- Joined
- Nov 11, 2020
I fear for the autocannon nerf, it's the answer to everything but Bile Titans and Factory Striders. I'm just hoping the fact you have to give up a backpack for it is what keeps it safe from the nerf bat.
... and the take a knee reloads while chargers chase you around. Like you said it's worthless against the real big stuff (when I run it I usually bring EATs or a bunch of red cards or maybe the team has like 3 Quasars already). It's far from ideal for dealing with Chargers, Tanks and Cannon Towers (which need to be taken from the back more or less as far as I am aware). It is good at Hulk killing in the right hands and is amazing at medium clear, scout striders, zerkers, dominators, stalkers, spewers, those armor bugs that think they are turtles... it totally chunks them. Also consider that the AMR fills the same niche (minus a bit of hole close utility) but has no backpack, a better scope and reloads on the run. So yeah it's king on difficulty 4 and I can see people running rare farms all day thinking it is OP but once you are doing Suicides and Helldives and crap it just doesn't have the heavy kill to be OP.
I actually think AC is in a good place, it has a niche that is not too narrow, it sees play but it's not mandatory. Heck a lot of people only run it on Bot Blitz for the utility or when restricted to 3 stratagems since you don't have room for a backpack strat anyway.