- Joined
- Sep 30, 2016
Just abort the little shit.
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Can you even make that argument against ER? At most you lose five minute game time with the exception being maybe the bonus dungeons which also tend to have safe points once you kill all the enemies and checkpoints.
You heard it here folks! having kids is a disability and possibly, A skill issue!
Im just shocked its not some 30 year old neckbeard making that claim, But a honest women. How about putting down the controller and look after your infinite child lady. I had no idea she was a mother but, congratulations?
Honestly, If you gonna play a game that cant be paused, Make sure you play that game when you know you dont have any plans. having kids kinda ruins the planning but maybe play something else that lets you pause for a minute.
When you in a boss fight for your life, Were a small mistake can cost you the fight and little Timmy is crying in the background, What do you choose?Can you even make that argument against ER? At most you lose five minute game time with the exception being maybe the bonus dungeons which also tend to have safe points once you kill all the enemies and checkpoints.
Good god ER lore is atrocious.Elden Ring secrets video that does not contain a single thing that can be considered in any way a secret
That's Epic-For-The-Win and worthy of All-My-Reddit-Gold-Good-Sir!!!I’ve been fighting Consort Radahn the whole day and it’s punishing. Every hit does about 45% to 60% of my health and that’s just his first phase. Switching my build to arcane to deal some status effects.
I've seen tons of people make this criticism and I legitimately do not get it. This has been the souls formula since demon souls.it's the usual 'wait for the boss to sperg out with their 1 min long combo, hit the boss once, now wait for the boss to another 30-60 sec combo, oh and don't attack more than once otherwise the boss will punish you by taking 80% of your health with one or two hits'
What the hell game did you play? Not only do none of Demon's Souls bosses have anywhere near as long combos as ER bosses, most of them have shorter combos than the basic mobs in ER.This has been the souls formula since demon souls.
I think a lot of people forgot that the Dark Souls/ Dark Souls really aren’t hard. Once you are aware of enemy placement and get the hang of parrying/ spacing then it’s pretty easy.I've heard people praise Shadow Keep and say its one of the best legacy dungeons Fromsoft has made, but i dont get it. Compared to ds1, ds3 and even the base game its disappointing. its got no enemy variety or challenge. its filled with, Bats, vulgar militia and shadow people who just stand around doing nothing. the only unique enemies are the fire guys who don't appear enough to be challenging. it was honestly a pretty big let down for me. i think people are just so tired of the open world shit that they relish any time spent not on a horse.
| Rellana | Dancing Lion | Messmer | Romina | Putrescent Knight |
| C | D- | C+ | B- | C |
| 2 tries | 2 tries | 10-15 tries | ~10 tries | ~10 tries |
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| Gaius | Midra | Scadutree Avatar | Metyr | Radahn & Miquella |
| D | B+ | C- | C | E |
| 10-15 tries | 10-15 tries | 2 tries | 2 tries | 20-30 tries |
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| Golden Hippo | Senessax | Bayle |
| D- | E | B- |
| 5-10 tries | 2 tries | 1 try (also died on my last hit on him) |
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| Gravesite Plain | Scadu Altus | Rauh Ruins |
| B | B | B+ |
| A good introductory map that looks intimidating, and gives you the choice to explore different areas. | Looks the same as Gravesite, and harkons you back to the Altus Plataeu. Not too amazing or too pretty, but the exploration is really rewarding and is also a bit linear, so you don't feel overwhelmed with having to go everywhere. | Extremely pretty with a nice labyrinthine network that keeps you exploring. Really fun to play and jump in, and a lot of areas that challenge you to keep exploring. Wish there were more unique enemies besides the bird warrior, which is a letdown. |
| Rauh Base | Cerulean Coast | Charo's Hidden Grave |
| C- | C- | C- |
| Pretty standard, with some golems brought over from the base game and such. Not really amazing, and it reminds me of being in the base of Mt. Geimir. | For something as beautiful as this region, there aren't a lot of new enemies as you are stuck with demi-humans, fingercreepers, etc. Disappointing. | You fight more gravebirds, a Tibia that spawns Revenants, a Deathbird, and a hippo. It gets tiring quick, seeing it's just Cerulean Coast but it's red. |
