Good games that have really shitty aspects

Sniperwoof

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Dec 12, 2022
Bloodborne - despite my love for this game it's the one that started the trend of all Souls games and Souls likes having every boss have 10-12 hit combos and erratic jerky movements with no telegraphing.

RDR2 - despite being objectively a very very good game I basically blame this one for starting the trend of Sony "cinematic" movie games. It has so much fucking boring dialogue and cutscenes that go nowhere. Many main and side characters are also extremely uninteresting.

Last of Us/Bishock Infinite - Good but they started the whole trend of stories in games being either emotionally manipulative and or fake 2deep4u incomprehensible

Assassin's Creed - Good game but it's popularity basically killed Ubisoft because now they're incapable of making anything other than open world collect a thons.
 
Days Gone had a bit of a silly story, as well as a lot of lazy chain missions that never ended in what you were after in the first place
fantastic gameplay and replayability, and its not that the story is bad, the whole thing just felt a bit lazy
but the story is second to the gameplay so theres that, just lots of immersion breaking which sucked
the game developer was the one who told fans they should buy Days Gone at full price if they really wanted to show support, went down about as well as youd expect
edit: zombie horde gameplay
 
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RE4 remake

While being more faithful to the source material than the previous two remakes and having the potential of being great (while not being able to replace the original like REmake did for RE1) it's gameplay, which should be the icing on the cake is complete jank RNG bullshit.

The inertia with movement feeling like shit and many times you're taking a hit because Leon has to readjust his momentum and weight to go the other way.

The random detonating by dynamite stick that there's no indication wasn't even thrown at you. This is so incredibly common that even single streamer I've watched will be playing it, and at some point in an enemy encounter they randomly detonate.

Getting stuck in animations and not being able to open the menu.

Enemies have zero hit stun when this is the baked in feature to the original, so now there's not even a difference at all between enemies this go around. Headshots feel as useless as they were in 2make.

And the biggest sticking point is the shooting is fucking awful and anyone pretending it's a highlight of the game is retarded. In the original, you aim the laser and you hit exactly what the dot is on, no exceptions. They carried over the reticle bloom in 2make so now unless it's focused in, the game randomly places your shot somewhere in the area in the bloomed reticle. I also hate the fact all the fun upgrades for the guns are gone.

Realism doesn't necessarily make a game better. RE4 didn't take itself seriously at all and this is a brooding emo version of it that could've been great.

I'm ragging on it hard, but there's still enjoyment in it. It's just every time I play it, these are my frustrations that could've been addressed and really made the game get out of it's own fucking way with stupid shit since there's great quality of life changes in it compared to the original. Except this is all about realism now, and not ultra snappy player control we had in the original.

Oh, and the acting by and large is fucking terrible. You all I'm sure know the abysmal acting by the chinksect playing Ada. Delivering lines like she's reading tax law.

Listen and feel your ears bleed.

 
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Shadow Of The Colossus:
Beautiful game, cool idea.
Whoever made the camera system should be thrown in prison.
I've never liked bosses with adds, and the game only has bosses, and every one has an add because you will be fighting the camera from the second you start that game until you land the final stab on the last boss' head (there's a pre-set position the devs wanted the camera to be in, and it will aggressively fight your right analog stick to get back to it at all times).

I emulated it a while back and it still stands out as one of the most painful experiences in memory, exclusively because of the camera.
 
I loved everything about Yoshi's Island, except for the crying sound Baby Mario would make when you get hit. It's just annoying enough to make you dread taking damage and focus on avoiding it, which really detracts from the happy-go-lucky vibe the game otherwise gives off.
 
The blood-maze-platforming-shit in the first Max Payne is the first thing I thought of. It's not fun, you control like you're on butter, it fucks up the pacing, and it detracts from the actually interesting other bits of the dream sequences in that game. I had to mute the audio anytime I got to those parts so I wouldn't have to sit there and listen to the crying baby the whole time. And they make you do it, what, three fucking times? It's been a while, so I don't remember all the details clearly, but it's one of those things that I always thought about when I went back and replayed the series, it just sucks. Great game, though.
 
RDR2 - despite being objectively a very very good game I basically blame this one for starting the trend of Sony "cinematic" movie games. It has so much fucking boring dialogue and cutscenes that go nowhere. Many main and side characters are also extremely uninteresting.
I'd argue Sony cinematic movie-style games were an epidemic for several years even before RDR2 came out. The game is a symptom and contributor of it, not the starting point.
 
It's not really a shitty or bad aspect at all. Just a fairly autistic one. Super Mario 64 was such a great game but has developed an autistic community so dedicated to experiment how frame perfect a human could be during speed runs much like how Minecraft developed an autistic community dedicated to experimenting with floating point precision errors based on the discovery of the artifact of the farlands. Nothing too bad and very tempting to toy around with but kind of redundant in the grand scheme of things in terms of human survival.

The bad aspect of Minecraft that is actually horrendous was the reporting system Microsoft kikes implemented to the game in the 2020s that is killing Minecraft for me.
 
I loved everything about Yoshi's Island, except for the crying sound Baby Mario would make when you get hit. It's just annoying enough to make you dread taking damage and focus on avoiding it, which really detracts from the happy-go-lucky vibe the game otherwise gives off.
Honestly this is a meme response because we all know by now that they had a version of the game without it and people would die form not realizing that Baby Mario was floating around..but this is working as intended.
 
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swimming section in DMC1, its brief so its painless but too many games have bad swimming mechanics from that era.

Re7 has its second half, as soon as you defeat jack3 the game goes to shit for the final hour or so.

How did nobody say bed of chaos yet? I think people blow that one out of proportion but its still by far the worst part of DkS1, hell most of Izalith is. Problem is you can't scrap this either because the experience of going down so many levels being isolated from vendors is still the definition of adventure, the ability to warp between bonfires has ruined that whole series.

