Can someone give me all the information you can on getting a video game made?

Best advice would be to not post anything identifying about yourself or your game here on the Farms. There are a lot of people with a lot of time who hate this website and the people who post here and will go out of their way to get you deplatformed.

But good luck, hope you're successful.
 
What kind of game?
Top down?
side scrolling?
Action?
Adventure?
Color Palette?
Sprites or polygons?
Music?
Chiptunes or recordings?
Sound?
Samples or synth hits?
Genre?
Commercial release that most resembles your vision?
 
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1: You hire all of your coders for $1 + considerations.
2: Then, fire all of them.
3: Release a terrible mobile game.
4: Spend multiple years after kickstarter to redo the lighting design and release PC port on steam that sells negative copies in it's first week.
5: Profit??
6: Become a politician and screech about gamergate and moon rocks.
 
LOL I love your posts.

I'm not posting details of plot but much like an FBI/CIA game.

What’s it about? Genre? Etc?

Edit: ninja’d

Undercover CIA/ with supernatural flair....

I've been already warned that people will steal the idea after I give up details.
I'm just here for some thoughts, experiences, and ideas.

What kind of game?
Top down?
side scrolling?
Action?
Adventure?
Color Palette?
Sprites or polygons?
Music?
Chiptunes or recordings?
Sound?
Samples or synth hits?
Genre?
Commercial release that most resembles your vision?


Unreal engine; adventure supernatural CIA; heavy metal background music......And there isn't a game like this...but it's played like Halo.

1: You hire all of your coders for $1 + considerations.
2: Then, fire all of them.
3: Release a terrible mobile game.
4: Spend multiple years after kickstarter to redo the lighting design and release PC port on steam that sells negative copies in it's first week.
5: Profit??
6: Become a politician and screech about gamergate and moon rocks.

I'm not touching gamergate....hell no.
 
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don't spend longer than 6 months on something only a handful will play ... or you can perpetuate an unproven idea over several years that gets you nowhere and complain how people just dont understand you.
 
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Unreal engine; adventure supernatural CIA; heavy metal background music......And there isn't a game like this...but it's played like Halo.

Thanks for sharing that. I'm clueless about most of that stuff, so I can check out of this convo in peace, but.... are you familiar with Condemned? Supernatural First Person Govt. Agent beat-em-up. Unreal engine. Amazing title. Seems like you might want to look it up.

 
Thanks for sharing that. I'm clueless about most of that stuff, so I can check out of this convo in peace, but.... are you familiar with Condemned? Supernatural First Person Govt. Agent beat-em-up. Unreal engine. Amazing title. Seems like you might want to look it up.



THANK YOU. Something like this is what i am doing but we bit more thriller than horror. But I like it. I didn't know anything about this.
 
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THANK YOU. Something like this is what i am doing but we bit more thriller than horror. But I like it.
I made one mistake - It's the Lith Tech engine in 1 and an upgraded lith tech in 2. Monolith developing for Sega. Re-released on PC a few years back. It's totally cake for unreal tho, no worries there.

It shines in the second game


There is definitely something subtly hinting at psychosis in the art style. It's the sort of art style you see in those kinda comics and movies a lot - it's realistic but still kinda like a comic book and all the emotion is in the eyes, or there will be no one emotion in the eyes and another in the entire face and body. The dissonance is there, but you gotta look.
My opinions, obv
 
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I made one mistake - It's the Lith Tech engine in 1 and an upgraded lith tech in 2. Monolith developing for Sega. Re-released on PC a few years back. It's totally cake for unreal tho, no worries there.

It shines in the second game



The story and graphics with music adding terror is impeccable. I can't believe I haven't heard of this. Mine is not as dark and it is targeted for the Fortnite crowd so is less horror (but i would like some intensity)
 
The story and graphics with music adding terror is impeccable. I can't believe I haven't heard of this. Mine is not as dark and it is targeted for the Fortnite crowd so is less horror (but i would like some intensity)
Watch an HD longplay.
I can't play this game. It's too scary for me. Really, I can't do it.
There's some amazing mechanics, like a good addiction mechanic, very sparse gunplay, some CSI detective stuff and the atmosphere....

 
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Well, if you wanna make tons of money with minimal effort all you have to do is:
  1. Make it a porn game
  2. Add furfaggotry
And there you go, as long as it has porn and furries, dipshits will throw bags of money at you for little to no work (look at CoC, TiTS, LT, etc etc) Bonus points if you are gay or a mentally unstable individual (tranny)... Fuck, you dont even need to be one, just pretending to be one will make white knights flock around you and protect you from any criticism.
 
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You need to make a design document. You should probably put the thematic essense of your game down on paper, maybe like in one or two sentences? You can build off of that from there.

Be realistic. You're not going to be able to create AAA super game with no experience and no contacts. Your best bet would be to get enough production done to run a kickstarter, probably. Making a game is very expensive. There's only so much you can do as one person unless you're some kind of savant like Tarn Adams or ZUN. Those two examples knew their limits well, and you should keep that in mind.

Creating a game means creating a community, so be prepared for that as well. You need to know how to make your game look and sound appetizing and exciting.

That's about all I got, I guess...
 
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