Doomworld - AKA Troonworld, a dedicated safe space for pedophiles and megalomaniacs - Corrupting the Doom community since 2016

  • 🔎 If you see an alert for analytics.usips.org, this is a self-hosted system I am running as a test. It is GDPR compliant and collects no invasive information.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
It's more egregious because he brings up Citadel at the Edge of Eternity, a large and detailed map he rightfully excoriated prior for being a grindy, unfun testicle smasher. He knows Magikal isn't going to rise from the dead to call out his conflict of interest. Gene Bird isn't going to come back after nearly a quarter century with an autistic cancel mob for having his forgettable (but far more playable) maps flamed. The people DoD regularly talks to, on the other hand? They will. Anyone with familiarity with specific names on DW knows that, but admitting to it and having those dynamics known to outsiders means they can't pretend to be neutral tastemakers instead of spergs with queen bee syndrome.
 
For those who don't follow Time of Doom, we're currently having a discussion about MtPain's hypocrisy and Troonworld pandering in the latest season of Dean of Doom, where he clearly has a bad time reviewing gigantic slaughter maps, even admitting to disliking them, and yet still doesn't give lower grades and A and B, while sugarcoating every word of criticism and kissing every ass under the Troonworld umbrella...

And this is my little contribution to his youtube comment section.

I had no idea who this dude was so I watched a couple of his recent videos and I don't get the point. He seems to actively hate himself, hate playing Doom, and hates the megawads he's forcing himself to play through twice in a row. I clicked around on a couple older vids and he seemed a lot peppier but in these last few he's waxing poetic about the intricacy of a battle with 50 pain elementals and 10 cyberdemons while having a big fat faggot cry about how much his life sucks and how he "doesn't play Doom for fun anymore."

Guy is making a thousand dollars a month (A) for the privilege of talking about Doom maps and he's weeping and venting about how much it sucks and how DOOM IS LIKE AN ARTFORM MAN while he plays levels where twelve archviles spawn every nanosecond.
1788658148495.png

Also he's complaining about performance problems in large maps when he's using ZDoom v2.8.1, a sourceport that is ten years out of date and known for having performance problems on large maps. He apparently uses dsda-doom for some maps so he's swapping back and forth during the course of a single megawad when he could just be using dsda. This guy is a fucking retard.
 
I love the old DOOM games and the fact that it's so moddable. It's depressing that the modding community has been taken over by a bunch of troons and SJWs. It's impossible to find any place on the internet for Doom mods without trannies having a monopoly on the forums. It's all a way to demoralize normal hobbyists.
 
Guy is making a thousand dollars a month (A) for the privilege of talking about Doom maps and he's weeping and venting about how much it sucks and how DOOM IS LIKE AN ARTFORM MAN while he plays levels where twelve archviles spawn every nanosecond.

He makes more, he gets another thousand on his Patreon. I doubt he's going to turn his back on the easy money. He's just looking for a way out from reviewing megawads, because he's conflicted, he hates them, but forces himself into thinking that he likes them. No wonder he's so miserable. His biggest mistake was creating a Doomworld account and becoming a fuckbuddy with the influential troons and wankers of the community. Now they decide what he should play and review, and it's clear as day how much he despises the modern mapping scene, but it's forced to say nice things about it, so he can appease his buddies... like we've already discussed. All that cringy poetry over the visual aspects of these shitty maps, is nothing more than him trying super hard to lie to himself and to his audience that he actually likes what he's playing there. His Necromantic Thirst review is the most schizophrenic thing i've seen from him. It's like two voices constantly clashing inside his head... he hates it, but he loves it... he's exhausted by it and don't want to play it, but it's an A-grade megawad, you see... I'm afraid to click on that Sunder review, i bet it's even worse there.

I haven't checked what his statement about "the retirement" is, but from my understanding, it's the DoD series that ends, not his youtube channel, or his participation in the community. If i'm wrong, correct me on that. If someone here is familiar with his future plans, let us know. He'll probably come up with some other idea, something easier, that will provide him with more uploads and less stress from having to play modern abominations. It won't surprise me if he just switches to a new review series, where he focuses on singular maps, or wads by lesser known mappers, so he can avoid the modern garbage.
 
He makes more, he gets another thousand on his Patreon. I doubt he's going to turn his back on the easy money.
That is his Patreon.

He's just looking for a way out from reviewing megawads, because he's conflicted, he hates them, but forces himself into thinking that he likes them. No wonder he's so miserable. His biggest mistake was creating a Doomworld account and becoming a fuckbuddy with the influential troons and wankers of the community. Now they decide what he should play and review, and it's clear as day how much he despises the modern mapping scene, but it's forced to say nice things about it, so he can appease his buddies... like we've already discussed.
I took a look at his Doomworld account.

