Doomworld - AKA Troonworld, a dedicated safe space for pedophiles and megalomaniacs - Corrupting the Doom community since 2016

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Objectively OG DOOM did not have bilinear texture filtering. Subjectively I think old games with low resolution textures look better with nearest neighbor texture sampling (but with interpolation for mipmaps). gl_texture_filter should be set to 6 "None (trilinear mipmap)". Which is what the UZDoom people set it to.

Lots of 3D 90s games did use interpolated texture sampling, but I think the higher rendering resolutions of modern computers emphasize the blurry muddiness of the low resolution textures. By using nearest neighbor it now has an aesthetic, it looks better, it's crisp, even when it's not truly "original". I think Half-Life 1 looks much better when played with nearest neighbor, even though that wasn't how people played it (assuming they weren't using software rendering). People have much more fondness for the PSX aesthetic (nearest neighbor) than the N64 (low resolution linear interpolated), which was criticized even then.

I just realized there are zoomers who are probably mindlessly enabling texture filtering in duckstation, breaking my soul.
I'm an OG Half-Life player, I'd have to see it in "nearest neighbor" vs the original. I see nearest neighbor in emulators and shit but if I'm going to be honest since we're just shooting the shit, I have no idea what it means.
 
I'm an OG Half-Life player, I'd have to see it in "nearest neighbor" vs the original. I see nearest neighbor in emulators and shit but if I'm going to be honest since we're just shooting the shit, I have no idea what it means.
For what it's worth, Valve added "texture filtering" as an option in the menu as part of the anniversary release, you could always switch it in the console, but this seems to be official recognition that it looks good. Xash3D is also nearest neighbor by default.

1202961613_preview_hlfilter.png
 
For what it's worth, Valve added "texture filtering" as an option in the menu as part of the anniversary release, you could always switch it in the console, but this seems to be official recognition that it looks good. Xash3D is also nearest neighbor by default.

View attachment 8128534
Oh shit, I think I have seen these differences. I remember thinking "Oh wow, that's what that said"
 
to be fair who really cares about the default gender of Doomguy in settings, I doubt many people go through the effort of changing GZDoom (or now UZDoom) care enough about changing the gender of him, plus GZDoom already has "object" and "it" genders in it. Personally having it neutral seems like a nothingburger as I stated prior who cares for gender? Now the troons who care for the thing there playing as do. It is funny though I will give you that.
 
to be fair who really cares about the default gender of Doomguy in settings, I doubt many people go through the effort of changing GZDoom (or now UZDoom) care enough about changing the gender of him, plus GZDoom already has "object" and "it" genders in it. Personally having it neutral seems like a nothingburger as I stated prior who cares for gender? Now the troons who care for the thing there playing as do. It is funny though I will give you that.
That's why it's funny and sad. To me UZ doom is Tranny doom
 
Their niche in society is actually as artists. Granted a lot of it is grotesque, but still.

If they are no longer of service as artists, they have nothing else “productive” to retreat to without the increased risk of ostracism or personal insecurity. Artistic spaces generally enable more personal individuation, which means less psychological pressure for them.

This is all to say, if normal people lose their job at least they’re still normal. Trans types do not even have that to fall back on.

Therefore, AI replacing them makes them feel an existential vulnerability so they have more of an incentive to push back against it.


Of course this is ridiculous, people will probably always have a taste for “real” art. But it’s a great reflection of their insecurities.
as some one that generally supports ai art (mainly as starting points for design concepts or placeholder textures for indie games) real art will never be replaced by ai art, the reason why trannies fear ai art is because most of them have dog shit art styles or niches making beloved non black fictional characters black for example, and ai art can easily replace them in both camps, which is saying something because most art styles ai do aren't that appealing not to mention the flaws, so they try to fear monger all artist into thinking all art will be replaced with ai by 2026, similar to what they did with NFTs the only difference is unlike ai art, nobody liked NFTs except chinks and pajeets
 
Objectively OG DOOM did not have bilinear texture filtering. Subjectively I think old games with low resolution textures look better with nearest neighbor texture sampling (but with interpolation for mipmaps). gl_texture_filter should be set to 6 "None (trilinear mipmap)". Which is what the UZDoom people set it to.

