Dungeons & Dragons: Wizards of the Coast Removes Problematic Lore - Wizards of the Coast continues to excise potentially problematic content from Dungeons and Dragons books to address issues of system racism.

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Wizards of the Coast is making a variety of changes to its Dungeons & Dragons books with the intent to remove lore deemed to be problematic. These are not the first changes made by WotC to address racism. The last several years have seen many revisions to previously published Dungeons & Dragons books in the name of removing lore that enforces - or has the potential to enforce - negative racial stereotypes. These stereotypes can be traced back to the roots of D&D with greedy dwarves, violent orcs, and evil dark elves. Any generalization about an entire race of people has the potential to be problematic, and Wizards of the Coast has begun walking back parts of their publications that could, in any way, be used to further such ideas.

The Dungeons & Dragons community itself is divided as to whether or not the changes being made are for the best. Efforts made to address systemic race are never a bad thing, but many would rather see changes in how the company treats marginalized community members in real life, such as the Wizards of the Coast controversy with Orion Black, before making changes to the rules of their game. In Tasha's Cauldron of Everything, Wizards of the Coast introduced a new way of handling character race, allowing players to assign their innate ability score benefits to any scores they wanted, rather than being locked into the generic picture of the advantages of the whatever race they had selected.

Yesterday, Wizards of the Coast released a new Sage Advice by Jeremy Crawford with book updates to quite a few prior releases - Volo's Guide to Monsters being notable among them, as well as the Player's Handbook and Dungeon Master's Guide. Many of these updates are simply to remove the default alignment label on all (or almost all) creatures in the Dungeons & Dragons universe. However, the changes that community members are less than pleased about are those that cut a substantial amount of lore text from several iconic Dungeons & Dragons monsters - including beholders, mind flayers, and Yuan-Ti. The removal of this text prompted Greeny3x3x3, a D&D player on Reddit, to post a writeup of all the excised lore.

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Many D&D players are confused by WotC's choice to remove content regarding beholders and mind flayers in particular, as the two races are categorically defined as "aberrations" in the game. Aberrations are typically otherworldly, monstrous entities with very little in common with the humanoids of the world, and typically possessed of an alien mind-set or way of thinking. This separation could reasonably exclude them from the need for sensitive treatment, but their lore bestows these monsters with behaviors that have the potential to be seen as intersecting with misguided ideas that people have held in real world history. In the case of beholders, parallels could be drawn to concepts of racial supremacy, and mind flayers practice the enslavement of other races. Although these creatures are clearly characterized as evil and monstrous, Wizards of the Coast determined that it would be better to cut down on the potential for problems that could stem from including such ideas with monsters in Dungeons & Dragons.

The full change list is too extensive to address in its entirety, but the general purpose remains mostly the same throughout. It could be said that the changes are unnecessary and do nothing but remove content and lore from the game, but it is important to remember that not everyone might feel that way. If making changes like this allows even a very small number of Dungeons & Dragons players to feel safer or more comfortable with the content in the game, it should at least be considered as worthwhile.




 
If I'm being honest, the only reason WoTC are doing this is because they're trying to save face. I don't particularly care for D&D as a system, it's fine and (ironically) inoffensive, if I want to have fun with a ttrpg I'll go play Shadowrun, The Witcher or Cyberpunk Red.

At-least those systems acknowledge and address racism as a product of society from a shit species like Humans, rather than brushing it under the rug and whispering "Oh no it's okay the bad orange man is gone we can include our CIA Niggers in D&D now."
 
The Gnolls and Kobols got their lore sanitized because Troons tend to portray themselves as Hyenas or "Yeens" in some circles which is what Gnolls resemble. This is because the female Hyena has a pseudo-penis and this use they as a means to explain why Actual Troons have a very real penis.

Mind you many still think Hyenas are a form of canid, but they're not. They're related to weasels and ferrets.
 
When your “fix” consists of removing anything negative about antagonist monsters like beholders and mindflayers, it’s not actually a fix at all. It’s just simping for the vocal minority that don’t want to play the classic “human-elf-dwarf-halfling” lineup.

Fuck furfags, and fuck orc players too. You started this.
 
"Many D&D players are confused by WotC's choice to remove content regarding beholders and mind flayers in particular, as the two races are categorically defined as "aberrations" in the game. Aberrations are typically otherworldly, monstrous entities with very little in common with the humanoids of the world, and typically possessed of an alien mind-set or way of thinking. This separation could reasonably exclude them from the need for sensitive treatment, but their lore bestows these monsters with behaviors that have the potential to be seen as intersecting with misguided ideas that people have held in real world history. In the case of beholders, parallels could be drawn to concepts of racial supremacy, and mind flayers practice the enslavement of other races. Although these creatures are clearly characterized as evil and monstrous, Wizards of the Coast determined that it would be better to cut down on the potential for problems that could stem from including such ideas with monsters in Dungeons & Dragons."

