Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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Maybe so, but the laughs and jokes outweighed a mid online shooter’s success.
Depends who you ask, I think most here are fans and are pleased about it. It kicks that can of requiring accounts and submitting personal data for EVERYTHING down the road a little further also.
 
Well I hope all you faggots are happy with yourselves.
The salt and Malding over this medicore Wish.com Starship Troopers game is over and all the hilarity is gone.
Can’t just let a good thing go can you?

Laughing at people crying over a flavor of the month game was where the value was.
Now the game will go back to fading into obscurity and dying a pitiful death instead of a hilarious explosion.
You make me sick.

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We're continuing to get Sonytard meltdowns over this and will be for at least another fucking week.
 
I'd love to say this change is going to make it eat chargers for breakfast but I'm unsure how much work the shrapnel was putting in. Going off of the rest of the somewhat recent balance changes, it's probably a nerf lmao.
I brought it against bugs last night not knowing about this change and killed myself several times from the increased explosion radius and the lack of shrapnel makes it garbage against the smaller bugs.

Edit: it might have been the shrapnel killing me last night and the decreased explosion radius is what was reducing the effectiveness against smaller bugs.
 
I brought it against bugs last night not knowing about this change and killed myself several times from the increased explosion radius and the lack of shrapnel makes it garbage against the smaller bugs.

Edit: it might have been the shrapnel killing me last night and the decreased explosion radius is what was reducing the effectiveness against smaller bugs.
So yet another piece of the arsenal has been dumpstered. Fucking incredible. I'm going to take a month long break and come back to teamkill fag month tourists.
 
This game is so good. Yeah it's full of bugs but whatever; I like the cut of Arrowhead's jib.

The changing enemies and climbing difficulty mean learning to play over and over again, which I'm enjoying. That said, what are you bot niggas rolling these days? I made the jump to Helldive and I'm fine on bugs. I can roll Eruptor/Stalwart or Incendiary/some sort of anti-tank and feel like I can handle anything. Bugs get tough when there's too many of them, but I find you can usually kill most things and run away from what you can't.

I haven't played bots past 7 yet, but I haven't figured out the loop. I usually run a Dominator/Quasar combo with laser, 500kg, and something else. My problem is I run out of shit to throw at them. You get an objective that spawns a half dozen hulks and a strider over the course of completing it and I've burned my orbitals and eagles before it's clear. Small arms aren't helping. What do the professionals use? I see a lot of people saying stun grenades and primary to the back of hulks. Figure I'll try it when the major order moves.
 
Arc Thrower is a gimmick; I've seen no one take a stratagem for it and everyone that is talking on mic is audibly disappointed when they find one on the map. I tried it 2 or 3 times, it was okay on bots by being able to take out chickenwalkers from the front, but it was not worth taking over Quasar.
Before the fix where now it takes one second to charge and doesn't have a bug where it was "warmed up" after a shot and could fire in like half a second it was my support of choice for bugs. Now with the nerf on range and that fix I don't like it as much. The rapid fire meant you could actually kinda wrangle chargers and down them in maybe 10-20 seconds if on your own.
 
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Another issue with the arc thrower is that it often doesn't hit anything despite targets being in range and nothing blocking the shot. That alongside the aforementioned nerfs made it less useful on higher difficulties and I've changed my loadout to use a quasar for heavies and a breaker incendiary for crowd control.
 
Depends who you ask, I think most here are fans and are pleased about it. It kicks that can of requiring accounts and submitting personal data for EVERYTHING down the road a little further also.
Oh I’m not gonna sit here and pretend it isn’t a good thing objectively. I’m just sad the malding stopped and now cringe PCucks are acting like they won a battle in a real fuckin war.
“The good guys won today, but we gotta keep fighting”
Bitch shut the fuck up you homo.
We're continuing to get Sonytard meltdowns over this and will be for at least another fucking week.
Yeah but the PCuck meltdowns are over which was part of the hilarity.
 
This game is so good. Yeah it's full of bugs but whatever; I like the cut of Arrowhead's jib.

