Let's Sperg Favorite "throwback" levels in video games? - Video game levels that are blatant references to previous games

GeneralSinner666

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Dec 16, 2017
Personally, I'm going to have to start out with what is probably a much more popular choice than I realize; Brinstar from Super Metroid.

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For one thing, the fact that one of the very first things you see in the game is a nearly exact replica of what astonishingly little is left of the original Brinstar at the game's point in the series' timeline (first Metroid, then the entire Prime Trilogy, then Return Of Samus, and now this game), complete with the Morph Ball even being found in the exact same place as in the first game, serves as an ungodly brilliant method of foreshadowing the game's general theme of teaching you to expect the unexpected (within the expected, of course, because why not?)

However, things only continue to get exponentially more interesting from there.

After recovering Samus' bomb ability from a rather disturbingly alive and hostile (albeit unbelievably easy to defeat) Chozo statue in Crateria and using it to bomb your way over into the westmost portion of the Crateria cavern systems, you quickly encounter a second elevator that (as the map points out, if I remember correctly) leads to the exact same region as the first one, clearly implying how much larger the area has become since its previous appearance but giving no warning or indication about how much greener it's become since last time.

All of a sudden, the area that was pretty much literally just "the surface of the moon painted blue" back in the first game has evolved (more specifically overgrown due to an extremely overblown terraforming project by the Space Pirates) into possibly one of the most instantly recognizable and vibrantly colorful jungle settings in video game history (an underground space jungle, no less), complete with wall-jumping space monkeys, Speed-Booster-dashing ostriches, anime sakura-petal snowflakes, room-lighting fireflies, health/ammo recharging and map-downloading stations, tangled thorn vines that literally cover the entire rooms that they grow in from top to bottom, one of the most disturbing (and easiest) giant plant bosses in video game history, doors in the middles of rooms, cacti with lips, walls with teeth, man-eating Rafflesia blooms, cactus tentacles, Charge Beam, Super Missiles, Save Rooms, green doors, crumbling vine bridges that you actually need to hold down the newly added run button in order to cross, Grapple blocks, mysterious purple light pillars, an elevator with a fake wall in it, a suspiciously fragile-looking glass tube submerged in water, pink fungus all over the walls, space-shooter techno music, blood-sucking alien grasshoppers, orange doors, sideways bug pipes, creepy Chinese death-march music, dislodged pieces of Ridley's Lair, the classic eyeball door that also appeared in Zero Mission and Fusion, three-story Kraid (with an incredibly ominous and foreshadowing buildup hallway leading up to him, no less)...yeah, to make a long story short, the area has had so many new features added to it that the vast majority of it isn't even recognizable as the same place anymore. Norfair's reappearance in the game is also pretty cool but doesn't even compare to this IMO.

Also, did I mention the fucking music?


 
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Most of Hitman Contracts is a throwback to the first game, specifically the nightmares 47 has of the game's Budapest, Rotterdam and Romanian levels.
 
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I like that they added Gridlock map to Gears of War 3 multiplayer, that shit was beast when I was younger.

Same goes for the airport level from modern warfare 2 and 3, though I am still crestfallen they didn’t add Rust to MW3. But hey they kept NukeTown for 3 games in a row for Black Ops so Bully on Treyarch
 
Shit, I almost forgot to mention DK Island from Donkey Kong Country: Tropical Freeze

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And also the Retro Tracks in Mario Kart 8, especially Tick Tock Clock

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And holy fucking shit, New Pork City from MOTHER 3:

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And let's not forget Hyrule from Wind Waker:

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Metal Gear Solid 4's "Twin Suns" level, AKA Return to Shadow Moses.

Nostalgia hits you like a ton of bricks at 5:40

The level starts out with a short replaying of the original MGS's first iconic area in the original graphics. After a short stint, you see the same space, but in incredible, ultra realistic high def ( circa 2008 ) graphics, yet everything about the space is immediately identifiable. Items are located in the same places for veterans to find, with a few new secrets tucked away in doors and vents previously unopened. You see how time has ravaged some portions of the map, while others, remain nearly untouched. Vulcan Raven's birds can be found everywhere, having flourished and thrived in the intervening time. As you progress through the level, Snake and Otacon both reminisce about the location and their previous adventure, bringing up new insights on some of the events that transpired. You face new challenges in familiar settings, all which culminate in the ultimate Metal Gear Solid fanboy wetdream - piloting Metal Gear Rex! And engaging in a duel with Metal Gear Ray, to determine which Metal Gear is the best one, in whats basically a giant robot Kaiju fight.
 
I like Payday's remakes of the first heists from Payday the Heist in the sequel especially because of the remixes. I can't go back to any of them except for Home Invasion.


Compare this to the 2016 version


Things they changed were how they made loot grabbing in line with the sequels (tossing bags instead of bagging the loot up and leaving and yes that is how it worked.), stealth added to some heists, adding some extra assault for the loud only heists, and in Counterfeit, it was considered an "endless heist" where you can just keep creating loot indefinitely.
 
Someone already nailed my all-time favorite, the M3 scene where you tour all the stuff from M2/Earthbound. It's amazing in context because it has a serious role in the plot aside from just being a fun throwback.

The entire area is set up to give you backstory for Pokey and that area and the surroundings show how super, super bitter he is about the fact he didn't get to go along with Ness in earthbound and how he'll never be able to let go, own up to the fact that his own cowardice was the thing that stopped him from going on the adventure, and move on

This back in the day:

My favorite subtle throwback in that series is that every single 2D platformer kirby back to the original brick GB one has a scene where it presents a solid-colored crescent moon over a sky background which is actually a hidden door that goes to an easter egg/developer room. This even goes as far as them putting in throwback levels in the 2.5D games just so they can present the moon like that and keep the tradition.
 
This coming from me is going to be quite obvious. One of my favorite games of all time is The Legend of Zelda: A Link To The Past. Everything from the gameplay, the music, the way the story unfolds. Every little bit of this game is what I consider to be a masterpiece. That was of course until I finally after three years picked up...
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The Legend of Zelda: A Link Between Worlds. And while this is not considered a remake it is the closest thing we've seen to a remake. And what did they do? They built on what was already the perfect game. With everything that I held so dear in Alttp this game had that and brought so much more to the table.
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Well, looks like it's about time to bust out Throwback Galaxy from Super Mario Galaxy 2:


and Fyrestone from Borderlands 2:

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And continuing with the Brinstar theme of areas lying dormant for god-knows-how-many years and becoming horridly overgrown with vegetation, here's the entrance section of Aperture Laboratories from Portal 2:
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