This whole paragraph here really pisses me off.

Are we really saying that making a few fantasy aliens in a make-believe game evil is really going to incite real world prejudice? Do they really think people are that stupid and influential that they're going to use some D&D monsters to justify or develop racist believes? I mean, I don't recall anyone turning into a raging bigot due to the aliens in freaking Independence Day or because of the demons in DOOM.

And I'm sorry, but if the fact that Mind Flayers and Beholders are traditionally evil is enough to offend you, then all I can say is you are weak and aren't going to last more then five minutes away from a computer screen. It's enough to make me wonder how some of these people survive the day-to-day.
 
"Many D&D players are confused by WotC's choice to remove content regarding beholders and mind flayers in particular, as the two races are categorically defined as "aberrations" in the game. Aberrations are typically otherworldly, monstrous entities with very little in common with the humanoids of the world, and typically possessed of an alien mind-set or way of thinking. This separation could reasonably exclude them from the need for sensitive treatment, but their lore bestows these monsters with behaviors that have the potential to be seen as intersecting with misguided ideas that people have held in real world history. In the case of beholders, parallels could be drawn to concepts of racial supremacy, and mind flayers practice the enslavement of other races. Although these creatures are clearly characterized as evil and monstrous, Wizards of the Coast determined that it would be better to cut down on the potential for problems that could stem from including such ideas with monsters in Dungeons & Dragons."

This whole paragraph here really pisses me off.

Are we really saying that making a few fantasy aliens in a make-believe game evil is really going to incite real world prejudice? Do they really think people are that stupid and influential that they're going to use some D&D monsters to justify or develop racist believes? I mean, I don't recall anyone turning into a raging bigot due to the aliens in freaking Independence Day or because of the demons in DOOM.

And I'm sorry, but if the fact that Mind Flayers and Beholders are traditionally evil is enough to offend you, then all I can say is you are weak and aren't going to last more then five minutes away from a computer screen. It's enough to make me wonder how some of these people survive the day-to-day.
Next they’ll start saying “well, nobody is REALLY chaotic evil, so let’s just remove that alignment entirely”
 
When your “fix” consists of removing anything negative about antagonist monsters like beholders and mindflayers, it’s not actually a fix at all. It’s just simping for the vocal minority that don’t want to play the classic “human-elf-dwarf-halfling” lineup.

Fuck furfags, and fuck orc players too. You started this.
Why even play as an orc if you just want to act like a pussy elf, furry wolfen or human faggot who doesn't even like to pillage and slaughter? These people really just seem to want everything to be queer and sanitized.
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Its even worse than the mothers who thought D&D was the Devil's work. At least then the changes they brought about through their criticisms were incredibly short lived, and outside of changes to fiends, the assholes monsters were still allowed to act like asshole monsters.
 
What strikes me about this is that it is such a clumsy and overtly corporate fix. If you want your audience to embrace a change, you need to present it to them on their terms.

Roleplayers love rolling dice. So give them a dice-based solution.

Instead of declaring that NOT ALL ORCS are rapacious savages, make a goddamn table for Orc character generation. Skew the odds to the appropriate cliches.

Example: if an Orc constitutes 13% of the party, their stat lines and traits should reflect a propensity for contributing 52% of DPS.
 
Sanitized, watered down, de-sexed, de-edged and turned into bland, inoffensive mush for people to pretend that they're doing something fun rather than having actual, genuine fun.

Seriously, SJWs are hollowed out shells of human beings who never feel a genuine moment of joy or fun, everything they do is a pose, a front, an act, when they play an RPG they do it like actors on a TV show would do it, "I cast MAGIC MISSLE with my +10 WIZARD ELF!", they think that miming doing something fun is what counts as doing something fun, anytime someone tries to bring actual fun into it it's shot down as problematic, offensive or " no fun allowed" style whining of "where are her organs!?" "Oof, her back!" or "bikini armor? lol"
 
Seriously, SJWs are hollowed out shells of human beings who never feel a genuine moment of joy or fun, everything they do is a pose, a front, an act,

Slightly off-topic, but I can confirm, knew a guy who used to proudly proclaim himself as SJW, fucker ended up walking away from the group because he yelled at one of the bisexual women in our group for calling something "gay".

The guy was constantly droning on about incorrectness/misrepresentation or the fetishization of lesbians (which is hilarious given the above) and just wouldn't fucking quit it.
 
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