- Joined
- Aug 14, 2014
Hello everyone, I had an interesting conversation the other day with my neighbor that I thought I would share with you. Since I'm sure my neighbor doesn't want his real name anywhere, we are simply going to call him Colin.
Colin is a game designer from France who worked at EA North Carolina from 2008 all the way till it's closure in 2013.
Colin and I were conversing about what I was thinking on doing for college, and he knew I had an interest in game design. He worked on freemium mobile games and some of the sports games that came out of that studio. He blatantly said up front that EA was the worst company he has ever worked for, for a number of reasons.
-He had previously worked for EA at another studio since the late 90s but was transferred here when EA NC was low on staff.
-When the mobile game boom started to happen (2009ish) was when Colin really started to notice something was wrong.
-For some of the micro-transactions that "needed" to be implemented into mobile games, programmers had to scramble to get them in, some of these ended up messing with the already existing code and would cause the game to be a huge mess.
-Most of his co-workers hated the business system of the free-to-play games they were making, yet were coerced into doing them in fear of losing their jobs.
-Many mobile projects were dropped in a matter of days, their elements being implemented into other projects.
-The timetables for a new sports game's release were so ridiculous that they would be made in a matter of weeks.
-Only the sports games were playtested (to his knowledge anyway)
-Working hours were abnormally horrible for a studio and ended up with about a dozen employees getting hospitalized a year.
Fortunately Colin is now working at Red Storm and does some independent stuff on the side.
I'd still thought I'd share this with the forum, because I know some people here are also interested in working in the games industry.
If anyone has any questions I can ask him if you want.
Colin is a game designer from France who worked at EA North Carolina from 2008 all the way till it's closure in 2013.
Colin and I were conversing about what I was thinking on doing for college, and he knew I had an interest in game design. He worked on freemium mobile games and some of the sports games that came out of that studio. He blatantly said up front that EA was the worst company he has ever worked for, for a number of reasons.
-He had previously worked for EA at another studio since the late 90s but was transferred here when EA NC was low on staff.
-When the mobile game boom started to happen (2009ish) was when Colin really started to notice something was wrong.
-For some of the micro-transactions that "needed" to be implemented into mobile games, programmers had to scramble to get them in, some of these ended up messing with the already existing code and would cause the game to be a huge mess.
-Most of his co-workers hated the business system of the free-to-play games they were making, yet were coerced into doing them in fear of losing their jobs.
-Many mobile projects were dropped in a matter of days, their elements being implemented into other projects.
-The timetables for a new sports game's release were so ridiculous that they would be made in a matter of weeks.
-Only the sports games were playtested (to his knowledge anyway)
-Working hours were abnormally horrible for a studio and ended up with about a dozen employees getting hospitalized a year.
Fortunately Colin is now working at Red Storm and does some independent stuff on the side.
I'd still thought I'd share this with the forum, because I know some people here are also interested in working in the games industry.
If anyone has any questions I can ask him if you want.