L
LN 910
Guest
kiwifarms.net
After I did this here thread about the Hitman Forums, it gave me the idea to make a non/another autistic place for discussion about the series. So this is that.
HITMAN 2 (201
& Elusive Targets
HYPE. HYPE. HYPE. HYPE. HYPE. HYPE. HYPE. HYPE. HYPE.
Returning from the original HITMAN season, IO Interactive are going to be updating the new game with live content like limited time missions most likely every month. They feature unique targets and require careful planning to ace through and unlock the suits offered as a reward for them. I'll probably actually start posting updates about these when the game releases.
Codename 47 (2000)
The gameplay differs from a normal Hitman by being more like a shooter, if I remember right I think I read somewhere that it was always intended as one before some eleventh hour changes added various stealth mechanics. Some of the best level ideas from this game, get reused in future entries and in the case of Budapest that one gets remade entirely.
Silent Assassin (2002)
The gameplay is now what you'd expect from a Hitman game, introducing the Silent Assassin rating that the title is named after. But overall, a big problem with the game is a glut of very bad levels where you don't even have a target or a social setting to infiltrate. Japan is infamous for this, sandwiching the worst levels in the game between two regular assassinations.
Some great locales and a bombastic soundtrack make it a worthwhile Hitman, but it's not aged terribly well given that it was the first of its kind - a Hitman game with social stealth elements.
Contracts (2004)
The tone got a lot edgier with this one, like with everything else I preferred the way Hitman 2 went about with its atmosphere. The only element of Contracts that comes close to an improvement for me was the soundtrack, I really liked a lot of the level themes and as a whole it's generally more diverse. Jesper Kyd's work on the series is unique in every entry and it's always good stuff.
Blood Money (2006)
This is the big one, Hitman: Blood Money is most people's favourite. It's the game where everything just fell into place, 47's characterisation, the tone, the visuals and the sandbox locations. Most of the game is set in America, but it gets a lot of visual variety out of that setting. Going from the streets of New Orleans to the swamps of Mississippi, every level in this game was extremely enjoyable.
Blood Money was my introduction to the gameplay of the series and this was it at its most refined yet. You could cause accidents to kill targets without worrying about collateral damage, you were given an arsenal of poisons to manage NPCs and devices to manipulate the sandbox, and completing missions let you upgrade weapons with cash payment.
The tone was like Contracts without the nightmarishness. You were still infiltrating the criminal underworld, going from killing sex offenders and drug dealers to rival Hitmen and CEOs, but everything was done in a lavish locations and usually with a tongue-in-cheek style. And you got to dress as a clown.
The game's excellent, if you couldn't tell, pick it up if you can. It's pretty easy to come by, but I'd avoid the HD "trilogy" on PS3 where it's bundled with Hitman 2 and Contracts. I found a bunch of errors while playing that version.
Absolution (2012)
HITMAN (2016)
The new maps are really great, the best locations like Paris and Hokkaido are dense like Blood Money but much bigger than that game, where they not only rival the biggest maps of older titles but are even bigger than some open world games could be. Or they at least feel bigger because there's so much more to do in them compared to your typical sandbox snorefest.
There's also the Patient Zero expansion:
HITMAN 2 (201
Unravel the past of the elusive Shadow Client as you track your targets across 6 new exotic locations and improvise the biggest kills in franchise history.
![]()
![]()
![]()
![]()
Returning from the original HITMAN season, IO Interactive are going to be updating the new game with live content like limited time missions most likely every month. They feature unique targets and require careful planning to ace through and unlock the suits offered as a reward for them. I'll probably actually start posting updates about these when the game releases.
Codename 47 (2000)
Out of all the games this is the only one I don't own, it looks cool though. One of the most interesting things about Codename, to me, is that 47's identity as a clone isn't revealed until the very end of the game.A bald man wakes up in a padded cell with an enigmatic barcode on his neck, haunted by nightmares. He soon realizes he has a single purpose in life—he is a clone, born and bred for contract killings.
![]()
![]()
![]()
The gameplay differs from a normal Hitman by being more like a shooter, if I remember right I think I read somewhere that it was always intended as one before some eleventh hour changes added various stealth mechanics. Some of the best level ideas from this game, get reused in future entries and in the case of Budapest that one gets remade entirely.
Silent Assassin (2002)
I haven't played much of this one, still on the Japan levels, but so far it's pretty okay. Some great moments, David Bateson makes an excellent 47 compared to his awkward dialogue in the first game, even if the character hasn't quite solidified yet.Death is his business. And business is good.
Enter the mind of a genetically-engineered assassin for hire, whose deadly efficiency is now needed more than ever. Lured back intoa global ring of deception by a twisted Russian crime boss, he must kill not only to make a living, but to continue living. This time it's not just business... it's personal.
