- Joined
- Aug 23, 2018
I'm not expecting much from this thread. Professional game devs can't say much due to Non-Disclosure Agreements, and others don't want their name blatantly connected to KF for a number of reasons.
That said, modding, game development, anything you want to discuss. Feel free.
Recently I've had a bit of a crisis, due to an increasingly popular opinion among gamers I've seen mentioned on this forum. One of my struggles as an indie dev has been a perpetual loop of people going "I don't care about graphics, I only care about gameplay. I'm not playing that, the graphics are shit." What's more, the styles themselves are considered a problem. Low poly, pixel art, stock assets, all of it gets slammed with the label of "bad graphics" or worse "lazy". Gamers point to games with large dev teams or games that have been in "early access" for over a decade as examples of how to do it right. Assuming they don't simply contradict themselves. "Don't use stock assets, do what X does!" when X uses stock assets.
It's interesting to see the reaction of creative communities when confronted with this. They basically say "don't listen to them, they don't know what they're talking about". While true, there's likely something to it even if gamers point to the wrong cause. There's no shortage of recent-ish hits that do the things they complain about, and even the most played games on Steam do these things, so clearly blaming low poly or pixel art isn't the problem.
At the same time, there's a seemingly large subset of gamers who complain about wokeshit but will only play AAA slop, so who knows.
On the plus side, I've been having fun with GBStudio again. The games are GBStudio slop, as is to be expected when you use an engine based on templates, made worse by them being all cameos and inside jokes related to friends. But fact that I can throw something together in just a few hours is fun and can highly recommend it if you're feeling burned out on game dev. I'm tempted to make something a bit more serious with it, but I'm not sure yet.
That said, modding, game development, anything you want to discuss. Feel free.
Recently I've had a bit of a crisis, due to an increasingly popular opinion among gamers I've seen mentioned on this forum. One of my struggles as an indie dev has been a perpetual loop of people going "I don't care about graphics, I only care about gameplay. I'm not playing that, the graphics are shit." What's more, the styles themselves are considered a problem. Low poly, pixel art, stock assets, all of it gets slammed with the label of "bad graphics" or worse "lazy". Gamers point to games with large dev teams or games that have been in "early access" for over a decade as examples of how to do it right. Assuming they don't simply contradict themselves. "Don't use stock assets, do what X does!" when X uses stock assets.
It's interesting to see the reaction of creative communities when confronted with this. They basically say "don't listen to them, they don't know what they're talking about". While true, there's likely something to it even if gamers point to the wrong cause. There's no shortage of recent-ish hits that do the things they complain about, and even the most played games on Steam do these things, so clearly blaming low poly or pixel art isn't the problem.
At the same time, there's a seemingly large subset of gamers who complain about wokeshit but will only play AAA slop, so who knows.
On the plus side, I've been having fun with GBStudio again. The games are GBStudio slop, as is to be expected when you use an engine based on templates, made worse by them being all cameos and inside jokes related to friends. But fact that I can throw something together in just a few hours is fun and can highly recommend it if you're feeling burned out on game dev. I'm tempted to make something a bit more serious with it, but I'm not sure yet.