Back me up!
kiwifarms.net
- Joined
- Jan 2, 2017
The China Divers are taking the lost in Cyperstan in a weird direction
So 1 & 2 produce as much impact as 10 does.
Somebody get the Truth Enforcers out here asap.
Its actually worse then that. People have been doing a deep dive into what actual gets the meter to move and its something like the number of missions that are completed every 30 mins compared to the impact. As the number of missions people play goes up, the impact modifier goes down so most difficulties just straight up stop producing impact at all for 2 of 3 missions. Difficulty 10's modifiers are high enough to fight this but will still be suffocated out of impact. Difficulty 1 and 2 have a loophole because they only contain one mission and receive a modifier that only the last mission in the chain gets.My thinfoil hat theory the devs, long ago decided to lost against cyberstan (the pulling out from my ass, under the cushion miracle reinforcements just smoke and mirror)
Why ?
The tools witch the foundation of this cyberstane stage were fucking broken / un tuned ( spawn rate, tank , vox engine) and those sweedistan borg morons at AH done jack shit to fix it, so kinda dragged down the whole story arc... Unless its not interfering the expected result which is we gonna lose the sige.
Also this miracle reinforcements boosts kinda patronizing, and show how incompetent and short sighted AH is...
In a ideal word this campaign looked like :
Day 1: Alright boiz you at cyberstan doorstep here 300m dudes WE crunched the numbers its 15%-ish overhead at d10 if you are all locking in, but you can be strategic and drop down the diff to increase the overhead... if you fucking this up its all on you, btw SOME rocket stryed and SOME facotry stryder spawn are swaped to war stryder and the new wox engine
Day 3-4 ish: Ok guys we fucked up the spawn rate and the tonk and mech surviability kinda fucked so we quickly hotfixing it to keep the original reinforcements overheads.
So 1 & 2 produce as much impact as 10 does.
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