Touché I guess, but I'm serious. Why so hostile?
People often conflate the mobile market with the PC/console gaming market as if the people who are in one demographic would be able to easily transition into the other demographic.
- You get this with Blizzard releasing a Diablo mobile game, when Diablo fans wanted a PC Diablo game. What's more the game was outsourced to a second rate Chinese studio.
- You get this with EA releasing a Command and Conquer mobile game, when C&C fans wanted a PC C&C game.
- You get this with Ubisoft releasing a Sam Fisher mobile game, when Splinter Cell fans wanted a PC/Console Splinter Cell game.
- You get this with people claiming all of those women playing candy crush and idle games are just a marketing campaign and some inclusion away from playing a tactical shooter like Rainbow Six, which is why we get those poorly written ham-fisted female characters in that game.
Mobile games are filled with Skinner box garbage.
The mobile market is worth a ton of money and so is filled with low effort games trying to cash in. It's over-saturated.
Mobile games are often simplified versions of other games, or the same game just with a worse control scheme.
The mobile market is filled with people who just want to come in, play for a couple of minutes, then stop playing. This means that the market caters to those people. However the PC and Console market want longer form experiences. Looking down at a tiny screen you hold and partially conceal with your hand is not conducive to this.
The mobile market engages in often extreme, far reaching, and sometimes misleading advertising campaigns. Astroturfing is not unheard of.