Game Informer to Shut Down After 33 Years - GameStop reportedly told them in a meeting on Friday it was closing immediately and they were all laid off.

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Game Informer has announced it is shutting down after 33 years after GameStop reportedly told the publication it was "closing immediately, they were all laid off, and they would begin receiving severance terms."

Game Informer's parent company GameStop, not Game Informer staff, took to X/Twitter to share the news, saying, "After 33 thrilling years of bringing you the latest news, reviews, and insights from the ever-evolving world of gaming, it is with a heavy heart that we announce the closure of Game Informer."

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So that's it as far as gaming print media, right? Or had GI gone fully online at this point? I haven't been in a Gamestop in years.
 
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This is all that's on https://www.gameinformer.com/
 
Damn just nuked the site entirely

Does Gamestop still have a membership program? Wasn't access to the GI website and the magazine the only reason to get those?

Also just realized Andy McNamara quit like 4 years during the pandemic. Surprised it kept going cause I would have thought that dude was a lifer.
 
Also just realized Andy McNamara quit like 4 years during the pandemic. Surprised it kept going cause I would have thought that dude was a lifer.
Andrew Reiner who had been there almost as long replaced him then HE quit like a year later and they sliced the whole staff in half.

They had already cut the magazine down from monthly to 10 issues a year and last I heard they were going to like eight issues on some kind of "whenever" schedule or something.

I don't actually know because my banked subscriptions from when they'd practically give them away so they could maintain their massive subscriber base (it once was the most subscribed to magazine in the US after AARP's stuff) ran out during the pandemic like the issue after they announced cutting down to 10. I wasn't going to pay the more than $2 a year or whatever I got it for a long time back.

In any case, GameStop obviously couldn't subsidize the thing anymore so it was only a matter of time.
 
Mixed feelings on this one. On the one hand I enjoy having the magazines rotting in a box somewhere, that are cool little time capsules, on the other I don't need a """"professional """ jo*ralist to half ass play a game and fill 800 words of bs that is entirely dependant on who got bribed how much and in what manner.

Its like having to put down ol yeller. It had long been time for it to go and it had to be done with a double barrel
 
on the other I don't need a """"professional """ jo*ralist to half ass play a game and fill 800 words of bs that is entirely dependant on who got bribed how much and in what manner.
I mainly just used it to keep track of what's coming out after they've discontinued the edgy captions. Looking back, it was an bit of an dry read, around an decade ago, but I never really cared much for them
 
Never cared for Game Informer.

It didn't have a proud legacy--the magazine was something that GameStop's predecessor FuncoLand gave away and was basically an advertisement for them. The real tragedies of video game magazines have come and gone, the slow decline and death of Nintendo Power, how Computer Gaming World was murdered in favor of Games for Windows Magazine and folded within two years...and I think I remembered paging through and finding nothing interesting.

If video game magazines still resembled early 1990s Nintendo Power in terms of content and love for the medium went, video game magazines would have a much better place in the hearts and minds of consumers.
 
If video game magazines still resembled early 1990s Nintendo Power in terms of content and love for the medium went, video game magazines would have a much better place in the hearts and minds of consumers.
Absolutely. Games Jurnos are bitter no fun people who though they all could be big media journalists or novelist but failed to actually make it big and are stuck trying to make video games into the big social issue they can use as a soapbox to stand on. No wonder YT destroyed them because suddely the audience had access to people's media on games who actually love playing games.

The worst part is that gaming journalism is still important, because they indeed inform the meta critic score, that in turn can affect the dev teams and if a sequel gets greenlit or not. Currently the whole industry is having a consolidation, it will be pretty much just IGN and stuff IGN owns. This wiil lead to even less transparency and more corruption.
 
Absolutely. Games Jurnos are bitter no fun people who though they all could be big media journalists or novelist but failed to actually make it big and are stuck trying to make video games into the big social issue they can use as a soapbox to stand on. No wonder YT destroyed them because suddely the audience had access to people's media on games who actually love playing games.

