- Joined
- Feb 4, 2013
I want to see if I can put together a group to run Call of Cthulhu here. Anyone who wants in can play.
The premise for the campaign would basically be the TV show Lost but with the Cthulhu Mythos in place of the stupid Lost mythology. Also unlike Lost I wouldn't be making up random twists as I go and then pretending it was a story arc. I have designed a crazy island with a central mystery that is elaborate and piecemeal but coherent. The goal of the players would be to survive on the island, and maybe even unravel this mystery before everyone is killed or goes insane. Presumably they would also seek rescue, but we'll see how well that goes.
I will be using Call of Cthulhu 6th edition. Anyone who has access to that can make their own character. Anyone else who wants to play can give a background for their character and I can throw together some stats. CoC isn't a game where character builds are a big issue.
For those not familiar with CoC, it's probably the most lethal RPG ever produced. I'm going to start with as big a group as possible but it will slowly get whittled down as people get killed or go insane. The game isn't as capricious about killing characters as it's reputation would suggest, it's just very "realistic" about your chances of survival if you do come face-to-face with Lovecraftian horrors. Protip: avoid coming face-to-face with Lovecraftian horrors.
While I'm not adverse to joke characters or characters based on lolcows (our proud forum tradition) most of these kinds of characters would get horribly killed so fast in this game that it wouldn't really be worth the effort to make them. Fair warning. I will be playing it as straight horror.
Note: While I did flake out on the last game I ran here, I had personal meatspace reasons that I'm not going to air out in public.
The premise for the campaign would basically be the TV show Lost but with the Cthulhu Mythos in place of the stupid Lost mythology. Also unlike Lost I wouldn't be making up random twists as I go and then pretending it was a story arc. I have designed a crazy island with a central mystery that is elaborate and piecemeal but coherent. The goal of the players would be to survive on the island, and maybe even unravel this mystery before everyone is killed or goes insane. Presumably they would also seek rescue, but we'll see how well that goes.
I will be using Call of Cthulhu 6th edition. Anyone who has access to that can make their own character. Anyone else who wants to play can give a background for their character and I can throw together some stats. CoC isn't a game where character builds are a big issue.
For those not familiar with CoC, it's probably the most lethal RPG ever produced. I'm going to start with as big a group as possible but it will slowly get whittled down as people get killed or go insane. The game isn't as capricious about killing characters as it's reputation would suggest, it's just very "realistic" about your chances of survival if you do come face-to-face with Lovecraftian horrors. Protip: avoid coming face-to-face with Lovecraftian horrors.
While I'm not adverse to joke characters or characters based on lolcows (our proud forum tradition) most of these kinds of characters would get horribly killed so fast in this game that it wouldn't really be worth the effort to make them. Fair warning. I will be playing it as straight horror.
Note: While I did flake out on the last game I ran here, I had personal meatspace reasons that I'm not going to air out in public.