skykiii
kiwifarms.net
- Joined
- Jun 17, 2018
This may be an odd post for me to make as I consider the 1990s the golden age of gaming. But here's the thing:
You plug in an actual SNES, you'll have a variety of experiences. Robocop vs the Terminator is a run n' gun but you'd have to be a fool to say its anything like Contra III or Sunset Riders, to use just one example.
But retro throwback games tend to fall into one of two camps:
Camp One: Blatant clone of a popular game.
Immediately I look at this and I'm like... "Why would I want to play this? This is literally just Zelda." Again compare to actual retro: Illusion of Gaia, Crusader of Centy, Landstalker etc. were all actually trying something different, and because of that are still worth playing. Blossom Tales is so desperate to skinwalk that even its music is riffing on the Link to the Past menu music.
Camp Two: Meme Game
And like....
I remember when I was a kid, and I wanted to make games. I still have some of my old game ideas floating around in my head somewhere. But I never learned to program.
But one thing I do remember is I had ambition. I was the kind of kid who wanted to do things I didn't think had been done before.
So like... stuff like Arzette... I can understand maybe thinking that the Zelda CD-i games could have been good and wanting to prove it, but then it goes and leans into the meme by having cutscenes that actually look as bad as the Zelda CD-i games.
It would be like if I did a game that is clearly Castlevania II: Simon's Quest, maybe it played better, but then it still had the "what a horrible night to have a curse" unskippable text box. I just don't get it.
If you're gonna do a retro throwback, here's an idea: find a game that had serious potential, and make a "good version" of it (which admittedly is supposedly what Arzette does). My recommendation is Friday the 13th on NES.
You plug in an actual SNES, you'll have a variety of experiences. Robocop vs the Terminator is a run n' gun but you'd have to be a fool to say its anything like Contra III or Sunset Riders, to use just one example.
But retro throwback games tend to fall into one of two camps:
Camp One: Blatant clone of a popular game.
Immediately I look at this and I'm like... "Why would I want to play this? This is literally just Zelda." Again compare to actual retro: Illusion of Gaia, Crusader of Centy, Landstalker etc. were all actually trying something different, and because of that are still worth playing. Blossom Tales is so desperate to skinwalk that even its music is riffing on the Link to the Past menu music.
Camp Two: Meme Game
And like....
I remember when I was a kid, and I wanted to make games. I still have some of my old game ideas floating around in my head somewhere. But I never learned to program.
But one thing I do remember is I had ambition. I was the kind of kid who wanted to do things I didn't think had been done before.
So like... stuff like Arzette... I can understand maybe thinking that the Zelda CD-i games could have been good and wanting to prove it, but then it goes and leans into the meme by having cutscenes that actually look as bad as the Zelda CD-i games.
It would be like if I did a game that is clearly Castlevania II: Simon's Quest, maybe it played better, but then it still had the "what a horrible night to have a curse" unskippable text box. I just don't get it.
If you're gonna do a retro throwback, here's an idea: find a game that had serious potential, and make a "good version" of it (which admittedly is supposedly what Arzette does). My recommendation is Friday the 13th on NES.