The worst part is that gaming journalism is still important, because they indeed inform the meta critic score, that in turn can affect the dev teams and if a sequel gets greenlit or not. Currently the whole industry is having a consolidation, it will be pretty much just IGN and stuff IGN owns. This wiil lead to even less transparency and more corruption.

I can go on a long rant about post-modernism and cynicism started to infect games journalism in the early 2000s and that led to later problems (can you believe GamerGate will be a decade ago this month?), it's more to the issue is that there's more than enough to write and talk about and they...don't.

Obviously, getting the scoop on E3 or whatever is a lot less useful than what it was 20+ years ago, and since these events are all digital anyway there's no booths and what the experience was actually like. One thing that I wish was covered is just the sheer amount of games coming in. Steam gets 40-50 new games every single day. Most of them are going to be complete shit. It would be nice to have someone that covers them and then follows the progress of the more promising titles. Have some good writing skill and that's something people will pay for.

I also think some "strategy" style coverage would've done well but the problem with that nowadays is that either you have something so easy that it doesn't need explaining (the "yellow paint" in modern games) or have something that requires a wiki because the updates constantly break the meta (most modern games).

What I think would actually sell is something similar to Retro Gamer, which is an import magazine from the UK and newsstand versions are hideously expensive (a subscription is still going to be like $10+ an issue). Still, even that's grown up...it started back in 2004 when "retro" was still pre-1985 stuff but more modern issues have stuff on the original PlayStation and have more games that are familiar with Americans, rather than obscure UK-only consoles like BBC Micro and ZX Spectrum. Reading about games from that era like Chuckie Egg, Jet Set Willy, or the Dizzy series might be an interesting experience—I read about those in High Score! The Illustrated History of Electronic Games when I was 13, but it pretty much holds no cultural relevance for Americans or American video game culture. Between oldfags who miss the golden age of vidya and zoomers who are getting into emulation, I think it would definitely be an audience.

But alas...whether a new video game magazine that fixes the current problem or one that focuses on older ones is too late for GameInformer. I wonder if they considered selling it instead of just shutting it down.
 
I can go on a long rant about post-modernism and cynicism started to infect games journalism in the early 2000s and that led to later problems (can you believe GamerGate will be a decade ago this month?), it's more to the issue is that there's more than enough to write and talk about and they...don't.
Oh, I agree. I am tired of cynicism and irony. It's boring and trite.

Obviously, getting the scoop on E3 or whatever is a lot less useful than what it was 20+ years ago, and since these events are all digital anyway there's no booths and what the experience was actually like. One thing that I wish was covered is just the sheer amount of games coming in. Steam gets 40-50 new games every single day. Most of them are going to be complete shit. It would be nice to have someone that covers them and then follows the progress of the more promising titles. Have some good writing skill and that's something people will pay for.
An important angle was curation if you ask me, sure it was always about selling the new titles, but keeping the "best games of year x" etc. stuff they basically helped to build up our understanding of the classics.

What I think would actually sell is something similar to Retro Gamer, which is an import magazine from the UK and newsstand versions are hideously expensive (a subscription is still going to be like $10+ an issue). Still, even that's grown up...it started back in 2004 when "retro" was still pre-1985 stuff but more modern issues have stuff on the original PlayStation and have more games that are familiar with Americans, rather than obscure UK-only consoles like BBC Micro and ZX Spectrum. Reading about games from that era like Chuckie Egg, Jet Set Willy, or the Dizzy series might be an interesting experience—I read about those in High Score! The Illustrated History of Electronic Games when I was 13, but it pretty much holds no cultural relevance for Americans or American video game culture. Between oldfags who miss the golden age of vidya and zoomers who are getting into emulation, I think it would definitely be an audience.

Sounds like an interesting concept. I would be interesting to both give the games a honest review, while digging up old discussions about them etc.
 
Good riddance. I can't imagine anyone less deserving of gainful employment than a journalist who only reports on video games. I wish them all a lifetime of slaving away for minimum wage at McDonald's.
 
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