Boardgames general - Eurogames, Ameritrash, Hex and Counter, and everything in between.

HullDown

A position taken up by armoured fighting vehicles.
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kiwifarms.net
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Nov 8, 2021
We have a thread for miniature wargaming and for roleplaying games, so I thought it might be worth it to have a general boardgame thread. Do you own, collect and/or play? Did you manage to keep your gaming group alive through the pandemic? Did you misgender someone and found a BGG thread calling for your head on a pike? Be at home here.


Some wiki copypasting for the sake of clarity:

A Eurogame, also called a German-style board game, German game, or Euro-style game, is a class of tabletop games that generally has indirect player interaction and abstract physical components. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as Pictionary or Trivial Pursuit.


Contemporary Eurogames, such as Acquire, appeared in the 1960s. The 3M series of which Acquire formed a part became popular in Germany, and became a template for a new form of game, one in which direct conflict or warfare did not play a role, due in part to aversion in postwar Germany to products which glorified conflict. The genre developed as a more concentrated design movement in the late 1970s and early 1980s in Germany. The genre has spread to other European countries such as France, the Netherlands, and Sweden. The Settlers of Catan, first published in 1995, paved the way for the genre outside Europe. Though neither the first Eurogame nor the first such game to find an audience outside Germany, it became much more popular than any of its predecessors. It quickly sold millions of copies in Germany, and in the process brought money and attention to the genre as a whole.

Germany purchased more board games per capita than any other country as of 2009. While many Eurogames are published and played in Anglophone markets such as the United States and the United Kingdom, they occupy a niche status there. Other games in the genre to achieve widespread popularity include Carcassonne, Puerto Rico, Ticket to Ride, and Alhambra.

An Amerigame, short for American-style board game, is a loose category of tabletop game that generally features a prominent theme, encourages direct conflict between players (even in some co-op games such as Dead of Winter), and has a significant degree of luck. It is distinguished from a Eurogame, or German-style board game, in that American-style games often have longer playtimes and mechanics designed to suit the theme. Not all games from the United States fall under this category. Many of the famous games were invented outside USA. Party games like Codenames, Cooperative board games like Pandemic and Family-friendly board games with simpler or abstract rules like Scrabble and Chess are usually excluded.

These games are sometimes referred to as Ameritrash. It is a term which is often used as a term of affection by some people, and a pejorative by others. The terms Amerigame and thematic game do not carry negative connotations, although neither of these has gained traction. BoardGameGeek cites "Axis & Allies, Dune, Cosmic Encounter, Talisman, and Twilight Imperium" as classic Ameritrash titles.

A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of Tactics. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield.

In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on.

The early history of board wargaming was dominated by The Avalon Hill Game Company, while other companies such as SPI also gained importance in the history of the genre.
Like many games, wargames exist in a range of complexities. Some are fundamentally simple (often called "beer-and-pretzel games") whereas others attempt to simulate a high level of historical realism ("consim"—short for 'conflict simulation').

Generally, this is of a fairly concrete historical subject (such as the Battle of Gettysburg, one of several popular topics in the genre), but it can also be extended to non-historical ones as well. The Cold War provided fuel for many games that attempted to show what a non-nuclear (or, in a very few cases, nuclear) World War III would be like, moving from a re-creation to a predictive model in the process. Fantasy and science fiction subjects are sometimes not considered wargames because there is nothing in the real world to model, however, conflict in a self-consistent fictional world lends itself to exactly the same types of games and game designs as does military history.

While there is no direct correlation, the more serious wargames tend towards more complex rules with possibilities for more calculation and computation of odds, more exceptions (generally to reproduce unique historical circumstances), more available courses of action, and more detail or "chrome". The extreme end of this tendency are considered "monster games", which typically consist of a large subject represented on small scale. A good example of this would be Terrible Swift Sword, which tracks individual regiments in the Battle of Gettysburg, instead of the more common scale of brigades. These games typically have a combined playing surface (using several map sheets) larger than most tables, and thousands of counters.

I personally can't wait for the coof to fuck off so I can start hunting for gaming groups again. I have owned games that I haven't gotten to the table for years now - the Big Box edition of Hansa Teutonica, Combat Commander, and Triumph and Tragedy for at least three years now! - and I seriously want to scratch that itch.
 
My wife and I used to play Arkham Horror (2nd edition) for ages. Been meaning to dust it off for a while now. Nowadays we've mostly been playing Pandemic (the original). No relation to the whole COVID shit going on.

My trashiest game is Zombicide: Black Plague. I don't quite understand why I love that game so much. I bought many of the expansions to add variety and replay-ability. That pile of boxes can't collect dust long enough before I play them again. Great times.

