Apple Arcade - because Stadia was so well-received

vertexwindi

That's for employing me for eight years!
True & Honest Fan
kiwifarms.net
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Apr 29, 2014
"Arcade will be a new area on the App Store, and the subscription will allow full run of its library. iPhone, Mac, and Apple TV, inclding the ability to pick up where you left off. These are to be downloaded and then played offline, regardless of internet connection—a big step away from the cloud-gaming services that Google and MIcrosoft have announced.

Again, Apple says that no data what you play (or how you play) will be tracked. Available Fall 2019 in 150 countries, with pricing details “to come.” Hmmmm."


I don't know what asshole invented this tech subscription model but I'd like to punch them in the face.
 
Again, Apple says that no data what you play (or how you play) will be tracked. Available Fall 2019 in 150 countries, with pricing details “to come.” Hmmmm."
:optimistic:

How will they guide what games they will be publishing without tracking data? Unless they're gonna leave all publishing to 3rd parties?
 
:optimistic:

How will they guide what games they will be publishing without tracking data? Unless they're gonna leave all publishing to 3rd parties?
I'm sure they don't mean that they're not tracking sales figures, just that they're not running extra data mining shit on you on top of that.
 
Then what's the point?
What @Visitor said is probably on point, Apple doesn't make a lot of money from datamining, they make it through selling overpriced hardware and platform services (appstore, Apple Music..etc).

I still think they will be keeping the data, but I don't think that selling it is a big part of their business model here.
 
  • Agree
Reactions: 1 person
What @Visitor said is probably on point, Apple doesn't make a lot of money from datamining, they make it through selling overpriced hardware and platform services (appstore, Apple Music..etc).

I still think they will be keeping the data, but I don't think that selling it is a big part of their business model here.
The one thing I like about Apple is their policy on user data privacy and security.
 
Is there anything worth playing on the app store?
Considering the target demographic of Apple products in general (bugmen and children), I think I know at least one game that will make it onto the app:
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(Yes, I know that it's free, but who cares, at this point Epic doesn't care about anything other than making more money and not making UT)
 
And the masses of mouthbreathers can fuck off elsewhere even further, great.
 
Remember that Apple had a lackluster Q42018 because of slumping iPhone sales, I expect Apple to shift their main focus to services and subscriptions, that's were the recurring money is at of course.
 
I'm gonna guess it's gonna be a thing akin to Xbox GamePass, where you just get access to a bunch of otherwise paid games for a subscription fee. Since a lot of those don't really sell well, and tend to get overlooked.
 
So many people trying to join the gaming market. We got these guys, we got Google making their own console, we got the Epic Store. I really doubt any of them are gonna be able to muscle their way in though. This big three has been cemented ever since the early 2000's with nintendo-microsoft-sony, and the only one that managed to make an impact, Steam, is because they never even made their own console.

I wonder what kind of first party games it has. That's something that sunk the ouya, and god knows how many other consoles.
 
Apple is pulling out all the stops to try to not go bankrupt in the next decade since nobody is buying their shitty glass phones
 
  • Optimistic
Reactions: Xarpho
Years ago, Apple introduced a crappy app for leaderboards and some other shit on the iPhone, it was incredibly poorly integrated, and would often pop up before starting mobile games (if it had support). But Apple has always incredibly bad with games. Presenting in chronological order:
  • Introduced the Macintosh in 1984, which had very high resolution and a full mouse-based interface, but Jobs did not encourage games on it at all
  • Introduced the Apple IIGS in the late 1980s, which was the successor to the Apple II line and had full graphics and sound (GS) roughly on par with the Amiga and killed shortly thereafter
  • Introduced System 7 in 1991, which had color and high resolutions, as well as QuickTime, which had instruments licensed from the popular Sound Blaster sound chip popular with the PC circles at the time, but did very little to promote this to bring developers back from DOS
  • Worked with Bandai to create the Pippin @World in the mid-1990s but then went with the relatively underpowered and expensive PowerPC chip instead of the cheap and reliable 68k processor as Macs had been based on prior to around this time
  • Re-introduced the Mac as a gaming-capable machine in the late 1990s with a series of ports of popular DOS games, but did very little to actually work with developers and dispel the "megahertz myth" (computer speed was generally measured in megahertz to the layman, but Intel processors had higher megahertz numbers but different clock speeds)
  • Threw out the original Mac OS for Mac OS X in 2001, which was already underway by 1999, incompatible with previous software except by a slow compatibility layer that didn't work properly half the time (Classic Environment) or if developers fixed it
  • Switched to Intel processors in the mid-2000s, rendering pre-2001 software completely unworkable anyway
  • Intel processor allows new Windows ports but are made with compatibility layers, crippling performance
  • Introduced the iPhone which had games but poorly curated, attempts to add leaderboards and a way to invite friends to play via "Game Center" is poorly integrated and clunky, eventually dropped. Best and most popular early games are games similar to Flash games, later leads into microtransaction-based games
  • End up dropping PowerPC support by 2011, meaning all games that aren't patched prior to 2005 are unworkable (even as of 2000, many 1980s-era games were still playable despite massive technology improvements since then)
  • Alluded to playing games on the Apple TV a few years later, which are mostly just big-screen iPhone games; hardly promoted
  • Outlaws 32-bit software entirely on what is now called macOS

My take is that the reason the PC market took off and Apple's didn't is that Microsoft stuck with MS-DOS in the 1980s and later added Windows on top of that, never rocking the boat too much and allowing for games to gradually and continuously come onboard, while Apple changed over to Mac in the mid-1980s and wasn't promoting it (if it wasn't actively trying to screw it over).
 
Years ago, Apple introduced a crappy app for leaderboards and some other shit on the iPhone, it was incredibly poorly integrated, and would often pop up before starting mobile games (if it had support). But Apple has always incredibly bad with games. Presenting in chronological order:

Very nice post, you know your shit.
  • Introduced the iPhone which had games but poorly curated, attempts to add leaderboards and a way to invite friends to play via "Game Center" is poorly integrated and clunky, eventually dropped. Best and most popular early games are games similar to Flash games, later leads into microtransaction-based games

iOS' Game Center app had a particularly resentful feel to it in a way that's hard to describe. Did anyone else get that sense?

It was mostly useless, it was just used as a central place to keep your achievements, scores, and as a way to bug your friends to send you shit in freemium games. They even had an ugly casino theme to it, but eventually switched to a very plain theme with no life whatsoever.

Quickly! Non-iOS users: Which one is Photos, and which one is Game Center?

706422 706423
 
My take is that the reason the PC market took off and Apple's didn't is that Microsoft stuck with MS-DOS in the 1980s and later added Windows on top of that, never rocking the boat too much and allowing for games to gradually and continuously come onboard, while Apple changed over to Mac in the mid-1980s and wasn't promoting it (if it wasn't actively trying to screw it over).
I don't remember who explained this to me (might've been a KF member) but there was a long time in the early 2000s when Apple was taking off where they pretty much refused to let games for iOS come out on the grounds that they wanted to be seen as a serious platform. Only recently did they figure out how much money they were missing out on.
 
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