He has this fucking annoying habit of blanking his posts months after he makes them. There are many posts like this, including on the release thread of his Lunar Eclipse thing. If I was a moderator of this forum I would revert all of his edits and tell him that if he did this again I am banning him permanently. Is there any reason why he does this? Did his DW friends give him shit for posting in innocuous threads?

1788742172638.png

ll that cringy poetry over the visual aspects of these shitty maps, is nothing more than him trying super hard to lie to himself and to his audience that he actually likes what he's playing there. His Necromantic Thirst review is the most schizophrenic thing i've seen from him. It's like two voices constantly clashing inside his head... he hates it, but he loves it... he's exhausted by it and don't want to play it, but it's an A-grade megawad, you see... I'm afraid to click on that Sunder review, i bet it's even worse there.
I think he's just a mentally ill weepy loner and trying to convince himself that there's something grander than what he sees in front of him. He desperately wants to convince himself that there is some grand artistic vision to excessively large maps where every combat encounter is Deus Vult BFG spamming all the monsters for 30 minutes until they die. Though I also agree, in continuing with my point about him being a weepy faggot, that he's too afraid to step on anyone's toes because he's afraid people on Doomworld will be mean to him.

Someone mentioned this before, but it's probably because they force themselves to meet a 32 map quota and ramp up le difficulty, so it quickly devolves into braindead slaughtershit after the first 10 maps
Which is bizarre because UMAPINFO has been a standard feature of modern sourceports for almost an entire decade now. You can have arbitrarily many maps, episodes, and even use hardcoded map specials/secret exits in any map you want. And yet people on the projects subforum are still obsessed with making complevel 9/11 megawads where they all fight over who gets to use Dead Simple tags or have the secret exit to MAP31/32.

This isn't 2015. You aren't limited to Boom/MBF anymore. You have MBF21, you have UZDoom, you don't have to arbitrarily fill out an entire WAD with stupid shit just to make an arbitrary goal. People like Kraflab shit blood to make this work across modern sourceports and the cattle are all like NO I WANT THE COMPLEVEL WHERE NONE OF THE CRUSHERS OR THREEKEY DOORS WORK BECAUSE IT'S UHHHHHHHHHH VANILLA OR SOMETHING
 
Last edited:
That is his Patreon.

Oh, my bad, it thought you were showing his youtube metrics. Should've looked closer at that screencap.

He has this fucking annoying habit of blanking his posts months after he makes them.

I hate that shit. People who do it are not right in the head. There could be a rare occasion where it can be justified, but i'm talking 1 or 2 posts, not when it becomes an occurrence. It really shows that he's either a schizo who changes his mind and backs down on things he's said in recent past, or he's deeply insecure, goes back and reads his own posts and gets embarrassed by them weeks/months after the fact. In either case, it's a part of the typical Doomworld insanity. I've seen other users there doing the exact same thing.

I think he's just a mentally ill weepy loner and trying to convince himself that there's something grander than what he sees in front of him.

Oh man, you have to see his latest review on Drake O'Brien Ovational Megawad (a community project led by him). He reaches new levels of it. You're not going to be able to endure this video in one sitting, guaranteed. Everything you now think of him, you'll be sure of it after you see this. Just check out this ending. The level of faggotry is off the scale. At some point he's on the verge of tears (or he pretends to be). The video should start from there:


Yeah, this guy needs help... by a professional.
 
Who would've thought that playing wads you don't enjoy, would make you feel unhappy with yourself. If I was in his shoes, I'd do a little introspection and not exactly quit making videos but rather play anything that is less extreme and more of a traditional Doom (lesser known wads) and review the wads/analyze them.

Stop caring what those mentally unstable freaks at Doomworld think about you. Seeking validation is one hell of a drug to unhappiness and misery.

It also disgusts me that OniriA/SitarA still isn't permabanned. Doom community's logic/reasoning is so ass-backwards.
 
Who would've thought that playing wads you don't enjoy, would make you feel unhappy with yourself. If I was in his shoes, I'd do a little introspection and not exactly quit making videos but rather play anything that is less extreme and more of a traditional Doom (lesser known wads) and review the wads/analyze them.

Stop caring what those mentally unstable freaks at Doomworld think about you. Seeking validation is one hell of a drug to unhappiness and misery.

It also disgusts me that OniriA/SitarA still isn't permabanned. Doom community's logic/reasoning is so ass-backwards.
The mad money is all there so he just has to open up his bunghole since he's already enthralled by the recognition from the overlords of Troonworld. Which is sad.

