D&D - ANY Edition BEFORE 4.CUCK

GorillaGhost

kiwifarms.net
Joined
Mar 31, 2022
Who was your most powerful character?
What were they?
What edition was it?
Did they die?
If so, how did they die?
Did they become a GAWD?
If so, what was the manner of their ascension?
If do, did you continue playing said GAWD?
Was your DM based, insane, or both?
(Unrelated) How do you feel?

Last question...
Did you get the reference of the last question on the previous list or are you as confused as HE was?
 
Is 4e the one introduced in 2008? What was people's issue with it?

Today I look at it and say at least it was pre-Woke.
It was more concerned with being a miniatures wargame (and hawking minis) than it was in being an RPG. It wasn't bad at being an entry level game in that genre, all things considered.

5e was when the infestation truly began. I don't know whether to blame Wizards' soysucking Seattle higher ups or the tourists Matt Mercer brought in more.

5's ruleset isn't bad but the supplements mostly suck. Curse of Strahd in its original release being the shining exception.
 
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Human Illusionist
AD&D 2nd Edition (the best version)
Didn't die
No ascension but he became obscenely strong.

Basically went into stasis to cast a spell from a third party book "The Tome of Mighty Magic". 20th level spell called Create Plane with a 500 year casting time. We set our next few games in that plane but never really brought up that character again.

One of our other players managed the Divine Ascension spell. Good times.

The book also had a spell called Eradication that was pretty nifty. If used, the target was erased from the multiverse and they would be forgotten by everyone including the caster. Their deeds are accredited to someone else and their items scattered into the hoards of powerful monsters around the multiverse.

Mortals had no saving throws against it, but divine creatures wouldn't be affected. Also no living being remembers this spell being cast successfully.

We were never brave enough to use it. :lol:
 
I was a foreverDM until 5th Edition so eat my ass. Did a 1-11 campaign in Ghosts of Saltmarsh and played as a Dwarf Scorlock going cantrip build. I cheesed the final dragon by draining her lair with a scroll of control water and then polymorphing an almost dead DMPC into a giant ape while getting into near-melee and using my 1st and 2nd level slots for defensives.
 
Is 4e the one introduced in 2008? What was people's issue with it?

Today I look at it and say at least it was pre-Woke.
It turned the game from a roleplaying game with some battles to a tactical minis game where one battle frequently took the entire session, if not multiple.
Tons of roleplaying or non-combat skills got sidelined for moar battle skills and level 1 characters feel at about the same power level as level 10 in 3.5e.
My pet conspiracy is they ramped up the player strength so much so that Tieflings and Dragonborn were viable level 1 characters instead of the kind of thing players would roll every once in a while when the DM decided to do a prestige character campaign.
 
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Pretty sure it is AD&D Second Edition because if memory serves it uses THAC0.
Yes THAC0 was definitely a thing and I always thought it was dumb. "This platemail makes me so hard to hit!" I get that it was designed to be roleplayed and the DM would describe it as glancing blows or something, but in a video game it amounts to people swinging impotently at each other with zero feedback.

Oh wait, Neverwinter Nights was D&D too wasn't it? Must have been a different edition because it was a lot different than Baldur's Gate, but I played that too.
 
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Yes THAC0 was definitely a thing and I always thought it was dumb. "This platemail makes me so hard to hit!" I get that it was designed to be roleplayed and the DM would describe it as glancing blows or something, but in a video game it amounts to people swinging impotently at each other with zero feedback.

Oh wait, Neverwinter Nights was D&D too wasn't it? Must have been a different edition because it was a lot different than Baldur's Gate, but I played that too.
Yeah THAC0 definitely needs a DM to filter the output. I always liked it for the purposes of AD&D in a tabletop setting though.
 
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Edition 3.5
Grey Elf Death knight named Brie
I was captured by a group of paladins, I surrendered thinking the party would at least try to save me, they left my ass to get purified and turned into a camp follower of the paladins war band.
 
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Yes THAC0 was definitely a thing and I always thought it was dumb. "This platemail makes me so hard to hit!" I get that it was designed to be roleplayed and the DM would describe it as glancing blows or something, but in a video game it amounts to people swinging impotently at each other with zero feedback.

Oh wait, Neverwinter Nights was D&D too wasn't it? Must have been a different edition because it was a lot different than Baldur's Gate, but I played that too.
Neverwinter Nights was 3rd edition. In BG 2 they took a few ideas from 3rd, especially in the expansion.
 
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It was more concerned with being a miniatures wargame (and hawking minis) than it was in being an RPG. It wasn't bad at being an entry level game in that genre, all things considered.

5e was when the infestation truly began. I don't know whether to blame Wizards' soysucking Seattle higher ups or the tourists Matt Mercer brought in more.

5's ruleset isn't bad but the supplements mostly suck. Curse of Strahd in its original release being the shining exception.
It's crazy how you started seeing Wokeness pop up in 2014, the year 5e was first published, also the year of Goobergrape, Ms Marvel as a female Muslim was introduced and you started to see a shift in art direction in a lot of different things where you had less emphasis on sexy women as well as shit like Lumberjanes being published, everything was starting to become "Tumblr'ized" and the shift really started to occur of nerd culture being the realm of mostly white dudes to "women and minorities"


It turned the game from a roleplaying game with some battles to a tactical minis game where one battle frequently took the entire session, if not multiple.
Tons of roleplaying or non-combat skills got sidelined for moar battle skills and level 1 characters feel at about the same power level as level 10 in 3.5e.
My pet conspiracy is they ramped up the player strength so much so that Tieflings and Dragonborn were viable level 1 characters instead of the kind of thing players would roll every once in a while when the DM decided to do a prestige character campaign.
A theory I remember hearing is that they were trying to make it a more "video game" like experience to compete with stuff like WoW.

But 2008 was another year we saw a shift, a lot of icons of nerd culture died that year like Arthur C Clarke, Gary Gygax, Stan Winston and Michael Crichton.

2008 was the year "geek chick" started to get big, which laid the seeds for Woke's eventual takeover.
 
Played a Ghoul/Fighter/Lurking Terror using the rules from Savage Species. It was in 3.5 Ed. He focused on Claw attacks to paralyze enemies, which was fun but there were a lot of enemies that were immune to them. He wore a leather apron that counted as leather armor, and the DM let me pretend throwing axes were meat cleavers. The whole campaign was like playing Skeletor's Evil Warriors. He died defending the central "Skeletor" figure, but it was such a fun campaign that I was told I could bring him back someday.
 
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