System shock 2 body of the many, A lot of games have rushed endings that show deadlines were fast approaching and this one sucks, hazards that arent clearly defined and can insta kill you, platforming on an engine that cant handle it, too many slopes sending you airborne making it so you can't jump and fall to your death, your build has no application to anything in the area other than what kind of dmg you deal.
 
I love Pikmin 1 but I allways hated the enemy death crushing glitch and the bridges in the Forrest Navel that causes Pikmin to fall through the ground when they walk under them.
 
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How did nobody say bed of chaos yet? I think people blow that one out of proportion but its still by far the worst part of DkS1, hell most of Izalith is. Problem is you can't scrap this either because the experience of going down so many levels being isolated from vendors is still the definition of adventure, the ability to warp between bonfires has ruined that whole series.
I think I saw a tweet a week ago from one of the more notable DaS modders pointing out that Lost Izalith is literally the most rushed, unfinished area of the game because it was basically slapped together and finalized right on the shipping day for the release.

The real bitch part is that evidently they decided to keep it this way even in the remaster. From never bothered to touch up anything in all these years for the remaster.
 
The real bitch part is that evidently they decided to keep it this way even in the remaster.
The remaster isnt great for many reasons, mostly art being ruined and the lack of the DoF which removes the dreamlike ambiance of the world. But the decision to not modify izalith is a good one as far as I'm concerned. I think preservation is the most important goal with a remaster, and even if its not great that's how the game was, and how everyone remembers it. I'm not defending izalith but its inclusion is significant to the experience of Dark Souls, its a janky bizarre difficulty spike but its memorable. My first playthrough of Dark Souls was unlike any other game I had ever played till then and probably still is, its adventure incarnate and maybe a great adventure needs some bumps. Its a cheesy way to look at it but I do feel like the first Dark Souls, and Demons Souls are special in a way the later games just aren't and I wouldn't change a single thing about them.
 
The boss fights in Ittl Dew 2 are totally different from the rest of the game in that they are unfun dodgeroll shit while the rest is amazing puzzle-solvey fun.
 
Yakuza: Like a Dragon
  • A long while into the game, you will reach a point where you head to Sotenbori
  • Sotenbori is a completely different map
  • Sotenbori does not have a Hello Work, so you'll be locked to whatever jobs you have everyone set to when you get there
  • You cannot leave until you complete the scenarios that happen there
  • The scenarios that happen there end with a double-boss that's about 15 levels higher than you'll probably be when you arrive
  • There is a Battle Tower thing where you go through thirty novelty battles, it's fun and helps you grind but you seriously have to run through the thing at least three times in order to beat the bosses, if you haven't been grinding already
  • It also locks you out of the management minigame, Dragon Kart, and a bunch others that are only accessible in Ijincho

Shadowrun (SNES)
  • A short while into the game, you will reach a point where you head to the Caryards
  • The Caryards is a completely different map
  • You cannot leave until you complete the arena battles, or buy your way out
  • The arena battles get aggressively difficult very fast, and you are stuck with the gun and armor you get at the beginning of the game
  • There has been no opportunity for you to buy anything better at this point
  • You cannot acquire magic yet, and there is a vendor that sells slap patches, but you can only hold 6 and they only recover 10 HP
  • Buying your way out is very expensive, and this is a game where money is scarce
  • You can grind on exactly one screen, but it takes a lot of grinding just to build up the karma to level up enough to where you can barely squeeze by and earn just enough money to buy your way out
  • You can eventually fight your way out, but it takes a disgusting amount of grinding, and would probably leave you overpowered for most of the game
Other things about Shadowrun (SNES)
  • Most of the companions you can hire are worthless
  • The best, and most expensive companion only becomes available after you defeat the final boss
  • All you need to do after defeating the final boss is raid the Aneki building, which is full of top-tier enemies and lots of computers to hack and steal funds from
  • You make more money from hacking in the Aneki building than any other point in the game, but it's the last location in the game, and Shadowrun has no postgame
  • The most expensive weapons and armor really aren't affordable at all unless you either grind beyond belief, or backtrack out of the Aneki building all the way to the shops
  • A lot of the game is driven by a cursor, yet there is no SNES mouse support
  • Magic is clumsy and mostly useless. You will use Heal and not much else
  • Most skills are a waste of karma
  • There is no autofiring your gun without a rapid-fire controller
  • Canonically within the world of Shadowrun, Jake (the protagonist) is some kind of ridiculous demigod for being able to take down a dragon alone. Dragons are nearly unstoppable in this universe
  • Jake is also a master of magic despite his cybernetic implants. In this universe, the more cybernetic implants you have, the more your ability to use magic is impaired. Unless you're Jake, because fuck you
Shadowrun does have a terrific atmosphere by SNES standards, but the game's a slog and a lot of its design decisions are baffling. There is a semi-remake as a mod for Shadowrun Returns: Dragonfall, but it's not really worth playing unless you really liked the original.
 
This is a very minor nitpick but in the Simpsons Hit and Run I wish you could jump out of the car while it's still moving. If you press the exit vehicle button it just activates the e-brake until the car stops and then your character gets out. As a kid I wished you could drive the car into something and bail out like in GTA games.
 
the witcher 3. its an excellent game. would go so far and say its the game of its decade. however, it has its issues.
the game map is too big with almost nothing worthwhile. sure, there places too explore but you never feel the need to do so unless you looking for treasure/loot to sell for better gear. half the map objectives in skelliga is just treasure chests in the ocean.

Dragons Dogma. one of my all time favourite games. but the game itself lacks content and feels unfinished (well, to be fair, it is) .
 
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