP. The scene in particular is also an example of gameplay/story segregation. In-game, one of your guys can survive a tank shell to the face so long as one of your guys gets a medic to him/her in three turns. But in the cutscene? One shot and Isara is dead. Never to come back. It's a common issue in a lot of games like this. *COUGH COUGH Final Fantasy games in general COUGH COUGH* But the point still stands.

Still, despite all of its issues, I can't help but look back a bit fondly of the game. Really helped me get through my last couple years in high school. But the game still had a lot of untapped potential looking back.
I have to agree that the objectives were pretty sparse.
Obligatory:
 
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