Game with the best level editor? Or the worst?

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Trick question, Duke3D is the best and everything else is bad, but if you have used other good editors or some really bad ones it would be really interesting to hear about them.
 
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Farcry 2 had a pretty good level editor, mod nation racers on the other hand was one I couldn't get a good feel for.
 
Il-2 Shturmovik has a very detailed & nearly root-level editor; but with almost no documentation, it's hard to use for anything beyond simple single missions. But once figured out, stitching together epic missions for alt-reality campaigns becomes easy.

Nexus: The Jupiter Incident had a sweet melee/solo battle editor that someone made, but the game was abandonwared. Shame, because it was beautiful and highly realistic in terms of physics of ships & weapons.

Operation: Flashpoint was good too, the mission creator was far more fun than online or the campaigns.
 
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warcraft 3 obviously
people made so many cool custom games with w3edit, it was great
Yep, this is what I came here to say too. The starcraft editor was fucking amazing for its time, but it was nothing compared to the WC3 one. How many genres were spawned out of that level editor? Tower defense, MOBA, whatever you call those shitty games where waves of units spawn for each side and attack eachother(Like clash of clans).

I mean.. maybe not good genres, but nonetheless...
 
Not the best for building I guess, but the most fun I've had is fucking around with friends in the halo reach Forge (10x better if you knew how to find modded map saves)
 
The Heroes of Might&Magic games had great level editors. They weren't as flexible as the one in Warcraft 3 but they were incredibly user friendly. HoMM3 has an insane amount of player-created content and I remember spending countless hours creating maps for HoMM4 (probably because it was more fun than playing the actual game).
 
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Yep, this is what I came here to say too. The starcraft editor was fucking amazing for its time, but it was nothing compared to the WC3 one. How many genres were spawned out of that level editor? Tower defense, MOBA, whatever you call those shitty games where waves of units spawn for each side and attack eachother(Like clash of clans).

I mean.. maybe not good genres, but nonetheless...
Wintermaul was the shit.
Every single version of DBZTower Defense was the shit.
Even the shitty RP maps were pretty decent for the time.
 
Wintermaul was the shit.
Every single version of DBZTower Defense was the shit.
Even the shitty RP maps were pretty decent for the time.
Heh, I made a "paintball" map for starcraft, back in the day. That was a short lived custom map trend where the players each controlled a ghost (sniper unit) who, if I recall correctly, would not autoattack, you had to right click the other guy before he got you. Or maybe it was just that the autoattack had enough of a delay so the faster clicker would win.

In my particular "paintball" map, there were a bunch of stupid triggers that would make silly things happen, like a vulture spawning and murdering everyone. I did manage to spread that shitty map to at least 4 other people over battle.net, and it's possible, though unlikely, they played it with someone else.
 
Mega Man: Powered Up on PSP had the best one I've ever used, it was a lot like Super Mario Maker except it came out 9 years earlier and didn't fucking tell anyone about its terrific level editor and then they wondered why it sold so poorly. There were a lot of original themes to unlock to make your stage look unique, your stages could be giant if you wanted, and you could play as any robot master in the game. Also Protoman and Roll, with Roll swatting enemies with a broom, neat. And then you could upload those stages and download stages from other random people online, and it was all very good. The random stages seemed to be overall better than your average Mario Maker stage across the board, too. Everybody go pirate that game, it was UMD only so you can't get it on PSN, and it's long since out of print.
 
Men of War series of RTS games has the so-called GEM Editor - it's a standard map editor, but once you switch on the unit AI (feature originally intended for testing purposes), you can mess around with factions and units to your heart's desire, simulating all sorts of implausible scenarios not present in the game. I didn't even play through any of the games' campaigns - the editor itself was fun enough.

ArmA 3's post-release EDEN Editor has a similarly convenient interface (adding and manipulating units and objects on the actual in-game terrain), but my personal favourite is its free Zeus DLC, originally intended to be a GM interface for multiplayer scenarios, but in reality more like a big, expensive, hardware-hungry toy soldier set. Place the Zeus module at an empty map with an immortal player character controlling it, launch the scenario, place all kinds of AI units and watch them fight for your entertainment. And you can take control of any unit and fight yourself if you don't feel like watching. There are third-party mods that add more functionality to Zeus to spice things up, like Achilles.
 
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Remember the flash game N? That.

The sequels also have level editors but I prefer the original's.

Speaking of flash games; Madness: Combat had one, from what I remember it sucked & was dumb as hell, but still stupidly fun.
 
I know folks are going to disagree but with a little time and effort you can get some real good stuff out of the farcry 5 editor.
Played a great co-op zombies in nam level and a couple of cool swat style maps.
 
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