- Joined
- Feb 3, 2013
GTA5 seems to be one of those games where everyone in the world is getting it but none of my friends are. I'm pretty stoked for the release and have the Special Edition preordered. GTA Online sounds... odd. It's supposedly MP mixed with an MMO vibe. It sounds like Red Dead Redemption's hub world but with things you can, you know, actually do for fun. The claim is that if it's a mechanic in single-player then it'll work in GTA Online.
Some examples.
- Buy an apartment (Why?)
- Increase your skills (Shooting, driving, sprinting, lung capacity, etc)
- Buy/customize cars, clothing, tattoos, guns, etc
- Insure cars so you'll get them back even if destroyed.
- Buy and sell stocks. Sounds boring but a dev said that the things you do along with basic transactions will create changes in the market.
- Plan bank heists and mug shops with your *Crew.
- Do missions given by NPCs for cash and reputation.
- Mark yourself out of PvP. I guess this is for when you don't want to be messed with while shooping or doing missions. Still weird.
*"Crews" are something that came about in Max Payne 3. It's basically a clan/guild/gang/whatever system that will function across multiple Rockstar games. It may offer some benifits to members based on Crew accomplishments. Not sure. In Max Payne 3 it's just a leaderboard that records every damn thing you've done. You can actually look up your last match and it will give you a rundown of what happened and even where on the map most of the fighting went down. I guess people get hardcore about this.
They're also doing some weird stuff with atmosphere. Your GTA Online character will have activities you'll sometimes find them in the middle of when you switch to them just like in single player. Supposedly you can set your MP character's personality which will determine what their daily routine is. They're also offering a weird character customization option if you bought the Collector's Edition. You'll be able to have GTA series characters as a parent when it comes to physical traits. So you can mark Claude from GTA3 as your father and get those... generic white guy traits.
Some of the new stuff is really just building on what they started in San Andreas. Other aspects sound like something you'd expect in a game marketed as an RPG.
So anyone else picking the game up? Already have a crew together for when GTAO goes online in October?
Some examples.
- Buy an apartment (Why?)
- Increase your skills (Shooting, driving, sprinting, lung capacity, etc)
- Buy/customize cars, clothing, tattoos, guns, etc
- Insure cars so you'll get them back even if destroyed.
- Buy and sell stocks. Sounds boring but a dev said that the things you do along with basic transactions will create changes in the market.
- Plan bank heists and mug shops with your *Crew.
- Do missions given by NPCs for cash and reputation.
- Mark yourself out of PvP. I guess this is for when you don't want to be messed with while shooping or doing missions. Still weird.
*"Crews" are something that came about in Max Payne 3. It's basically a clan/guild/gang/whatever system that will function across multiple Rockstar games. It may offer some benifits to members based on Crew accomplishments. Not sure. In Max Payne 3 it's just a leaderboard that records every damn thing you've done. You can actually look up your last match and it will give you a rundown of what happened and even where on the map most of the fighting went down. I guess people get hardcore about this.
They're also doing some weird stuff with atmosphere. Your GTA Online character will have activities you'll sometimes find them in the middle of when you switch to them just like in single player. Supposedly you can set your MP character's personality which will determine what their daily routine is. They're also offering a weird character customization option if you bought the Collector's Edition. You'll be able to have GTA series characters as a parent when it comes to physical traits. So you can mark Claude from GTA3 as your father and get those... generic white guy traits.
Some of the new stuff is really just building on what they started in San Andreas. Other aspects sound like something you'd expect in a game marketed as an RPG.
So anyone else picking the game up? Already have a crew together for when GTAO goes online in October?