Lots of 3D 90s games did use interpolated texture sampling, but I think the higher rendering resolutions of modern computers emphasize the blurry muddiness of the low resolution textures. By using nearest neighbor it now has an aesthetic, it looks better, it's crisp, even when it's not truly "original". I think Half-Life 1 looks much better when played with nearest neighbor, even though that wasn't how people played it (assuming they weren't using software rendering). People have much more fondness for the PSX aesthetic (nearest neighbor) than the N64 (low resolution linear interpolated), which was criticized even then.

I just realized there are zoomers who are probably mindlessly enabling texture filtering in duckstation, breaking my soul.
I'd like to add here that, back in the day, some people liked blurry filtering because it was 'different' and a new feature at a time when the then-standard software rendering was a pixelated mess. But it was just a novelty, and the games did not need it.

Case in point: Just the other day, I've set up DOS on one of my machines and played some of the old games (Doom, Duke/Blood, Quake) on my 19" CRT the way they were meant to be played originally, and they most definitely did not require any blurry filtering that would only destroy contrast and detail. In fact, Quake looks absolutely gorgeous on a good CRT in high resolution, thanks to its well done shadow- and brightmapping, and for a game like Doom that runs in the pixelated 320x200 mode, filtering simply doesn't matter, anyway -- you would not notice any improvement with it enabled due to the low resolution.

For Build-engine games, like Blood and Duke 3D, a medium resolution that keeps all the 'realistic' stuff (calendars, movie posters, etc.) legible from a medium distance is the right way to go.
 
Gimme clocks, what the hell is UZDoom and why am I suddenly seeing it? Did something happen with GZDoom?
Graf Zahl used AI to generate new code for GZDoom - his team dissaproved of it, defected and created their own sourceport - UZDoom, marketing it as lacking any AI code, and having better quality overall.

This caused a controversy.
 
And yet somehow I keep being forced to update to a new version whenever I try out a new wad
Changing the code and having to update my graphics card only to find out that the new map is just the "modern Doom game play" aka bullshit 10000+ enemy slaughter-map and/or too many fancy stuff that reduces game play to single digits.....no thanks.
 

"This is a World Getting Progressively Worse"

Speaking of JuneTroon, let's see what he's been up to...
00.jpg


Whaaat? Even the troons are now complaining of the mods. I have to see what led to this...
01.jpg02.jpg03.jpg

Of course... just what i thought. I don't like Bridgeburner in the slightest, but you have to agree, he makes a good point here. As expected, because what he's saying doesn't align with June's vision, the snowflake gets immediately butthurt, and cries "rudeness". He gets shutdown pretty good here and then goes nuclear.

I tried to find who's the whiteknight who stepped up on the troon's behalf and supposedly got punished by Bridgeburner, but i don't find anything. I assume another overreaction, probably by Matt Eldrydge, the furry troon Amaruq Wolfe, or some of the other fags who commented on his crybaby status. Some more hilarious posts probably deleted in the thread, because June's meltdown ends kind of abruptly, he's not known to shut his piehole so easily.

I'd say the forum will be slightly better without this imbecile, but let's be real. Where is he going to go? Troonworld is his refuge. He'll be back to his delusional spergings soon.
 
Graf Zahl used AI to generate new code for GZDoom - his team dissaproved of it, defected and created their own sourceport - UZDoom, marketing it as lacking any AI code, and having better quality overall.

This caused a controversy.
Now if only they also said "also it runs lilith.pk3 just fine" just to even further twist the knife.
 
".....not being taken seriously as I have little mapping experience....." :story:

Sure. As well as the fact that troons trying too hard to make Doom their retarded entry point to their deviancy and doesn't like any criticism at all isn't supposed to be taken seriously at all in the first place.

Also, these troons always love to use retarded-looking avatars.
 
Main reason to use UZTroon right now is if you love stinkditch and can't get enough of the smell. There's nothing setting it apart from the latest version of GZDoom besides minor configuration changes.

Its maintainers are really just a bunch of rats that are coasting on the achievements of a grumpy 60 year old German man who invested 20 years of his life into the project. Now he's been discarded like the trash they always saw him as, and they are taking all the credit of his work for themselves. I expect that in 3 years, they will all have moved on to greener pastures, still probably stealing someone else's hard work wherever they end up.

There really is no reason to respect that port in any way whatsoever.
 
people are already giving over the top praise to uzdoom as if it's somehow making them magically better at doom, or running gzdoom mods on it is some kind of miracle even though they have the exact coding under the hood
 

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