The changing enemies and climbing difficulty mean learning to play over and over again, which I'm enjoying. That said, what are you bot niggas rolling these days? I made the jump to Helldive and I'm fine on bugs. I can roll Eruptor/Stalwart or Incendiary/some sort of anti-tank and feel like I can handle anything. Bugs get tough when there's too many of them, but I find you can usually kill most things and run away from what you can't.

I haven't played bots past 7 yet, but I haven't figured out the loop. I usually run a Dominator/Quasar combo with laser, 500kg, and something else. My problem is I run out of shit to throw at them. You get an objective that spawns a half dozen hulks and a strider over the course of completing it and I've burned my orbitals and eagles before it's clear. Small arms aren't helping. What do the professionals use? I see a lot of people saying stun grenades and primary to the back of hulks. Figure I'll try it when the major order moves.
I usually roll with the base assault rifle and a recoilless rifle. Smoke grenades if I'm feeling fancy, or maybe just a smoke stratagem.
Air strike, Orbital laser and orbital precision strike are pretty good. Orbital P strike is pretty much the railgun strike but it doesn't autoaim for you and cools down quicker.
 
Oh I’m not gonna sit here and pretend it isn’t a good thing objectively. I’m just sad the malding stopped and now cringe PCucks are acting like they won a battle in a real fuckin war.
“The good guys won today, but we gotta keep fighting”
Bitch shut the fuck up you homo.

Yeah but the PCuck meltdowns are over which was part of the hilarity.
"Why am I paying 100 dollars for 1/4th of a game that runs at 20 fps on the latest hardware." Just admit you like being raped in the ass by corporations you cock eating gigafaggot.
 
We're continuing to get Sonytard meltdowns over this and will be for at least another fucking week.
I have been a Sony player since my family got a Playstation back in 1998. I got the PS2, PS3, PS4 and PS5 all within two years of their respective release dates. Resident Evil, one of my favorite game series, has been a long-standing Sony flagship title (save for the three years covering the releases of the Gamecube remake, Resident Evil 0 and Resident Evil 4). Even with my fond history and experiences with Sony products, I don't understand what is compelling these living, breathing, Non-Player Characters to suck Sony's corporate cock and mock PC users for trying to break a terrible industry norm (3rd party accounts and terms of service).

The people freaking out about Sony's data leakage are using it as an excuse, but they don't need an excuse to recognize that requiring 3rd party accounts is one of the many issues with modern gaming. There's nothing wrong with pushing back against what Sony did, doubly so if you have third worlders being scammed as a result. That's ammunition. That gives more credit to ending this crap than "I'm uncomfy with giving my Steam handle to Sony", and that ammunition should be used when it can to make this a better, friendlier market for consumers.
what are you bot niggas rolling these days?
Both Quasar and Sickle got nerfed, but it don't matter. I don't play on Helldive, though. 2 beatable Suicide Missions is an equal number of Super Samples to 1 Helldive that you may not even extract from.

Armor: Either Light Gunner or Combat Technician
Primary: Sickle
Secondary: Redeemer
Grenade: High Explosive (Impacts can be kinda tricky to get in a fabricator vent)
Stratagems: Orbital Laser, Orbital Railcannon Strike, Shield Generator, Quasar Cannon
Booster: Stamina
 
I haven't played bots past 7 yet, but I haven't figured out the loop. I usually run a Dominator/Quasar combo with laser, 500kg, and something else. My problem is I run out of shit to throw at them. You get an objective that spawns a half dozen hulks and a strider over the course of completing it and I've burned my orbitals and eagles before it's clear. Small arms aren't helping. What do the professionals use? I see a lot of people saying stun grenades and primary to the back of hulks. Figure I'll try it when the major order moves.

For the Devastators (and hulks):

AMR or AC (AMR has less downtime and you can spam it if you have packing, AC has utility/best in class gunship kill) will one/two tap everything (shield devs in the head or the backpack)
Also Impact Grenades are really effective against fresh drops cause they are nice and clumped.

You need dedicated heavy killers though and they need to take out drop ships. Some people are running Quasar and EATs, Recoilless with packing should be good. Even if you are running AMR or AC take EATS.

