- Joined
- Nov 8, 2021
We have a thread for miniature wargaming and for roleplaying games, so I thought it might be worth it to have a general boardgame thread. Do you own, collect and/or play? Did you manage to keep your gaming group alive through the pandemic? Did you misgender someone and found a BGG thread calling for your head on a pike? Be at home here.
Some wiki copypasting for the sake of clarity:
I personally can't wait for the coof to fuck off so I can start hunting for gaming groups again. I have owned games that I haven't gotten to the table for years now - the Big Box edition of Hansa Teutonica, Combat Commander, and Triumph and Tragedy for at least three years now! - and I seriously want to scratch that itch.
Some wiki copypasting for the sake of clarity:
A Eurogame, also called a German-style board game, German game, or Euro-style game, is a class of tabletop games that generally has indirect player interaction and abstract physical components. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as Pictionary or Trivial Pursuit.
Contemporary Eurogames, such as Acquire, appeared in the 1960s. The 3M series of which Acquire formed a part became popular in Germany, and became a template for a new form of game, one in which direct conflict or warfare did not play a role, due in part to aversion in postwar Germany to products which glorified conflict. The genre developed as a more concentrated design movement in the late 1970s and early 1980s in Germany. The genre has spread to other European countries such as France, the Netherlands, and Sweden. The Settlers of Catan, first published in 1995, paved the way for the genre outside Europe. Though neither the first Eurogame nor the first such game to find an audience outside Germany, it became much more popular than any of its predecessors. It quickly sold millions of copies in Germany, and in the process brought money and attention to the genre as a whole.
Germany purchased more board games per capita than any other country as of 2009. While many Eurogames are published and played in Anglophone markets such as the United States and the United Kingdom, they occupy a niche status there. Other games in the genre to achieve widespread popularity include Carcassonne, Puerto Rico, Ticket to Ride, and Alhambra.
Contemporary Eurogames, such as Acquire, appeared in the 1960s. The 3M series of which Acquire formed a part became popular in Germany, and became a template for a new form of game, one in which direct conflict or warfare did not play a role, due in part to aversion in postwar Germany to products which glorified conflict. The genre developed as a more concentrated design movement in the late 1970s and early 1980s in Germany. The genre has spread to other European countries such as France, the Netherlands, and Sweden. The Settlers of Catan, first published in 1995, paved the way for the genre outside Europe. Though neither the first Eurogame nor the first such game to find an audience outside Germany, it became much more popular than any of its predecessors. It quickly sold millions of copies in Germany, and in the process brought money and attention to the genre as a whole.
Germany purchased more board games per capita than any other country as of 2009. While many Eurogames are published and played in Anglophone markets such as the United States and the United Kingdom, they occupy a niche status there. Other games in the genre to achieve widespread popularity include Carcassonne, Puerto Rico, Ticket to Ride, and Alhambra.
An Amerigame, short for American-style board game, is a loose category of tabletop game that generally features a prominent theme, encourages direct conflict between players (even in some co-op games such as Dead of Winter), and has a significant degree of luck. It is distinguished from a Eurogame, or German-style board game, in that American-style games often have longer playtimes and mechanics designed to suit the theme. Not all games from the United States fall under this category. Many of the famous games were invented outside USA. Party games like Codenames, Cooperative board games like Pandemic and Family-friendly board games with simpler or abstract rules like Scrabble and Chess are usually excluded.
These games are sometimes referred to as Ameritrash. It is a term which is often used as a term of affection by some people, and a pejorative by others. The terms Amerigame and thematic game do not carry negative connotations, although neither of these has gained traction. BoardGameGeek cites "Axis & Allies, Dune, Cosmic Encounter, Talisman, and Twilight Imperium" as classic Ameritrash titles.
These games are sometimes referred to as Ameritrash. It is a term which is often used as a term of affection by some people, and a pejorative by others. The terms Amerigame and thematic game do not carry negative connotations, although neither of these has gained traction. BoardGameGeek cites "Axis & Allies, Dune, Cosmic Encounter, Talisman, and Twilight Imperium" as classic Ameritrash titles.
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of Tactics. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield.
In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on.
The early history of board wargaming was dominated by The Avalon Hill Game Company, while other companies such as SPI also gained importance in the history of the genre.
Like many games, wargames exist in a range of complexities. Some are fundamentally simple (often called "beer-and-pretzel games") whereas others attempt to simulate a high level of historical realism ("consim"—short for 'conflict simulation').
Generally, this is of a fairly concrete historical subject (such as the Battle of Gettysburg, one of several popular topics in the genre), but it can also be extended to non-historical ones as well. The Cold War provided fuel for many games that attempted to show what a non-nuclear (or, in a very few cases, nuclear) World War III would be like, moving from a re-creation to a predictive model in the process. Fantasy and science fiction subjects are sometimes not considered wargames because there is nothing in the real world to model, however, conflict in a self-consistent fictional world lends itself to exactly the same types of games and game designs as does military history.
While there is no direct correlation, the more serious wargames tend towards more complex rules with possibilities for more calculation and computation of odds, more exceptions (generally to reproduce unique historical circumstances), more available courses of action, and more detail or "chrome". The extreme end of this tendency are considered "monster games", which typically consist of a large subject represented on small scale. A good example of this would be Terrible Swift Sword, which tracks individual regiments in the Battle of Gettysburg, instead of the more common scale of brigades. These games typically have a combined playing surface (using several map sheets) larger than most tables, and thousands of counters.
In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on.
The early history of board wargaming was dominated by The Avalon Hill Game Company, while other companies such as SPI also gained importance in the history of the genre.
Like many games, wargames exist in a range of complexities. Some are fundamentally simple (often called "beer-and-pretzel games") whereas others attempt to simulate a high level of historical realism ("consim"—short for 'conflict simulation').
Generally, this is of a fairly concrete historical subject (such as the Battle of Gettysburg, one of several popular topics in the genre), but it can also be extended to non-historical ones as well. The Cold War provided fuel for many games that attempted to show what a non-nuclear (or, in a very few cases, nuclear) World War III would be like, moving from a re-creation to a predictive model in the process. Fantasy and science fiction subjects are sometimes not considered wargames because there is nothing in the real world to model, however, conflict in a self-consistent fictional world lends itself to exactly the same types of games and game designs as does military history.
While there is no direct correlation, the more serious wargames tend towards more complex rules with possibilities for more calculation and computation of odds, more exceptions (generally to reproduce unique historical circumstances), more available courses of action, and more detail or "chrome". The extreme end of this tendency are considered "monster games", which typically consist of a large subject represented on small scale. A good example of this would be Terrible Swift Sword, which tracks individual regiments in the Battle of Gettysburg, instead of the more common scale of brigades. These games typically have a combined playing surface (using several map sheets) larger than most tables, and thousands of counters.
I personally can't wait for the coof to fuck off so I can start hunting for gaming groups again. I have owned games that I haven't gotten to the table for years now - the Big Box edition of Hansa Teutonica, Combat Commander, and Triumph and Tragedy for at least three years now! - and I seriously want to scratch that itch.