![]()
![]()
![]()
The gameplay is now what you'd expect from a Hitman game, introducing the Silent Assassin rating that the title is named after. But overall, a big problem with the game is a glut of very bad levels where you don't even have a target or a social setting to infiltrate. Japan is infamous for this, sandwiching the worst levels in the game between two regular assassinations.
Some great locales and a bombastic soundtrack make it a worthwhile Hitman, but it's not aged terribly well given that it was the first of its kind - a Hitman game with social stealth elements.
Contracts (2004)
This one I feel is slightly worse than Silent Assassin. It's another alright game, just not what I'm into when it comes to Hitman, the levels are pretty good but the mechanics and controls weren't as solid as Hitman 2. Another thing that bothered me was the lack of subtitles, meaning you couldn't know why the guards were shooting you unless you spoke Romanian or French or Russian or Hungarian or whatever.When you kill for money, there are no rules.
Hitman: Contracts takes you deep into the mind of Agent 47. Enter a world of crime, sin and greed. Encounter his greatest adversaries, completing the work that made him so ruthlessly efficient and deadly precise, the ones that shaped him as an assassin. Understand, nothing counts except the target. Anyone can kill, but can they make the perfect hit? Take on the role of 47 and do what you must to get the job done, because in a professional Hitman's hands everything becomes a weapon.
![]()
![]()
![]()
The tone got a lot edgier with this one, like with everything else I preferred the way Hitman 2 went about with its atmosphere. The only element of Contracts that comes close to an improvement for me was the soundtrack, I really liked a lot of the level themes and as a whole it's generally more diverse. Jesper Kyd's work on the series is unique in every entry and it's always good stuff.
Blood Money (2006)
Money Talks. Silence Pays. Prepare to Make a Killing.
Hitman's back, drawing you closer than ever into his deadly world where staying anonymous, being smart and totally ruthlessness are the key to a perfect execution. Lucrative contracts on the rich and powerful in high profile locations, make killing for money good business. But when a rival agency enters the scene it's war and only the best man will be left standing.
![]()
![]()
![]()
This is the big one, Hitman: Blood Money is most people's favourite. It's the game where everything just fell into place, 47's characterisation, the tone, the visuals and the sandbox locations. Most of the game is set in America, but it gets a lot of visual variety out of that setting. Going from the streets of New Orleans to the swamps of Mississippi, every level in this game was extremely enjoyable.
Blood Money was my introduction to the gameplay of the series and this was it at its most refined yet. You could cause accidents to kill targets without worrying about collateral damage, you were given an arsenal of poisons to manage NPCs and devices to manipulate the sandbox, and completing missions let you upgrade weapons with cash payment.
The tone was like Contracts without the nightmarishness. You were still infiltrating the criminal underworld, going from killing sex offenders and drug dealers to rival Hitmen and CEOs, but everything was done in a lavish locations and usually with a tongue-in-cheek style. And you got to dress as a clown.
The game's excellent, if you couldn't tell, pick it up if you can. It's pretty easy to come by, but I'd avoid the HD "trilogy" on PS3 where it's bundled with Hitman 2 and Contracts. I found a bunch of errors while playing that version.
Absolution (2012)
It was shit.Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.
![]()
![]()
![]()
HITMAN (2016)
HITMAN 2016 is absolutely fantastic, taking all the elements of Blood Money and expanding on it tenfold. The new disguise system implements Contracts and Absolution's ideas of having NPCs be extra perceptive towards 47, but makes it actually fair.Enter a World of Assassination.
![]()
![]()
![]()
The new maps are really great, the best locations like Paris and Hokkaido are dense like Blood Money but much bigger than that game, where they not only rival the biggest maps of older titles but are even bigger than some open world games could be. Or they at least feel bigger because there's so much more to do in them compared to your typical sandbox snorefest.
There's also the Patient Zero expansion:
This was the final bit of episodic content released for the new HITMAN. It's quite good, even if it is just a campaign of bonus mission set in the season 1 locations. The stand out of the new levels is Patient Zero's Hokkaido, where a contagious virus held by one of the targets spreads between other NPCs and whoever's infected then becomes a supplementary target and carrier. There's also a sniper level which became the SNIPER ASSASSIN mode in HITMAN (Season) 2.After the routine elimination of a target, a contingency plan to unleash a global pandemic is triggered and Agent 47 must race against the clock to prevent a virus from spreading. This four-mission campaign spans different locations in the game, each one re-worked from the original settings with new gameplay opportunities, disguises, characters, challenges, gameplay mechanics, AI behaviour and HUD elements.
![]()
![]()
![]()
Last edited by a moderator: