Beyond good and evil 2 - Multi-ethic multi-cultural open multiplayer prequel

DICKPICSRUS

Your local mermaid fucker
kiwifarms.net
Joined
Nov 4, 2016
Beyond good and evil

A game about a photographer named Jade exposing government corruption with her adopted uncle named peyj

15 years later and it's finally getting a sequel to tie up some loose ends wait its not a a sequel it's a prequel with a black chick named shauni and a talking monkey named Knox


And one big theme of the game is slavery lots and lots of slavery and hybrids.


 
Beyond Good and Evil was fucking great. They've been talking about a sequel for over a decade, I hope it actually happens.
 
  • Agree
Reactions: Francis E. Dec Esc.
I can't stand the monkey, I hope there's an option to hurl him into space.

Wasn't Shauni the codename that Jade took in BGaE, or am I misremembering?

I hope the soundtrack will be as awesome as it was in the first game

MAMAGO GARAGE *whistles tune*
 
  • Agree
Reactions: DICKPICSRUS
LOOK AT ALL THE DIVERSITY WE PUTTIN IN GUYS! WE EVEN HIRED GENDER STUDIES SPEDS!

YUBaIze.jpg
 
I'd be screaming TAKE MY DAMN MONEY ALREADY at the screen, if I wasn't acutely aware of the disgusting cesspool that is high-budget game development these days. Plus I don't like this art style.

Now, if you'd shown me a kickstarter for an independent remake of the game in the same basic graphical style as the old one I'd... oh, who am I kidding. I'd still be skeptical as hell, given how many abject failures once-great developers from the early days have pumped out via Kickstarter in the last few years.
 
  • Agree
Reactions: Uncanny Valley
LOOK AT ALL THE DIVERSITY WE PUTTIN IN GUYS! WE EVEN HIRED GENDER STUDIES SPEDS!

YUBaIze.jpg

So 1970s blaxploitation is a thing again? I wonder if the estate of Rosalind Cash will see anything from all this?


FWIW, The Omega Man is one of the most hilariously "so bad it is good" movies I think I've ever seen. Something that truly must be seen to be believed. Too bad Cash's "Yo Livin' Playtex Doll," monologue scene isn't on YouTube somewhere, alas.
 
Kinda sad that they ditched the cartoony art style of the original game in favour of this. Those animal designs look like they belong in Michael Bay's TMNT.

I tend to agree. I loved BGaE1 as much as anybody else, but I'm not really feeling this one yet. I might need to see some gameplay footage first. Sad that there's no Jade and Pey'j. They were great.
 
  • Agree
Reactions: Lucky Wildcard
Wasn't Shauni the codename that Jade took in BGaE, or am I misremembering?

The 'identity' of Jade, both as a cover when she was reporting and as identified by the Domz High Priest at the end of the game. The nature of the name itself as an entity wasn't ever really elaborated upon, so if this woman's name is Shauni, maybe they're doing some kind of past-life thing?

Either way, I'm passively interested, but hard to say what'll come out of this game until we get more information.
 
In their words, they're still on Day 0 of actually developing the game.

Also, I still can't shake the feeling they didn't make BG&E2 a straight sequel because they don't expect many people that will pick this up to actually have played the first one, so instead of making a self contained sequel that still answers the questions from the first one, they go 'fuck it, prequel'.
 
Some more information out the gate:

Characters will be custom-made; you're meant to start from the bottom in the context of the setting, and the way you work up is through space piracy. What this entails is probably both what we can expect from past Ubisoft forays into open-world; but I'm willing to put a bet on how far Ancel will attempt to take it.

As for the setting itself, it seems on further analysis to kind of follow the route that the first BG&E was going; and it kind of took me going back recently and replaying through it to think about that. The first game's themes were clearly reflective of the game's production timeframe, you think about what kind of world we were living in just past the new millennium and one of the big things people were talking about back then, probably even moreso than they are today, was the idea of collusion in the government, cover-ups, using disaster or threat of war to enforce complacency and subtle manipulation of the populace to a single side. That was the big political drama unfolding around the time up until the very climax of the Bush years.

So maybe I'm just overthinking this way too much, BUT the reason they've decided to go with this whole diversity angle and the themes pertaining to classism, the definition of humanity and the rights afforded to them, slavery, and inequality in general is because at least a fraction of those are, in the same way, the political drama being expressed today. You're a pirate, an outlaw, and you're to lead a band of outcasts, presumably both humans and hybrids, in pursuit of a better life...or to stick it to the man, or who knows. So I see, from that, it could go two ways.

On the one hand, we might get a virtue signaling piece of crap that you're only gonna want to play once and then, when you've collected and upgraded everything, you'll never want to go back to again.

On the other, if they manage to overcome the pitfall they fell into last time ( in that there was no 'beyond good and evil' to be really found in the first game, it was a very cut and dry kind of morality ), the pitfall of Molyneuxism ( promising too much before you can deliver ), and the spike-ridden pitfall of appealing to Social Justice in spite of your actual consumer base; then we could potentially get a really great game.

Time'll tell I guess.
 
Back