Assasins Creed: Unity to help restore Notre Dame - Games recreation of famed cathedral best existing model apparently

mindlessobserver

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This is honestly really cool. Apparently the art and design team at ubisoft spent years studying the cathedral so they could create a faithful model in the game. And now engineers and artisans can use it to rebuild the structure.


The devastating fire at Notre Dame caused significant damage to the famed structure, causing the spire to topple and gutting the inside of the Cathedral. There's now an international competition aimed at finding the best way to repair and restore Notre Dame, but those architects and engineers could be getting some unlikely help - from a popular video game.

It's a classic case of art imitating life- using gaming. Ubisoft Game studio makes the massively popular "Assassin's Creed" series, and they're well-known for using real-life historical sites during game play, which is often based on real-life historical movements or events. And now the game's eighth installment, "Unity", is a potential source for help in restoring the centuries-old Cathedral.

The 2014 game is set during the French Revolution, and centers around Notre Dame, which was painstakingly re-created for use in game play. The artist in charge says she took around two years to build a detailed model of the building, which she calls a brick-by-brick digital recreation - even including most of the artwork found inside. It's significantly more detailed than a laser scan, and some experts are now saying the model could represent the best chance for architects to study the original construction.

Ubisoft is acknowledging the game's debt to Notre Dame, offering "United" for free on its online store for a week after the fire. The studio is also donating 500,000 Euros to help with the restoration, writing in a statement, "As the smoke clears on the events that unfolded on Monday at the Notre-Dame de Paris, we stand in solidarité with our fellow Parisians and everyone around the world moved by the devastation the fire caused."
 
To be honest AC Unity was really underrated after the developers patched it and its recreation of Notre Dame was really cool

Much like Halo I am completely baffled by the popularity of the entire franchise. Did they ever get around to fixing the platforming or is it still mongoloid tier push the joystick where you want to go and the game does the rest? On top of that don't they all do the shitty climb towers to unlock quests that all Ubisoft games(that aren't Anno and Rayman) do now? I've only played the first one, but found it severely lacking in all areas. Even the assassinations are boring and cookie cutter. It really sucks that the only development houses with enough money to make open world games in the current year end up missing the point entirely and just churn out generic crap. The whole point of open world is variety and doing shit your own way. Even R* started to fuck this up with each new GTA game after III by making the missions more and more scripted. GTA III let you run down the pump action pimp with your car or do the last mission with a tank. By GTA V I managed to fail a fucking mission for climbing a fence too early.

Ahem, getting back on topic: It's nice to see Ubisoft doing something positive for a change. It's also pretty cool to see souless corporate slop being used to preserve our history instead of perverting it (like the hook handed honkey female samurais of BFV).
 
Assasins creed unity is finally good for something.

Is not the first time they actually did something like that, you can shit in Ubisoft all you want but they put a lot of thought in AC, that is why i keep playing them even when they are becoming a little repetitive

I think someone in IRC told me that the only thing that was heavy dramatized in Origins was the death of Caesar in the senate,in the game it was show has a good thing and heavily dramatic, when in reality i think some of the members of the senate even broke their wrist because they were not used to stab people
 
Much like Halo I am completely baffled by the popularity of the entire franchise. Did they ever get around to fixing the platforming or is it still mongoloid tier push the joystick where you want to go and the game does the rest? On top of that don't they all do the shitty climb towers to unlock quests that all Ubisoft games(that aren't Anno and Rayman) do now? I've only played the first one, but found it severely lacking in all areas. Even the assassinations are boring and cookie cutter. It really sucks that the only development houses with enough money to make open world games in the current year end up missing the point entirely and just churn out generic crap. The whole point of open world is variety and doing shit your own way. Even R* started to fuck this up with each new GTA game after III by making the missions more and more scripted. GTA III let you run down the pump action pimp with your car or do the last mission with a tank. By GTA V I managed to fail a fucking mission for climbing a fence too early.

Ahem, getting back on topic: It's nice to see Ubisoft doing something positive for a change. It's also pretty cool to see souless corporate slop being used to preserve our history instead of perverting it (like the hook handed honkey female samurais of BFV).
Asscreed 2 was what showed people that Ubisoft listened to their criticisms. Brotherhood was also fun while Revelations was a mixed bag. 3 was okay but I mark that game as the beginning of their rushed troubles. Dunno about the rest. My advice to people new to the series is watch a let's play of the first and skip to the second.
 
As flawed as the game is, I'm happy to see it being used to help restore Notre Dame. While I view the game as one of the worst of the series, seeing this gives me some new found appreciation for it and Ubisoft's insane attention to detail with its settings.
 
  • Agree
Reactions: The Last Stand
Ubisoft is kind of like that co-worker you can tell they are a perpetual fuck up whenever they open their mouth. You have no idea how they've managed to live this long without someone trying to run them over with a truck...

...but at the same time, you have to begrudgingly concede that when they actually hunker down and focus on their work they're pretty damn good at it.

Sometimes you even get to the point of actually thinking you might be able to respect them a bit, and then they go and fuck that up and the vicious cycle continues.

OT- glad they're getting some use out of Unity. Outside of Odyssey and Origins, I've played the rest of the series, but Unity was one of the few games I can remember looking at the overworld map for and thinking, "Do I really want to do this?" WHile a very very pretty game (y'know, when it worked), by and large it felt like a massive slog.
 
  • Agree
Reactions: AsbestosFlaygon
All I have to say is thank god that a particular game was set around Notre Dame in France and they painstakingly modeled not only the exterior but also the interior. If they made a great detail of exterior but skimmed on the inside of the cathedral, it would have been tragic.
 
Some (autistic) devs are really intent on recreating that sort of shit. Once I got a powerful wave of nostalgia on my first visit to Miami International Airport because the drop off loop looked exactly like it was in GTA Vice City. It was fucking bizarre.
 
Is it still a bugged mess throughout?
Maybe its just my electrical potato but in the half hour ive played dialogue has constantly just audio ducked.
 
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