- Joined
- Aug 31, 2017
I admit I am being closed minded when I say this: unlike movies, books, or pieces of art, I think video games are meant to be 'fun', or, at the very least, emotionally satisfying.
Movies and books can afford to have open ended endings and feelings of shock and unhappiness because it's a passive experience.
At the risk of sounding entitled, a gamer is trusting a video game with his time, actively interacting with an experience, even losing himself to a game's protagonist to fully immerse himself to the world the developers created.
As games are slowly evolving into more cinematic experiences, the standards and expectations of video games are changing too. Im open to discussion about the question.
Movies and books can afford to have open ended endings and feelings of shock and unhappiness because it's a passive experience.
At the risk of sounding entitled, a gamer is trusting a video game with his time, actively interacting with an experience, even losing himself to a game's protagonist to fully immerse himself to the world the developers created.
As games are slowly evolving into more cinematic experiences, the standards and expectations of video games are changing too. Im open to discussion about the question.