Dixit is a popular one with the family. It's usually quite hilarious and if you get bored with the usual cards, there are many other packs out there. Pretty fun and the cards are pretty.

Carcassonne, Kingdomino and Santorini are also favorites in these parts. Always a different experience thanks to the different setup options.

I have too many games, but they get played regularly. If something hasn't been opened in a year, it's gone. Luckily there are so many collectors out there eager to buy buy buy so I have no trouble finding a way to get rid of them for a bit of cash.
 
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Enjoy the Resident Evil board games. Impressive they managed to accurately recreate the maps and scenarios.
 
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My wife and I used to play Arkham Horror (2nd edition) for ages. Been meaning to dust it off for a while now.
I saw that a third edition had come out, and I was curious about getting the second now that many are dumping their old game on BGG. How long does it play? How much of a randomness fest is it compared to other coops?
 
Prior to COVID, a social group I belong to had monthly board game nights where we'd play various board games ranging from traditional to modern strategy-based ones such as the one where you have to defend a castle from being overrun by ogres or something along those lines.

As a kid, my next door neighbor and I made up our own board games on paper based on the layout of our block and featuring action squares with good/bad outcomes that might actually happen in real life (chased by the mean neighborhood dog, hit by a car, getting help from a friend, etc). I found some of them packed away and my aforementioned social group expressed interest in playing one of them. They largely enjoyed it, and they got a good laugh when I was eliminated early on after landing on the only space that results in an automatic loss.
 
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I saw that a third edition had come out, and I was curious about getting the second now that many are dumping their old game on BGG. How long does it play? How much of a randomness fest is it compared to other coops?
A game can take several hours. Basically an entire evening. Or you can be lucky and be done in about 2 hours.

It feels very random. Especially if you mix in too many expansions. Luck plays a huge part. Especially with fights. Goddamn you can have a pile of dice and get crap. Many times you’re trying to maximize the odds.

We still loved it though, despite those flaws!
 
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Might be a good place to ask about a game I've been searching for. The gameplay is that everyone rolls 3 dices and use the result as a money pool to buy resources for the next round. With the gameplay being using the bought resources to get the most points or get a winning condition. I know I've seen it in both a generic setting and cthulu setting.
 
I'm a big fan of the Battlestar Galactica game, despite never seeing the show. Secret roles with potential tratior games are always fun, but watching the table devolve into accusing each other of being a "fucking cylon" with the same intensity your local KKK Grand Cyclops would call people a "fucking nigger" is always a treat.
 
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Might be a good place to ask about a game I've been searching for. The gameplay is that everyone rolls 3 dices and use the result as a money pool to buy resources for the next round. With the gameplay being using the bought resources to get the most points or get a winning condition. I know I've seen it in both a generic setting and cthulu setting.
It's not Elder Sign, is it?
 
Tried to play Munchkin.

When people see a 3 page rulebook they just freak.
doesn't help munchkin is kinda meh, and all that text makes it a crappy entry level game for casuals (it will turn into a constant "wait, what does this card say..?!").

if you want people to hate each other try citadels (sadly they removed the ball room from the new version). or mascarade if you got 6+ players.

I'm a big fan of the Battlestar Galactica game, despite never seeing the show. Secret roles with potential tratior games are always fun, but watching the table devolve into accusing each other of being a "fucking cylon" with the same intensity your local KKK Grand Cyclops would call people a "fucking nigger" is always a treat.
ever tried dark moon?

I don't think so, I remember a big part of the box being a massive board where have resources next to their dice price.
if you're sure it was cthullu it should be on here: https://boardgamegeek.com/boardgamefamily/5141/theme-cthulhu-mythos/linkeditems/boardgamefamily
 
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nope, but it looks like my kind of thing.
not surprised since it started out as a homebrew called BSG express. ;)
dunno about it's availability these days tho. apparently BSG got a remake with unfathomable recently, no idea how much it improves dark moon which in itself tried to improve BSG.

if you're into social deduction and don't want to put a heavy hitter like BSG on the table you could try resistance/avalon, same deal but much more condensed. there are more games but most of them just feel like a variant of those (especially shit like secret hitler that only sells based on it's meme name). if your group is up for free for all take a look at mascarade which I mentioned above, added perk it scales up to 13 people, BSG stops at 6 and knowing the old FFG games it probably really needs the right people with enough time, mascarade is quick and easily explained.

there's also shadows over camelot which is older than some people on the farms. got remade in form of a card game, so might be cheaper and more easily available then the original (expansions and promo stuff will probably be even worse)
 
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