Complaints that are misunderstood

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.

skykiii

kiwifarms.net
Joined
Jun 17, 2018
And I don't just mean audience misunderstanding, either. Sometimes the complainer themselves knows something bothers them, but doesn't know why.

Probably the Ur-example:

Politics In Fiction

What people think it means: "I hate that this has politics I disagree with!"

And for some people, maybe that's actually it.

In reality it can be more complicated.

Sometimes the politics are just a symptom of a larger issue. Rings of Power would probably be terrible even if devoid of any sort of progressive ideology, because the show ultimately is still a fanfic with a budget that watches like generic modern slop fantasy that just happens to have names you recognize.

Sometimes I find it can be a matter of expectation. For example, I can't imagine anyone sane being mad that they watched a show called "Bible Man" and then got offended that it was overtly religious (in fact, anyone sane would not be mad they watched Bibleman, period. Especially not a Willie Aames-era episode!)

However, I recall it used to bother me when I would watch History Channel's "A Haunting"--which was supposed to be about real-life hauntings--and literally every episode was about how the events stopped once the families involved started going to church.

On a similar thing, left-wing preaching bothers me far more in, say, Rings of Power than it does in Captain Planet. I knew what Captain Planet was when I turned it on, and at least Captain Planet was a dude creating his own original thing for his message, not co-opting 1950s literature that the author is currently too dead to object to.

Challenge in Games

This is a debate that I feel has gotten muddied, especially ever since Dark Souls came out and made "git gud" a meme.

For me personally, a problem I've always had with the Souls way of thinking is that it comes down to just memorization. The kind of challenge I like is when a game forces you to engage with the mechanics and make choices that might actually matter.

Let me use an example:

In the first Aero the Acro-bat game for Genesis and SNES, there's a lot of things that can instantly kill you, and Aero only has two attacks: throwing stars (these are limited) or a drill attack that launches him at a diagonal angle and could potentially slide him off platforms.

So imagine you need to jump to a platform that has an enemy on it. Drill runs the risk of sliding off the platform and into an instant-kill trap unless your positioning is perfect. Or you could just throw one of your limited stars and easily kill the fuck.

Aero 2 by contrast removes all such situations, so there's no reason to throw a star or do anything besides drill anywhere, and is a more shallow game as a result.

(People who have actually played either game know this isn't a perfect analogy but it was the first that came to my head).

What I'm getting at is: the real reason you want a game to be challenging is because it forces the player to test out and use all their options, not just coast thru on autopilot. Games like Dark Souls misunderstand this (in my experience, anyway).

So that's all I got for now. You people wanna add anything?
 
Politics In Fiction
90% of the times when some one says "I hate politics in movies" what they're trying to say is " I hate identity politics in movies". People don't want apolitical movies they just tired of token gays, trannys, browns and gender/raceswaping bullshit
The last 10% is just hating the ultra preachy Hollywood hyper leftist politics being horribly shoehorned in, especially as you said in places it doesn't belong.
Despite what some people believe most are fine with a politic message in a movie even when they explicitly disagree with it but only when it incorporated well into an entertaining movie. The problem is when the movie screeches to a hult so a character can just states the creators beliefs and condescendingly finger wags to the audience.
 
What people think it means: "I hate that this has politics I disagree with!"
And for some people, maybe that's actually it.
In reality it can be more complicated.
90% of the times when some one says "I hate politics in movies" what they're trying to say is " I hate identity politics in movies". People don't want apolitical movies they just tired of token gays, trannys, browns and gender/raceswaping bullshit
The politics in question don't matter as much as how it's written and portrayed. Even the most gay and faggoty points can be put forth in a reasonable manner just as you can have the most based opinion stated with the charisma of a brick through a window.
There's no single reason but the more recent political inserts are interpreted as a call to action and less of a message, because the message is already heard actively being screamed everywhere else.
 
because the message is already heard actively being screamed everywhere else.
This is itself part of the problem. If I already hear the person in the cubicle next to me going on about whatever social issue, I don't then want to go to the cinema and see whatever superhero preaching it.

It's not even just politics. I mentioned in another thread that I tend to not even bother with videos with titles like "why Chrono Trigger was good." The thing is, I agree with them that Chrono Trigger was good. That's precisely why I don't want to spend twenty minutes hearing someone basically telling me what I already know. Likewise, if I refuse to watch a video called "Undertale is a classic," its not necessarily because of my feelings about Undertale, its because I'm not interested in the topic or I've heard about it so much that I no longer care to hear anything else.

This also happens even hear on the farms. I know at least one user thinks that I'm "defending trannies" when I say I'm sick of him constantly bringing them up. But actually no... I just think sometimes we should be allowed to discuss something else, and that particular user has an issue of inserting them into every discussion regardless of relevance, and then the topic becomes just a circlejerk, and I get tired of seeing that.

Same way I mentally check out any time I'm playing a horror game and it drops a hint that the player characters may have a secret sin they've committed and they're being punished for it--I'm just sick of seeing that particular twist and its literally omnipresent (almost as omnipresent as me complaining about it).
 
Last edited:
I feel like with those examples people know exactly what you mean but just act in bad faith and choose to interpret it in a way that makes you look unreasonable, especially when the situation is reversed.

A more misunderstood complaints are ones that sounds corporate shilling on the surface but have practical reasons why they are better artistically/mechanically:
* Games should be a lot shorter.
* Producers/devs should be dependent on pleasing the suits.
* Monetisation is alright for freemium games.
 
  • Like
Reactions: WhoBusTank69
Back