GTA V Cheat Maker Has to Pay $150,000 in Copyright Damages - Will they collect, though?

Elwood P. Dowd

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GTA V Cheat Maker Has to Pay $150,000 in Copyright Damages

Rockstar Games' parent company Take-Two Interactive has won a default judgment against the developer of the GTA V cheat "Elusive". The Florida-based man is ordered to pay the game company $150,000, which is the maximum amount of copyright infringement damages. According to the court, the cheat caused irreparable harm.

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Over the past two years, there’s been a wave of copyright infringement lawsuits against alleged cheaters or cheat makers.

Take-Two Interactive Software, the company behind ‘Grand Theft Auto V’ (GTA V), is one of the major players involved. The company has filed several lawsuits in the US and abroad, targeting alleged cheaters.

Last August the company filed a case against Florida resident Jhonny Perez, accusing him of copyright infringement by creating and distributing a cheating tool. The software, known as “Elusive,” could be used to cheat and grief, interfering with the gameplay of others.

The “Elusive” cheat was previously sold online at prices ranging from $10 to $30, depending on the package. Before filing the lawsuit, Take-Two attempted to find out exactly how much money was made in the process, but Perez failed to hand over detailed financial records.

Initially, the game company was open to negotiating a settlement but, due to the lack of response, it saw no other option than to take the cheat maker to court. Perez, however, did not respond to the complaint which prompted Take-Two to file for a default judgment.

According to the company, it’s clear that the cheat maker is guilty of both direct and contributory copyright infringement. As such, it asked the New York federal court for the maximum statutory damages amount of $150,000, plus $69,686 in attorney’s fees.

Take-Two argued that these damages are warranted because the cheating activity resulted in severe losses. According to an estimate provided by the company, the harm is at least $500,000. In addition, the maximum in damages should also act as a deterrent against other cheat developers.

This week the court ordered on the motion for default judgment, siding with the game company.

“Take-Two has been irreparably harmed by Mr. Perez’s infringing conduct and will continue to be harmed unless enjoined,” US District Court Judge Kevin Castel writes in his order.

“Mr. Perez’s Elusive program creates new features and elements in Grand Theft Auto which can be used to harm legitimate players, causing Take-Two to lose control over its carefully balanced plan for how its video game is designed to be played,” he writes.

In addition, the Judge notes that the cheat discouraged users from future purchases and gameplay and that the unlimited currency cheat undermined Take-Two’s pricing and sales of legitimate virtual currency.

The Court, therefore, finds the cheat maker guilty of both willful direct and willful contributory copyright infringement, as well as breaching Take-Two’s user agreement.

Judge Castel ordered Perez to may the maximum statutory damages of $150,000 and an additional $66,868 in attorney’s fees. To our knowledge, this is the highest damages amount that has ever been awarded in a game cheating case.

In addition to the monetary damages, the Court also issued a permanent injunction prohibiting the cheat maker from continuing infringing activities moving forward.

Elusive hasn’t been available for sale since last year. It was taken offline after Perez was contacted by Take-Two.

“After discussions with Take-Two Interactive, we are immediately ceasing all maintenance, development, and distribution of our cheat menu services,” a public announcement read at the time.

At the time, the cheat maker informed its users that it would donate the proceeds to a charity which Take-Two could pick. However, the default judgment makes it clear that this money should go directly to the game company instead.

A copy of the order granting Take-Two’s default judgment against Mr. Perez is available here (pdf).
 
How did we go from developers putting cheat codes in their games to suing people for making cheat codes?
Not the same thing. He's selling an external modification to people to exploit and gain an unfair advantage against other players online. GTA Online is already unbalanced due to pay to win microtransactions and the developers' lack of cheat combating.

I guess they only seem to care when their bottom line is being affected, however.
 
"Take-Two argued that these damages are warranted because the cheating activity resulted in severe losses. According to an estimate provided by the company, the harm is at least $500,000. In addition, the maximum in damages should also act as a deterrent against other cheat developers."

yeah this sounds legit
 
Not the same thing. He's selling an external modification to people to exploit and gain an unfair advantage against other players online. GTA Online is already unbalanced due to pay to win microtransactions and the developers' lack of cheat combating.

I guess they only seem to care when their bottom line is being affected, however.

Their bottom line was affected the day they decided a boring multiplayer system deserved more attention than the single player's detail. Thanks 2K.
 
Good, actually. I can tolerate normal griefers. But when someone's shooting me through a building with a sniper rifle or a minigun that fires tank rounds that shit can just fuck right off. I know GTAV online is pretty fucked up to begin with and yeah, there's a sizable chasm between the pay to wins and the legit earners. if you pay to win, whatever. If you're altering the very game itself so you play God it's sad as fuck in my opinion.
 
Cheat communities are so interesting, I hate seeing more and more of them finally getting bodied by lawsuits. Like the old Warcraft botting scene was so colorful and the culture around it was fun. Did it make the game itself total cancer? Yeah, kinda. But how the bots worked, all the tricks to get away with it, all their little rituals for not getting caught, it was just cool to explore. And I learned a lot about how online games themselves worked too. Fond memories.

Not that I ever botted in any game, I'm a true and honest player. I also acknowledge it's a whole other beast than a cheat UI, but still. The whole video game cheat black market is just kind of dying off and it's kinda sad to see the ending of an era. Well, the fun kind, there's still the Chinese/Russian credit card info mills, but those aren't really fun for anyone except Ivan who washes his heroin profits through Steam.
 
This is largely being done in an attempt to set more legal precedents against this sort of thing so it becomes a lot easier to shut down hacks in the future. It's unlikely they'll collect anything close to that amount.
How did we go from developers putting cheat codes in their games to suing people for making cheat codes?
to be specific this is for GTA Online and it's a person selling a hack for the game. This is also not the first time a company has gone after someone for hacking their multiplayer game. Blizzard for instance won a 8 million dollar lawsuit against someone who made a hack for Overwatch
https://www.criticalhit.net/gaming/blizzard-just-won-8-6-million-lawsuit-overwatch-hackers/

GTA5 itself does have cheat codes, infact it's a rare example of a game released in the modern day that has them.
It's also worth noting that Rockstar/Take Two didn't go after people legally for modding GTA5. At most they banned people from using GTA Online and sent a C&D letter to someone making a custom multiplayer mode for the game.
 
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