Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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We're two pride months down since its inception and nary a faggot cape or helmet to be found. Let it be so forever more, for managed democracy.
Ha ha that is only because while Arrowhead is full of cucks they are at least not dumb. Any one wearing a Pride Fag cape would be INSTANTLY deleted by at least one team member each and every time and there is nothing the wearer could do about. And if Arrowhead make the Pride Fag cape immune to Friendly Fire it would completely break the logic of the game.
 
Ha ha that is only because while Arrowhead is full of cucks they are at least not dumb. Any one wearing a Pride Fag cape would be INSTANTLY deleted by at least one team member each and every time and there is nothing the wearer could do about. And if Arrowhead make the Pride Fag cape immune to Friendly Fire it would completely break the logic of the game.
And it's not like you can report people on Steam. Even for offensive chat doesn't it say "this account isn't on PSN get fucked"?

Trannydivers would do well to stay quiet in-game lest they suffer some in-field corrective measures.
 
They should've nerfed the cooldown on the silo not the demo force. They're worried it'll trivialize the bots if it blows up things like jammers but what do you expect a missile that size to do? I would have kept the demo force, given it a 8 min cooldown and tripled the blast radius. Give us the Starcraft Nuke, cowards!

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Finally got around playing Into the Unjust, and it's all I feared it is. The new sky- and earthbound enemies are major disruptions to the already way to chaotic gameplay against the bugs. I hardly got a glimpse of the underground anyway, most people simply die trying to destroy the first nest we come across. Every 2nd or so mission, connection issues boot my entire team from the mission, which is something I never experienced before.
 
I implore you to try difficulty 10. It's a 24/7 clusterfuck of at least 10 bugs on you at any given time. There is no room for coordination or strategy. It's entirely reactionary until you run out of lives or die from being unable to see from the tears in your eyes laughing so hard you can't breathe.
I can't even check my fucking map without getting a googly trying to remove some of my vertebrae.
 
Am I hallucinating, or has the spawn rate for the bugs been way higher after the content patch? Even on diff 6 and not dicking around, just pushing for objectives, I'll get 800+ kills.
 
I implore you to try difficulty 10. It's a 24/7 clusterfuck of at least 10 bugs on you at any given time. There is no room for coordination or strategy. It's entirely reactionary until you run out of lives or die from being unable to see from the tears in your eyes laughing so hard you can't breathe.
and somehow it is still the most fun i had with friends since the game launched, if the game doesnt crash of course.
 
How many mini-silos does it take to kill a hivelord and dragonroach? I don't feel like looking up the maths.
 
How many mini-silos does it take to kill a hivelord and dragonroach? I don't feel like looking up the maths.
At 4000 damage it should take 1 headshot to kill a dragonroach (from my experience it seems like it's pretty much a flying bile titan, the spear can't one-shot bile titans unless to the head either.) and with what I've been told 150K health it will take... A lot of silos to kill a hivelord. Your best bet is to just pile on damage with the absurd ~40K potential damage (I believe it gets cut in half because of armor level though) of eagle strafing runs to kill it.
In case you haven't noticed, the silo is fucking useless.
 
At 4000 damage it should take 1 headshot to kill a dragonroach (from my experience it seems like it's pretty much a flying bile titan, the spear can't one-shot bile titans unless to the head either.) and with what I've been told 150K health it will take... A lot of silos to kill a hivelord. Your best bet is to just pile on damage with the absurd ~40K potential damage (I believe it gets cut in half because of armor level though) of eagle strafing runs to kill it.
In case you haven't noticed, the silo is fucking useless.
Tragic. I was hoping to run bot missions with that and the AT emplacement. Snipe fabricators with the AT, hit jammers/detector towers with the silo. Damn swedes.

Does that incendiary EAT do the same one tap damage to bug and bot heavies if you smack them in the head/weakspot?
 
Am I hallucinating, or has the spawn rate for the bugs been way higher after the content patch? Even on diff 6 and not dicking around, just pushing for objectives, I'll get 800+ kills.
Oh no it's absolutely buffed like a motherfucker.

20 bug holes that never close and 500 chaff units swarming you for the entire mission is how it's going so far. I can't tell if AH fucked up the spawnrates of if it's supposed to be like this because muh gloom worlds. Not a very fun time.
 
Really enjoying the Speargun, thought it was gonna be shit but it's a fun Gas support weapon because it actually deals damage this time, still wish the Gas cloud was a little bigger but it's decently useful. Not rated for complete AT, but good enough to deal with most things. Along with that, what the fuck did they do to their audio engine where the game stutters and freezes when a bunch of audio plays at once. This is the first time I've experienced this legitimately, last time I had this happen is when I was testing NVidia setting stuff on the game like a week ago when the ODST Warbond released.

God I love the default armor.

I don't even know why, I just love the way it looks. (Extra padding is also nice)
I wish the game had armor customization in the way of adding pouches and other accessories since I like the standard issue look of the base armor, it's practical while looking stylish. I really like the DP-00 for the same reasons, just 100 year old tactical armor, legit feels like some kind heirloom.
 
Thoughts on the Coyote? I've found that running it on semi auto and using it like some kind of DMR, piling on fire procs on enemies and letting that carry your damage output is the most effective way to use it. With 8 magazines you'd be hard pressed to run out of ammo this way.
 
Thoughts on the Coyote? I've found that running it on semi auto and using it like some kind of DMR, piling on fire procs on enemies and letting that carry your damage output is the most effective way to use it. With 8 magazines you'd be hard pressed to run out of ammo this way.
New favorite bug primary. I'm amazed we got a medium pen AR with incendiary right after AH tried to convince everyone that light pen ARs ackshually aren't shit and you just need to aim for weak points. Got it leveled to around 21 right now, I do wanna try that ridiculous 10x optic on semi and see what it can do.
 
I really like the DP-00 for the same reasons, just 100 year old tactical armor, legit feels like some kind heirloom.
While a good set, I wish it was based more on the cover armor from 1 than the in-game tactical set from 1.
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There's a mod for it and I think it looks cooler.

Thoughts on the Coyote? I've found that running it on semi auto and using it like some kind of DMR, piling on fire procs on enemies and letting that carry your damage output is the most effective way to use it. With 8 magazines you'd be hard pressed to run out of ammo this way.
S'good. 70 damage + medium pen + incendiary rounds + good rate of fire is a very good combo. It's definitely the standout of the Dust Devils so far and works nicely on bugs.

(Also AKs are cool)
 
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