Also, being trans is enough grounds to exonerate anyone over there.
 
I feel inclined to defend to Necromantic Thirst here.

I see way too much whining about it (not just here, everywhere). It is not that hard of a mapset, and there is much less accessible slaughter in the popular consciousness. The Frenchies were clearly pulling their punches.

On length, sure they’re long initially. But check out Brainfreeze’s runs, which are done at a casual pace. The longest one so far for him is a little under an hour (Map 29 will probably beat that of course). And most of the longer ones are around 30-40 minutes. Below the Hill comes in at 40 mins and has 5000 monsters.

There are much much worse paced mega maps out there with less than a fifth of that kill count.

Thats to say, take your time on a first run and learn each map. Then come back and put it together and it feels pretty good.

I know Zacharin’s post is more about Pain being clique-y. But I had to express my autism. Continue on.
 
I see way too much whining about it (not just here, everywhere). It is not that hard of a mapset, and there is much less accessible slaughter in the popular consciousness. The Frenchies were clearly pulling their punches.

On length, sure they’re long initially. But check out Brainfreeze’s runs, which are done at a casual pace. The longest one so far for him is a little under an hour (Map 29 will probably beat that of course). And most of the longer ones are around 30-40 minutes. Below the Hill comes in at 40 mins and has 5000 monsters.
I don't think people are calling the mapset shit so much that they're just pointing out it's not anything special, it's just another kinda okay complevel 9 vanilla mapset and it's really weird that MtPain treats it as this grand work of art. It is also exhausting to play through community projects where everyone is trying to be "the big one" all at once (before Doomworld got sodomized, CP contributors trying to shove a huge ass map in the middle of the wad was called "magnum opus syndrome" and usually looked down upon if the map was too long and shit.)
 
My main criticism of slaughter wads is never about the difficulty. It's more of a secondary criticism, because the Doom community is mighty autistic and some well-known imbeciles have no ceiling on how unforgiving a map can be. It's almost like they want to make levels for a TAS run, then normal players.

Otherwise, when it comes to hard normal maps, if i'm having trouble i will just lower the difficulty, or retreat in defeat. When it comes to slaughter maps, my main issue is the length, the grind and poor pace, the overreliance on rockets and bfg, the repetitive nature of the combat and the visuals, the retarded modern texturing tropes, the fact that they are being seeing as "art" when they are in fact utterly moronic, and so on... I guess i rarely mention the unforgiving difficulty, because i don't play these fucking things in the first place. I know what they are, i know i'm not going to like them, so why should i even give them my free time?

The early maps, up to around 12-13, of NT look impressive. They are some of the nicest looking tech bases i've seen in Doom, and they are not full-on slaughter, but they are still boring and exhausting to play. The pace is awful, and if you pistol-start them, they force you to kill dozens of mid-tiers before they give you rockets or SSG. That FrackFRAG guy said they were trying to give the maps "a Doom 1 feel" by not giving you SSG by the middle of Map05, except there's nothing Doom 1 about these maps, when you have to shoot mancubi, arachnotrons, HKs and revenants with nothing but a single-barrel shotgun and a chaingun. It's such a retarded thing to say when trying to defend a poor design choice. Hey, dummy, if you wanted to give these maps a Doom 1 feel, why didn't you use only Doom 1 monsters then?
 
I hate that shit. People who do it are not right in the head. There could be a rare occasion where it can be justified, but i'm talking 1 or 2 posts, not when it becomes an occurrence. It really shows that he's either a schizo who changes his mind and backs down on things he's said in recent past, or he's deeply insecure, goes back and reads his own posts and gets embarrassed by them weeks/months after the fact.
I'd be willing to wager it's future-protection against the cool kids. Just going back and blanking out the posts in order for them not to be farmed for wrong think.
 
icaruslive also defended marsia's pedophilia and degeneracy saying "people can change for the better" on his stream after people started dogging on him for a while
Unrelated... but I remember watching one of icaruslive's streams during the craze about Elon Musk doing the hand gesture, and he said something along the lines of, "That guy is a literal nazi, if you think he's just being edgy and defend that fascist then you can unsubscribe from me now". So I did. I'm not gonna waste my time watching a faggot.
 
I recall IcarusLive being a normal person somewhat, and even became a father. Learning that not only he got a severe case of TDS AND that he defends a pedobear was sad. Not that his covered mods are much to talk about anyway, I guess he ran out of PC-approved mods (because sure as hell he's not covering the ones from Impie, the modder that was thrown out for making a mod about fighting the black gangs of America using a tank). The Dirty Pair mod of Impie is quite awesome, but it's been seemingly ignored.
 