| Jagged Peak | Abyssal Woods | Scaduview |
| C- | C- | D- |
| Literally nothing except two dragon enemies, Senessax, Bayle, and a bunch of electric slugs. For an area that covers a 5th of the entire map, yet the only playable section is linear, which can imo be a good thing since it's short and sweet to be replayable. The environment getting more violent though carries this biome so hard. | You would think by taking away Torrent and having you to walk through this haunting map thinking something mad is lurking nearby would make you unnerved, and you'll be right, on your first playthrough. Once you kill all the Untouchables, the map becomes a slog, because you are forced to walk everywhere in a place where it's just rats since you can't use Torrent. Also, barely any stuff to collect and a bunch of useless dead-ends. Not a good map for replays. | More Tree Sentinel enemies taken away from the base game. Pretty, but it does not cover the barren-ness and the fact there is nothing new in this area. |
| Finger Ruins Rhia and Dheo | ||
| E | ||
| Very disappointing regions. Covers such a significant portion of the map yet there is very little to do with just manserpents and fingercreepers everything and barely any stuff to collect. |
| Belurat | Shadow Keep | Stone Coffin Fissures |
| B- | B | C- |
| Really beautiful and I like the music. It has a couple paths to go around and explore to reach the Lion boss and the gaol. Enemy variety is okay to be introduced to the newer enemies, and the flypeople, horned warriors, ghosts, and scorpion-spiders. | It's a bit linear in an okay way, and there are also paths to go to different areas such as Scaduview, the Scadutree Avatar boss, or the Innard Jar Hospital that leads to Rauh. Church district had a nice gimmick. Enemy variety is not great, with just more ghosts and reskinned militiamen from the base game, so the area's only unique enemy fire knights have a lot to carry. | Really beautiful but an ultra-linear dungeon. The ball stack enemy attacks are okayish, but nothing else is interesting since it's just fiends and slimes. |
| Enir-Ilim | ||
| B | ||
| A bit linear but also pretty, and there is some deviating paths to receive some important items, like the one where you had to jump a lot. Enemy variety is still not good, as there are more inquisitor and gravebird enemies that are spammed in the open world of the DLC. Lion horned warrior was okay. |
When was the last time you played Demon souls and Dark Souls 1? Because this is not at all true. There's vast differences in the bosses between ER and those games.I've seen tons of people make this criticism and I legitimately do not get it. This has been the souls formula since demon souls.
Complaining about this in a souls game is like walking in an ice cream shop and complaining that it doesn't cater to your lactose intolerance.
Like, what the fuck were you expecting walking in?
Vaati the Plagarist. Can't stand the guy.Good god ER lore is atrocious.
"She shares over 90% face data with Tannith!"
Jfc.
Eldenring really wants the player to stance break and stagger like in Sekiro so something like Rally on a Riposte/Backstab, might work, although if that was added I think reducing flask charges to 10 would probably be needed to reduce the player's healing.Sidestep and rally would work really well in Elden Ring.
I would take that any day over a DLC focused on Queerly Miquella.Thinking about it further, Midra could and should of had his own dlc. I don't mean stretch the Abyssal Woods into one big map, I mean a kingdom overtaken and scourged by the Yellow Flame.
Pardon meChange your build. Change your character. Respec to play the game. Follow what FROM wants you to do. This is the epitome of Role-Playing! To do what the company deemed the correct way to play. Get that DEX up, you're going to need that dual Rivers Of Blood to play the game correctly as Katanas are... freaking epic.
yea theres 2 variants of the ending depending on when the 3 fingers brands you.I played through again in preparation for the dlc I got the frenzied flame ending.
Buddy of mine took the flame as well but didn’t get Melina’s vow to kill him:
Turns out if you go down to the frenzied flame but don’t take it, then continue till Melina sacrifices herself. After that take the frenzied flame and you don’t have a promise by Melina to kill you.