Shield backpack is never bad against bots. Laser is solid, 500 Kg is very good for bots (you can replace it with the orbital precision if you are getting AA jammed but 500 has more uses).
Rocket pods, Orbital Rail and/or EATs are going to help because so many heavies. Barrages, Mortars or AC Turrets can be good if your team is coordinated.

AC/AMR can take out the chin gatlings on a factory strider, heavies should focus the turret and then everyone should get in close/go for vulnerabilities/the underside. Or you all airstrike the living shit out of it.

As for primaries... Scorcher is shortclipped and you need to use your sidearm for trash but it deals with the whole bot lineup head on and at remarkable range, even scout striders (I usually take it with Quasar). If I have an AMR/AC then you have some less versatile but more deadly options that pair well.... Jar is very good for devastators and Berserkers. Slugger is aight if you always hit and you stay moving (I like it a lot still but it's my style). Sickle is good as well, just gotta get those headers (rotate to secondary when it heats). No matter what you use you just have to hit the head shots (or belly on zerkers) or the TTK on Devastators is too crazy.
 
This game is so good. Yeah it's full of bugs but whatever; I like the cut of Arrowhead's jib.

The changing enemies and climbing difficulty mean learning to play over and over again, which I'm enjoying. That said, what are you bot niggas rolling these days? I made the jump to Helldive and I'm fine on bugs. I can roll Eruptor/Stalwart or Incendiary/some sort of anti-tank and feel like I can handle anything. Bugs get tough when there's too many of them, but I find you can usually kill most things and run away from what you can't.

I haven't played bots past 7 yet, but I haven't figured out the loop. I usually run a Dominator/Quasar combo with laser, 500kg, and something else. My problem is I run out of shit to throw at them. You get an objective that spawns a half dozen hulks and a strider over the course of completing it and I've burned my orbitals and eagles before it's clear. Small arms aren't helping. What do the professionals use? I see a lot of people saying stun grenades and primary to the back of hulks. Figure I'll try it when the major order moves.
Its best to plan somewhat around what the rest of your team is using. If 2 or 3 have quasar then maybe lean more towards killing medium and small enemies while they take care of the heavys. Anti material rifle is very underatted against bots.

I would recommend switching out 500Kg bomb because it's not that great IMO. If you want to take out a big targets then orbital railcannon, eagle rocket pods or even the starting orbital precision strike will all be able to do it better (the latter 2 have more strikes per rearm and faster cooldown respectively). If you want to take out big groups there's plenty others that do that better also. As impressive as it looks, 500kg isn't really ideal for anything except blowing up detection towers, everything else can be done better with other stratagems that are more plentiful or have faster cooldowns.

When it comes to fighting hulks and you have no anti tank options left, best to just locate your team and turn him so they have a clear shot on his back, or shoot his back if he agros on someone else. Co-ordinate, he can only target one at a time. I never run stun grenades but im sure theyd work great also.

Edit: For primaries either the dominator, eruptor, crossbow or the plasma grenade shotgun whatever its called are all good choices. Dominators just great all around against bots with its high damage, the other 3 are explosives with high damage and good blast radius, can take out small striders with frontal shots also. So dominator for precision, or eruptor/crossbow/plasma grenase shotgub for crowd control.
 
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Sounds like you’re projecting.
I mean your name is a takeoff on one of the most cringe characters in 40k so that doesn’t surprise me.
And you're not projecting, spastic?
 
I never run stun grenades but im sure theyd work great also.
Don't sleep on them. Dealing with Hulks is as simple as tossing the grenade then running behind them. Unless you're lacking in firepower, you'll be able to tear up their back pretty quick.
Hell if that isn't an option either all you need to do is toss a stun, call in an orbital or whatever of your choice, then toss another stun.
 
I like using an Autocannon Turret as a distraction if chased by a standard quantity of Automatons or as an opener when there's simply a patrol that needs to be dealt with. It gives me a nice base of fire that I then can use to create manuvering space to do my PST duty with a recoilless.
 
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