Watching that MtPain27's guy Sunlust video right now; is anyone else kinda confused at how little people use Boom features? Like there are a million different complevel 9 wads out there but they barely seem to use any of the featureset except pop-up monsters (which I despise for obvious reasons) and maybe some flashy lighting effects with voodoo conveyors.

Seeing Go Fuck Yourself and God Machine specifically made me think of this. I don't think I've seen people use voodoo conveyors quite as effectively or cleverly since then. Just pop-up monsters. The elevator in Going Down (including that awesome setpiece in Insanity) also comes to mind.
 
Watching that MtPain27's guy Sunlust video right now; is anyone else kinda confused at how little people use Boom features? Like there are a million different complevel 9 wads out there but they barely seem to use any of the featureset except pop-up monsters (which I despise for obvious reasons) and maybe some flashy lighting effects with voodoo conveyors.

Seeing Go Fuck Yourself and God Machine specifically made me think of this. I don't think I've seen people use voodoo conveyors quite as effectively or cleverly since then. Just pop-up monsters. The elevator in Going Down (including that awesome setpiece in Insanity) also comes to mind.
There are alot of subtle effects with voodoo dolls that I see often. Like with delayed teleports.

You can do it in Vanilla (see Epic 2) but it’s way trickier to get it as precise as you can with Boom.


Regardless, mappers do not experiment enough. Voodoo dolls are an amazing feature, and with enough effort you can engineer great scenes.

Part of the issue for why more people don’t though is that it’s a pain in the ass. The dolls work because they trigger line actions, and the line actions are a little limited. Thats to say, the effort is usually disproportionate to the result.
 
The crazy voodoo stuff requires a lot of tinkering with closets, line actions and a ton of playtesting to get it just right. It adds a lot to the already time-consuming process of making a map and i don't think many mappers are willing to waste additional time to make crazy visual effects that add little to the gameplay aspect. It's also not a coincidence that the few maps i've seen to have insane voodoo shenanigans, have only that going for them and were complete turds gameplay-wise.

I think most people prefer Boom because they find the additional line actions and the generalized options more convenient than the limitations of the vanilla format. For me, the extra options add very little, because i prefer to keep it simple and i simulate almost everything that i need with dummy sectors, like pop-up monsters, delayed traps, unadjacent sectors raising/lowering, only to a specific height, or even traps that don't trigger when you initially go across the action lines, up until you backtrack trough them at a later stage of the map, and of course, exploding barrel voodoo closets, if i want one switch to trigger multiple actions (which i rarely do).

I've only tried Boom once, very early in my time as a mapper and i didn't like it, even thought i was making simple set-ups with delayed teleports. I don't think it's any harder to make them in vanilla, i actually think it's easier, because you just make the closets and then set up the height of the blocking sector (whether it's an opening door or a lowering floor). If the timing is not right, you adjust the height of the blocking sector and playtest again until you get the desired result. In Boom, you can do it the same way, or if you decide to go with the voodoo tricks, you have to make the monster closets and then the voodoo closet... if it doesn't work properly, now you have to adjust the speed to the conveyor, or the distance between the trigger lines and the voodoo doll, until you achieve the expected result. All methods require repeated playtesting and adjusting, but i find the vanilla method simpler and more convenient. Of course, i'm completely inexperienced in Boom trickery, so maybe there's an easier way i don't know about.
 
is anyone else kinda confused at how little people use Boom features
Most of Boom features are just endless variations on vanilla triggers like slightly different speed doors and lifts so it may not always be obvious when they're used.

Boom underwater sections look and feel terrible since when they implemented it in the 1990s they were too lazy to add palette switching (instead of only colormap switching) and swimming controls & physics. That's probably why it's not used much. IIRC PRBoom+ or DSDA might have added ZDoom-style palette switching but I'm not sure. It's not officially a part of the Boom standard anyway and does nothing about player controls underwater.

Other than these I can only think of sectors with more/less friction, partially transparent midtextures and invisible teleports for fake room-above-room constructs, which granted, I don't see used that often. Partially transparent midtextures don't always look great in 256 color software rendering, maybe that's why they don't use them more.

Oh and sky transfers but that's offiically MBF, not Boom.

barely seem to use any of the featureset except pop-up monsters
You can do popup monsters with vanilla specials only and it's not even difficult: Just force a floor lower special to run in the opposite direction than intended, optionally leave lower textures of the monster pit walls out so that floor texture bleed from surrounding sector covers it.
 
Back
Top Bottom